diff options
-rw-r--r-- | actor.cpp | 4 | ||||
-rw-r--r-- | costume.cpp | 2 | ||||
-rw-r--r-- | gui.cpp | 36 | ||||
-rw-r--r-- | gui/dialog.cpp | 12 | ||||
-rw-r--r-- | insane.cpp | 6 | ||||
-rw-r--r-- | main.cpp | 6 | ||||
-rw-r--r-- | newgui.cpp | 6 | ||||
-rw-r--r-- | resource.cpp | 2 | ||||
-rw-r--r-- | saveload.cpp | 4 | ||||
-rw-r--r-- | script_v1.cpp | 17 | ||||
-rw-r--r-- | script_v2.cpp | 20 | ||||
-rw-r--r-- | scumm.h | 106 | ||||
-rw-r--r-- | scummvm.cpp | 44 | ||||
-rw-r--r-- | scummvm.dsp | 4 | ||||
-rw-r--r-- | sound.cpp | 342 | ||||
-rw-r--r-- | sound.h | 135 | ||||
-rw-r--r-- | string.cpp | 6 |
17 files changed, 388 insertions, 364 deletions
@@ -738,7 +738,7 @@ void Scumm::stopTalk() { int act; - stopTalkSound(); + _sound->stopTalkSound(); _haveMsg = 0; _talkDelay = 0; @@ -787,7 +787,7 @@ void Scumm::playActorSounds() a = derefActor(i); if (a->cost.animCounter2 && a->isInCurrentRoom() && a->sound) { _currentScript = 0xFF; - addSoundToQueue(a->sound[0]); + _sound->addSoundToQueue(a->sound[0]); for (i = 1; i < NUM_ACTORS; i++) { a = derefActor(i); a->cost.animCounter2 = 0; diff --git a/costume.cpp b/costume.cpp index 621c941377..348556b974 100644 --- a/costume.cpp +++ b/costume.cpp @@ -1409,7 +1409,7 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) } else { if (_vm->_features & GF_AFTER_V6) { if (nc >= 0x71 && nc <= 0x78) { - _vm->addSoundToQueue2(a->sound[nc - 0x71]); + _vm->_sound->addSoundToQueue2(a->sound[nc - 0x71]); if (a->cost.start[slot] != end) continue; } @@ -615,18 +615,18 @@ void Gui::handleSoundDialogCommand(int cmd) if (cmd == 50) { close(); } else if (cmd == 40) { - _s->_sound_volume_master = _gui_variables[0]; // Master - _s->_sound_volume_music = _gui_variables[1]; // Music - _s->_sound_volume_sfx = _gui_variables[2]; // SFX - - _s->_imuse->set_music_volume(_s->_sound_volume_music); - _s->_imuse->set_master_volume(_s->_sound_volume_master); - _s->_mixer->set_volume(_s->_sound_volume_sfx); - _s->_mixer->set_music_volume(_s->_sound_volume_music); - - scummcfg->set("master_volume", _s->_sound_volume_master); - scummcfg->set("music_volume", _s->_sound_volume_music); - scummcfg->set("sfx_volume", _s->_sound_volume_sfx); + _s->_sound->_sound_volume_master = _gui_variables[0]; // Master + _s->_sound->_sound_volume_music = _gui_variables[1]; // Music + _s->_sound->_sound_volume_sfx = _gui_variables[2]; // SFX + + _s->_imuse->set_music_volume(_s->_sound->_sound_volume_music); + _s->_imuse->set_master_volume(_s->_sound->_sound_volume_master); + _s->_mixer->set_volume(_s->_sound->_sound_volume_sfx); + _s->_mixer->set_music_volume(_s->_sound->_sound_volume_music); + + scummcfg->set("master_volume", _s->_sound->_sound_volume_master); + scummcfg->set("music_volume", _s->_sound->_sound_volume_music); + scummcfg->set("sfx_volume", _s->_sound->_sound_volume_sfx); scummcfg->flush(); close(); @@ -650,9 +650,9 @@ void Gui::handleOptionsDialogCommand(int cmd) switch (cmd) { case 1: _widgets[0] = sound_dialog; - _gui_variables[0] = _s->_sound_volume_master; - _gui_variables[1] = _s->_sound_volume_music; - _gui_variables[2] = _s->_sound_volume_sfx; + _gui_variables[0] = _s->_sound->_sound_volume_master; + _gui_variables[1] = _s->_sound->_sound_volume_music; + _gui_variables[2] = _s->_sound->_sound_volume_sfx; _active = true; _cur_page = 0; _dialog = SOUND_DIALOG; @@ -1052,8 +1052,8 @@ void Gui::loop() if (_active && !_inited) { _inited = true; draw(0, 200); // was 100 - _old_soundsPaused = _s->_soundsPaused; - _s->pauseSounds(true); + _old_soundsPaused = _s->_sound->_soundsPaused; + _s->_sound->pauseSounds(true); // Backup old cursor memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor)); @@ -1112,7 +1112,7 @@ void Gui::close() _s->_system->show_mouse(_old_cursor_mode); - _s->pauseSounds(_old_soundsPaused); + _s->_sound->pauseSounds(_old_soundsPaused); _active = false; _inited = false; diff --git a/gui/dialog.cpp b/gui/dialog.cpp index dea3d58b7b..ecc444b71d 100644 --- a/gui/dialog.cpp +++ b/gui/dialog.cpp @@ -447,9 +447,9 @@ void SoundDialog::open() Dialog::open(); // get current variables - _soundVolumeMaster = scumm->_sound_volume_master; - _soundVolumeMusic = scumm->_sound_volume_music; - _soundVolumeSfx = scumm->_sound_volume_sfx; + _soundVolumeMaster = scumm->_sound->_sound_volume_master; + _soundVolumeMusic = scumm->_sound->_sound_volume_music; + _soundVolumeSfx = scumm->_sound->_sound_volume_sfx; masterVolumeSlider->setValue(_soundVolumeMaster); musicVolumeSlider->setValue(_soundVolumeMusic); @@ -483,9 +483,9 @@ void SoundDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) Scumm *scumm = _gui->getScumm(); // FIXME: Look at Fingolfins comments in Gui::handleSoundDialogCommand(), gui.cpp - scumm->_sound_volume_master = _soundVolumeMaster; // Master - scumm->_sound_volume_music = _soundVolumeMusic; // Music - scumm->_sound_volume_sfx = _soundVolumeSfx; // SFX + scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master + scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music + scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX scumm->_imuse->set_music_volume(_soundVolumeMusic); scumm->_imuse->set_master_volume(_soundVolumeMaster); diff --git a/insane.cpp b/insane.cpp index fb5ec38349..1190e9d14c 100644 --- a/insane.cpp +++ b/insane.cpp @@ -41,7 +41,7 @@ SmushPlayer::SmushPlayer(Scumm * parent) { SmushPlayer::~SmushPlayer() { } -static void smush_handler (Scumm * _scumm) { +static void smush_handler (Scumm * scumm) { h_sp->update(); } @@ -1430,7 +1430,7 @@ void SmushPlayer::startVideo(short int arg, byte *videoFile) { memset (&pcd37, 0, sizeof (PersistentCodecData37)); - _scumm->pauseBundleMusic(true); + _scumm->_sound->pauseBundleMusic(true); init(); openFile(videoFile); @@ -1505,5 +1505,5 @@ void SmushPlayer::startVideo(short int arg, byte *videoFile) { _scumm->_insaneState = 0; _scumm->exitCutscene(); - _scumm->pauseBundleMusic(false); + _scumm->_sound->pauseBundleMusic(false); } @@ -202,9 +202,9 @@ game settings! g_scumm = scumm; g_system = scumm->_system; g_mixer = &scumm->_mixer[0]; - scumm->_sound_volume_master = 0; - scumm->_sound_volume_music = detector._music_volume; - scumm->_sound_volume_sfx = detector._sfx_volume; + scumm->_sound->_sound_volume_master = 0; + scumm->_sound->_sound_volume_music = detector._music_volume; + scumm->_sound->_sound_volume_sfx = detector._sfx_volume; /* bind to Gui */ scumm->_gui = &gui; diff --git a/newgui.cpp b/newgui.cpp index 54bd777e20..8b4cca035a 100644 --- a/newgui.cpp +++ b/newgui.cpp @@ -200,8 +200,8 @@ void NewGui::loop() void NewGui::saveState() { - _old_soundsPaused = _s->_soundsPaused; - _s->pauseSounds(true); + _old_soundsPaused = _s->_sound->_soundsPaused; + _s->_sound->pauseSounds(true); // Backup old cursor memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor)); @@ -231,7 +231,7 @@ void NewGui::restoreState() _s->_system->show_mouse(_old_cursor_mode); - _s->pauseSounds(_old_soundsPaused); + _s->_sound->pauseSounds(_old_soundsPaused); } void NewGui::openDialog(Dialog *dialog) diff --git a/resource.cpp b/resource.cpp index ccb372b899..3e04c0bb0e 100644 --- a/resource.cpp +++ b/resource.cpp @@ -1030,7 +1030,7 @@ bool Scumm::isResourceInUse(int type, int i) case rtCostume: return isCostumeInUse(i); case rtSound: - return isSoundRunning(i) != 0; + return _sound->isSoundRunning(i) != 0; default: return false; } diff --git a/saveload.cpp b/saveload.cpp index 5eaf4d273b..ea56271a80 100644 --- a/saveload.cpp +++ b/saveload.cpp @@ -108,7 +108,7 @@ bool Scumm::loadState(int slot, bool compat) _current_version = hdr.ver; memcpy(_saveLoadName, hdr.name, sizeof(hdr.name)); - pauseSounds(true); + _sound->pauseSounds(true); CHECK_HEAP openRoom(-1); memset(_inventory, 0, sizeof(_inventory[0]) * _numInventory); @@ -159,7 +159,7 @@ bool Scumm::loadState(int slot, bool compat) CHECK_HEAP debug(1, "State loaded from '%s'", filename); - pauseSounds(false); + _sound->pauseSounds(false); return true; } diff --git a/script_v1.cpp b/script_v1.cpp index 740ac0ec34..a06556f9e1 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -1532,7 +1532,7 @@ void Scumm::o5_isSoundRunning() getResultPos(); snd = getVarOrDirectByte(0x80); if (snd) - snd = isSoundRunning(snd); + snd = _sound->isSoundRunning(snd); setResult(snd); } @@ -2221,13 +2221,12 @@ void Scumm::o5_soundKludge() getWordVararg(items); - soundKludge(items); + _sound->soundKludge(items); } void Scumm::o5_startMusic() { - - addSoundToQueue(getVarOrDirectByte(0x80)); + _sound->addSoundToQueue(getVarOrDirectByte(0x80)); } void Scumm::o5_startObject() @@ -2267,12 +2266,12 @@ void Scumm::o5_startSound() _vars[VAR_MUSIC_FLAG] = 0; - addSoundToQueue(getVarOrDirectByte(0x80)); + _sound->addSoundToQueue(getVarOrDirectByte(0x80)); } void Scumm::o5_stopMusic() { - stopAllSounds(); + _sound->stopAllSounds(); } void Scumm::o5_stopObjectCode() @@ -2298,7 +2297,7 @@ void Scumm::o5_stopScript() void Scumm::o5_stopSound() { - stopSound(getVarOrDirectByte(0x80)); + _sound->stopSound(getVarOrDirectByte(0x80)); } void Scumm::o5_stringOps() @@ -2714,12 +2713,12 @@ void Scumm::decodeParseString() _vars[VAR_MI1_TIMER] = 0; if (offset == 0 && delay == 0) { #ifdef COMPRESSED_SOUND_FILE - if (stopMP3CD() == -1) + if (_sound->stopMP3CD() == -1) #endif _system->stop_cdrom(); } else { #ifdef COMPRESSED_SOUND_FILE - if (playMP3CDTrack(1, 0, offset, delay) == -1) + if (_sound->playMP3CDTrack(1, 0, offset, delay) == -1) #endif _system->play_cdrom(1, 0, offset, delay); } diff --git a/script_v2.cpp b/script_v2.cpp index 9730afb2ee..d37d0b6f8e 100644 --- a/script_v2.cpp +++ b/script_v2.cpp @@ -1096,7 +1096,7 @@ void Scumm::o6_cutScene() void Scumm::o6_stopMusic() { - stopAllSounds(); + _sound->stopAllSounds(); } void Scumm::o6_freezeUnfreeze() @@ -1249,17 +1249,17 @@ void Scumm::o6_getOwner() void Scumm::o6_startSound() { - addSoundToQueue(pop()); + _sound->addSoundToQueue(pop()); } void Scumm::o6_stopSound() { - stopSound(pop()); + _sound->stopSound(pop()); } void Scumm::o6_startMusic() { - addSoundToQueue(pop()); + _sound->addSoundToQueue(pop()); } void Scumm::o6_stopObjectScript() @@ -1650,13 +1650,13 @@ void Scumm::o6_isSoundRunning() // FIXME: This fixes wak-a-rat until we correctly implement // sam and max iMUSE if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) { - stopSound(snd); + _sound->stopSound(snd); push(0); return; } if (snd) - snd = isSoundRunning(snd); + snd = _sound->isSoundRunning(snd); push(snd); } @@ -2426,7 +2426,7 @@ void Scumm::o6_soundKludge() if (list[1] == 163 && _gameId == GID_DIG) return; - soundKludge(list); + _sound->soundKludge(list); } void Scumm::o6_isAnyOf() @@ -2540,7 +2540,7 @@ void Scumm::o6_talkActor() if (_scriptPointer[0] == '/') { char *pointer = strtok((char *)_scriptPointer, "/"); int bunsize = strlen(pointer) + 2; - playBundleSound(pointer); + _sound->playBundleSound(pointer); _scriptPointer += bunsize; _messagePtr = _scriptPointer; } @@ -2558,7 +2558,7 @@ void Scumm::o6_talkEgo() if (_scriptPointer[0] == '/') { char *pointer = strtok((char *)_scriptPointer, "/"); int bunsize = strlen(pointer) + 2; - playBundleSound(pointer); + _sound->playBundleSound(pointer); _scriptPointer += bunsize; _messagePtr = _scriptPointer; } @@ -3077,7 +3077,7 @@ void Scumm::decodeParseString2(int m, int n) if (_scriptPointer[0] == '/') { char *pointer = strtok((char *)_scriptPointer, "/"); int bunsize = strlen(pointer) + 2; - playBundleSound(pointer); + _sound->playBundleSound(pointer); _scriptPointer += bunsize; _messagePtr = _scriptPointer; } @@ -26,6 +26,7 @@ #include "engine.h" #include "bundle.h" #include "timer.h" +#include "sound.h" #define SCUMMVM_VERSION "0.2.2 CVS" #define SCUMMVM_CVS "2002-08-03" @@ -338,6 +339,7 @@ public: ScummDebugger *_debugger; Bundle * _bundle; Timer * _timer; + Sound * _sound; struct { byte mode[rtNumTypes]; @@ -599,7 +601,7 @@ public: bool isResourceLoaded(int type, int index); void initRoomSubBlocks(); void loadRoomObjects(); - void loadRoomObjectsSmall(); + void loadRoomObjectsSmall(); void readArrayFromIndexFile(); void readMAXS(); bool isGlobInMemory(int type, int index); @@ -696,98 +698,6 @@ public: void runVerbCode(int script, int entry, int a, int b, int16 *vars); void setVerbObject(uint room, uint object, uint verb); - /* Should be in Sound class */ -// MixerChannel _mixer_channel[NUM_MIXER]; - byte _sfxMode; - bool _use_adlib; - int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx; - int _saveSound; - void *_sfxFile; - uint16 _soundParam, _soundParam2, _soundParam3; - uint32 _talk_sound_a, _talk_sound_b; - byte _talk_sound_mode; - bool _mouthSyncMode; - bool _endOfMouthSync; - uint16 _mouthSyncTimes[52]; - uint _curSoundPos; - int current_cd_sound, _cd_loops, _cd_frame, _cd_track, _cd_end; - - int tempMusic; - -#ifdef COMPRESSED_SOUND_FILE - - #define CACHE_TRACKS 10 - - /* used for mp3 CD music */ - - int _current_cache; - int _cached_tracks[CACHE_TRACKS]; - struct mad_header _mad_header[CACHE_TRACKS]; - long _mp3_size[CACHE_TRACKS]; - FILE *_mp3_tracks[CACHE_TRACKS]; - int _mp3_index; - bool _mp3_cd_playing; - - int getCachedTrack(int track); - int playMP3CDTrack(int track, int num_loops, int start, int delay); - int stopMP3CD(); - int updateMP3CD(); - int pollMP3CD(); -#endif - - int16 _soundQuePos, _soundQue[0x100]; - byte _soundQue2Pos, _soundQue2[10]; - bool _soundsPaused, _soundsPaused2; - bool _soundVolumePreset; - - int32 _numberBundleMusic; - int32 _currentSampleBundleMusic; - int32 _numberSamplesBundleMusic; - int32 _offsetSampleBundleMusic; - int32 _offsetBufBundleMusic; - byte * _musicBundleBufFinal; - byte * _musicBundleBufOutput; - bool _pauseBundleMusic; - - void setupSound(); - void processSoundQues(); - void playSound(int sound); - void stopAllSounds(); - void stopSound(int sound); - bool isSoundInQueue(int sound); - void clearSoundQue(); - void talkSound(uint32 a, uint32 b, int mode); - void processSfxQueues(); - int startTalkSound(uint32 a, uint32 b, int mode); - void stopTalkSound(); - bool isMouthSyncOff(uint pos); - int startSfxSound(void *file, int size); - void *openSfxFile(); - void addSoundToQueue(int sound); - void addSoundToQueue2(int sound); - void soundKludge(int16 *list); - MP3OffsetTable *offset_table; // SO3 MP3 compressed audio - int num_sound_effects; // SO3 MP3 compressed audio - - void pauseSounds(bool pause); - bool isSfxFinished(); - void playBundleSound(char *sound); - void playBundleMusic(int32 song); - void pauseBundleMusic(bool state); - void stopBundleMusic(); - void bundleMusicHandler(Scumm * scumm); - void decompressBundleSound(int index); - int playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned = false); - int playSfxSound_MP3(void *sound, uint32 size); - void stopSfxSound(); - - int _talkChannel; /* Mixer channel actor is talking on */ - bool _useTalkAnims; - uint16 _defaultTalkDelay; - byte _haveMsg; - int isSoundRunning(int a); - - /* Should be in Actor class */ Actor *derefActor(int id); Actor *derefActorSafe(int id, const char *errmsg); @@ -954,8 +864,14 @@ public: byte _bkColor; uint16 _lastXstart; - - + byte _haveMsg; + bool _useTalkAnims; + uint16 _defaultTalkDelay; + bool _use_adlib; + int tempMusic; + int _saveSound; + uint16 _soundParam, _soundParam2, _soundParam3; + int current_cd_sound, _cd_loops, _cd_frame, _cd_track, _cd_end; /* Walkbox / Navigation class */ int _maxBoxVertexHeap, _boxPathVertexHeapIndex, _boxMatrixItem; diff --git a/scummvm.cpp b/scummvm.cpp index a6acab1caf..991dd0c496 100644 --- a/scummvm.cpp +++ b/scummvm.cpp @@ -38,7 +38,7 @@ extern void GraphicsOff(void); #endif -void autosave(Scumm * scumm) /* Not in class to prevent being bound */ +void autosave(Scumm * scumm) { scumm->_doAutosave = true; } @@ -67,6 +67,7 @@ Scumm::Scumm (void) { _newgui = new NewGui(this); _bundle = new Bundle(this); _timer = new Timer(this); + _sound = new Sound(this); } Scumm::~Scumm (void) { @@ -74,6 +75,7 @@ Scumm::~Scumm (void) { delete _newgui; delete _bundle; delete _timer; + delete _sound; } void Scumm::scummInit() @@ -81,7 +83,7 @@ void Scumm::scummInit() int i; Actor *a; - tempMusic=0; + tempMusic = 0; debug(9, "scummInit"); if (_features & GF_SMALL_HEADER) @@ -203,13 +205,9 @@ void Scumm::scummInit() getGraphicsPerformance(); #ifdef COMPRESSED_SOUND_FILE - _current_cache = 0; + _sound->_current_cache = 0; #endif - _numberBundleMusic = -1; - _musicBundleBufFinal = NULL; - _musicBundleBufOutput = NULL; - _timer->installProcedure(&autosave, 5 * 60 * 1000); } @@ -342,7 +340,7 @@ int Scumm::scummLoop(int delta) gdi._cursorActive = 0; CHARSET_1(); drawDirtyScreenParts(); - processSoundQues(); + _sound->processSoundQues(); camera._last = camera._cur; } else { walkActors(); @@ -390,7 +388,7 @@ int Scumm::scummLoop(int delta) if (!(_features & GF_AFTER_V6)) playActorSounds(); - processSoundQues(); + _sound->processSoundQues(); camera._last = camera._cur; } @@ -969,19 +967,19 @@ void Scumm::processKbd() runScript(_vars[VAR_UNK_SCRIPT_2], 0, 0, 0); } else if (_lastKeyHit == _vars[VAR_TALKSTOP_KEY]) { _talkDelay = 0; - if (_sfxMode == 2) + if (_sound->_sfxMode == 2) stopTalk(); return; } else if (_lastKeyHit == '[') { // [, eg volume down - _sound_volume_master-=5; - if (_sound_volume_master < 0) - _sound_volume_master = 0; - _imuse->set_master_volume(_sound_volume_master); + _sound->_sound_volume_master-=5; + if (_sound->_sound_volume_master < 0) + _sound->_sound_volume_master = 0; + _imuse->set_master_volume(_sound->_sound_volume_master); } else if (_lastKeyHit == ']') { // ], eg volume down - _sound_volume_master+=5; - if (_sound_volume_master > 128) - _sound_volume_master = 128; - _imuse->set_master_volume(_sound_volume_master); + _sound->_sound_volume_master+=5; + if (_sound->_sound_volume_master > 128) + _sound->_sound_volume_master = 128; + _imuse->set_master_volume(_sound->_sound_volume_master); } else if (_lastKeyHit == '-') { // -, eg text speed down _defaultTalkDelay+=5; if (_defaultTalkDelay > 90) @@ -1373,7 +1371,7 @@ void Scumm::waitForTimer(int msec_delay) { } } #ifdef COMPRESSED_SOUND_FILE - if (updateMP3CD() == -1) + if (_sound->updateMP3CD() == -1) #endif _system->update_cdrom(); /* Loop CD Audio if needed */ if (_system->get_msecs() >= start_time + msec_delay) @@ -1502,7 +1500,7 @@ void Scumm::launch() if (_gameId == GID_MONKEY) _vars[74] = 1225; - setupSound(); + _sound->setupSound(); runScript(1, 0, 0, &_bootParam); @@ -1571,8 +1569,8 @@ Scumm *Scumm::createFromDetector(GameDetector *detector, OSystem *syst) scumm->_noSubtitles = detector->_noSubtitles; scumm->_cdrom = detector->_cdrom; scumm->_defaultTalkDelay = detector->_talkSpeed; - scumm->_sound_volume_sfx = detector->_sfx_volume; - scumm->_sound_volume_music = detector->_music_volume; + scumm->_sound->_sound_volume_sfx = detector->_sfx_volume; + scumm->_sound->_sound_volume_music = detector->_music_volume; { IMuse *imuse; @@ -1587,7 +1585,7 @@ Scumm *Scumm::createFromDetector(GameDetector *detector, OSystem *syst) if (detector->_gameTempo != 0) imuse->property(IMuse::PROP_TEMPO_BASE, detector->_gameTempo); - imuse->set_music_volume(scumm->_sound_volume_music); + imuse->set_music_volume(scumm->_sound->_sound_volume_music); scumm->_imuse = imuse; } diff --git a/scummvm.dsp b/scummvm.dsp index 6436ec5287..944a1a1ad2 100644 --- a/scummvm.dsp +++ b/scummvm.dsp @@ -605,6 +605,10 @@ SOURCE=.\smush.h # End Source File
# Begin Source File
+SOURCE=.\sound.h
+# End Source File
+# Begin Source File
+
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
@@ -33,11 +33,20 @@ extern void *bsearch(const void *, const void *, size_t, size_t, int (*x) (const void *, const void *)); #endif -void Scumm::addSoundToQueue(int sound) -{ - if (!(_features & GF_AFTER_V7)) { - _vars[VAR_LAST_SOUND] = sound; - ensureResourceLoaded(rtSound, sound); +Sound::Sound(Scumm *parent) { + _scumm = parent; + _numberBundleMusic = -1; + _musicBundleBufFinal = NULL; + _musicBundleBufOutput = NULL; +} + +Sound::~Sound() { +} + +void Sound::addSoundToQueue(int sound) { + if (!(_scumm->_features & GF_AFTER_V7)) { + _scumm->_vars[_scumm->VAR_LAST_SOUND] = sound; + _scumm->ensureResourceLoaded(rtSound, sound); addSoundToQueue2(sound); } @@ -45,15 +54,13 @@ void Scumm::addSoundToQueue(int sound) // warning("Requesting audio track: %d", sound); } -void Scumm::addSoundToQueue2(int sound) -{ +void Sound::addSoundToQueue2(int sound) { if (_soundQue2Pos < 10) { _soundQue2[_soundQue2Pos++] = sound; } } -void Scumm::processSoundQues() -{ +void Sound::processSoundQues() { byte d; int i, j; int num; @@ -81,7 +88,7 @@ void Scumm::processSoundQues() data[j] = _soundQue[i + j]; i += num; - se = _imuse; + se = _scumm->_imuse; #if 0 debug(1, "processSoundQues(%d,%d,%d,%d,%d,%d,%d,%d,%d)", data[0] >> 8, @@ -90,12 +97,12 @@ void Scumm::processSoundQues() ); #endif - if ((_gameId == GID_DIG) && (data[0] == 4096)){ + if ((_scumm->_gameId == GID_DIG) && (data[0] == 4096)){ playBundleMusic(data[1] - 1); } - if ((_gameId == GID_DIG) && ((data[0] == 12) || (data[0] == 14))){ + if ((_scumm->_gameId == GID_DIG) && ((data[0] == 12) || (data[0] == 14))){ uint32 size = 0, rate = 0, tag, chan = 0, bits = 0; - uint8 * ptr = getResourceAddress(rtSound, data[1]); + uint8 * ptr = _scumm->getResourceAddress(rtSound, data[1]); if (ptr != NULL) { ptr+=16; /* Skip header */ for (;;) { @@ -125,42 +132,27 @@ void Scumm::processSoundQues() byte * buffer = (byte*)malloc (size); memcpy(buffer, ptr, size); if (chan == 1) { - _mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED); + _scumm->_mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED); } else if (chan == 2) { - _mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_STEREO); + _scumm->_mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_STEREO); } } else if (bits == 12) { - uint32 s_size = (size * 4) / 3; - byte * buffer = (byte*)malloc (s_size + 4); - uint32 l = 0, r = 0, tmp; - for (; l < size; l += 3) - { - tmp = (ptr[l + 1] & 0x0f) << 8; - tmp = (tmp | ptr[l + 0]) << 4; - tmp -= 0x8000; - buffer[r++] = (uint8)((tmp >> 8) & 0xff); - buffer[r++] = (uint8)(tmp & 0xff); - - tmp = (ptr[l + 1] & 0xf0) << 4; - tmp = (tmp | ptr[l + 2]) << 4; - tmp -= 0x8000; - buffer[r++] = (uint8)((tmp >> 8) & 0xff); - buffer[r++] = (uint8)(tmp & 0xff); - } + byte * buffer = NULL; + uint32 final_size = decode12BitsSample(ptr, &buffer, size); if (chan == 1) { - _mixer->play_raw(NULL, buffer, s_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS); + _scumm->_mixer->play_raw(NULL, buffer, final_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS); } else if (chan == 2) { - _mixer->play_raw(NULL, buffer, s_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO); + _scumm->_mixer->play_raw(NULL, buffer, final_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO); } } } } - if (!(_features & GF_AFTER_V7)) { + if (!(_scumm->_features & GF_AFTER_V7)) { if (se) - _vars[VAR_SOUNDRESULT] = + _scumm->_vars[_scumm->VAR_SOUNDRESULT] = (short)se->do_command(data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7]); } @@ -170,23 +162,22 @@ void Scumm::processSoundQues() _soundQuePos = 0; } -void Scumm::playSound(int sound) -{ +void Sound::playSound(int sound) { byte *ptr; - IMuse *se = _imuse; + IMuse *se = _scumm->_imuse; - ptr = getResourceAddress(rtSound, sound); + ptr = _scumm->getResourceAddress(rtSound, sound); if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('SOUN')) { ptr += 8; - _vars[VAR_MI1_TIMER] = 0; + _scumm->_vars[_scumm->VAR_MI1_TIMER] = 0; #ifdef COMPRESSED_SOUND_FILE if ((playMP3CDTrack(ptr[16], ptr[17] == 0xff ? -1 : ptr[17], (ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0)) == -1) #endif - _system->play_cdrom(ptr[16], ptr[17] == 0xff ? -1 : ptr[17], + _scumm->_system->play_cdrom(ptr[16], ptr[17] == 0xff ? -1 : ptr[17], (ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0); - current_cd_sound = sound; + _scumm->current_cd_sound = sound; return; } @@ -205,7 +196,7 @@ void Scumm::playSound(int sound) // Allocate a sound buffer, copy the data into it, and play char *sound = (char*)malloc(size); memcpy(sound, ptr, size); - _mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); + _scumm->_mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); return; } // Support for Putt-Putt sounds - very hackish, too 8-) @@ -222,11 +213,11 @@ void Scumm::playSound(int sound) // Allocate a sound buffer, copy the data into it, and play char *sound = (char*)malloc(size); memcpy(sound, ptr+8, size); - _mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); + _scumm->_mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); return; } - if ((_features & GF_OLD256) && (ptr != NULL)) { + if ((_scumm->_features & GF_OLD256) && (ptr != NULL)) { char *sound; int size = READ_LE_UINT32(ptr); @@ -272,20 +263,20 @@ void Scumm::playSound(int sound) int result = 0; int track = *ptr; - if (track == current_cd_sound) + if (track == _scumm->current_cd_sound) #ifdef COMPRESSED_SOUND_FILE if (pollMP3CD()) result = 1; else #endif - result = _system->poll_cdrom(); + result = _scumm->_system->poll_cdrom(); if (result == 1) return; #ifdef COMPRESSED_SOUND_FILE if (playMP3CDTrack(track, 1, 0, 0) == -1) #endif - _system->play_cdrom(track, 0, 0, 0); - current_cd_sound = track; + _scumm->_system->play_cdrom(track, 0, 0, 0); + _scumm->current_cd_sound = track; return; } @@ -298,21 +289,20 @@ void Scumm::playSound(int sound) // FIXME: Something in the header signifies looping. Need to track it down and add a // mixer flag or something. - _mixer->play_raw(NULL, sound, size, 11000, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); + _scumm->_mixer->play_raw(NULL, sound, size, 11000, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); return; } - if (_gameId == GID_MONKEY_VGA) + if (_scumm->_gameId == GID_MONKEY_VGA) return; /* FIXME */ if (se) { - getResourceAddress(rtSound, sound); + _scumm->getResourceAddress(rtSound, sound); se->start_sound(sound); } } -void Scumm::processSfxQueues() -{ +void Sound::processSfxQueues() { Actor *a; int act; bool b, finished; @@ -325,19 +315,19 @@ void Scumm::processSfxQueues() _talk_sound_mode = 0; } - if (_vars[VAR_TALK_ACTOR]) { //_sfxMode == 2) { - act = _vars[VAR_TALK_ACTOR]; + if (_scumm->_vars[_scumm->VAR_TALK_ACTOR]) { //_sfxMode == 2) { + act = _scumm->_vars[_scumm->VAR_TALK_ACTOR]; if (_talkChannel < 0) finished = false; - else if (_mixer->_channels[_talkChannel] == NULL) + else if (_scumm->_mixer->_channels[_talkChannel] == NULL) finished = true; else finished = false; - if (act != 0 && (uint) act < 0x80 && !string[0].no_talk_anim) { - a = derefActorSafe(act, "processSfxQueues"); - if (a->room == _currentRoom && (finished || !_endOfMouthSync)) { + if (act != 0 && (uint) act < 0x80 && !_scumm->string[0].no_talk_anim) { + a = _scumm->derefActorSafe(act, "processSfxQueues"); + if (a->room == _scumm->_currentRoom && (finished || !_endOfMouthSync)) { b = true; if (!finished) b = isMouthSyncOff(_curSoundPos); @@ -348,8 +338,8 @@ void Scumm::processSfxQueues() } } - if (finished && _talkDelay == 0) { - stopTalk(); + if (finished && _scumm->_talkDelay == 0) { + _scumm->stopTalk(); _sfxMode = 0; _talkChannel = -1; } @@ -370,8 +360,7 @@ static int compar(const void *a, const void *b) } #endif -int Scumm::startTalkSound(uint32 offset, uint32 b, int mode) -{ +int Sound::startTalkSound(uint32 offset, uint32 b, int mode) { int num = 0, i; byte file_byte, file_byte_2; int size; @@ -410,11 +399,11 @@ int Scumm::startTalkSound(uint32 offset, uint32 b, int mode) size = -1; } - fileSeek((FILE *) _sfxFile, offset, SEEK_SET); + _scumm->fileSeek((FILE *) _sfxFile, offset, SEEK_SET); i = 0; while (num > 0) { - fileRead((FILE *) _sfxFile, &file_byte, sizeof(file_byte)); - fileRead((FILE *) _sfxFile, &file_byte_2, sizeof(file_byte_2)); + _scumm->fileRead((FILE *) _sfxFile, &file_byte, sizeof(file_byte)); + _scumm->fileRead((FILE *) _sfxFile, &file_byte_2, sizeof(file_byte_2)); _mouthSyncTimes[i++] = file_byte | (file_byte_2 << 8); num--; } @@ -426,16 +415,14 @@ int Scumm::startTalkSound(uint32 offset, uint32 b, int mode) return startSfxSound(_sfxFile, size); } -void Scumm::stopTalkSound() -{ +void Sound::stopTalkSound() { if (_sfxMode == 2) { stopSfxSound(); _sfxMode = 0; } } -bool Scumm::isMouthSyncOff(uint pos) -{ +bool Sound::isMouthSyncOff(uint pos) { uint j; bool val = true; uint16 *ms = _mouthSyncTimes; @@ -453,18 +440,17 @@ bool Scumm::isMouthSyncOff(uint pos) } -int Scumm::isSoundRunning(int sound) -{ +int Sound::isSoundRunning(int sound) { IMuse *se; int i; - if (sound == current_cd_sound) + if (sound == _scumm->current_cd_sound) #ifdef COMPRESSED_SOUND_FILE if (pollMP3CD()) return 1; else #endif - return _system->poll_cdrom(); + return _scumm->_system->poll_cdrom(); i = _soundQue2Pos; while (i--) { @@ -475,17 +461,16 @@ int Scumm::isSoundRunning(int sound) if (isSoundInQueue(sound)) return 1; - if (!isResourceLoaded(rtSound, sound)) + if (!_scumm->isResourceLoaded(rtSound, sound)) return 0; - se = _imuse; + se = _scumm->_imuse; if (!se) return 0; return se->get_sound_status(sound); } -bool Scumm::isSoundInQueue(int sound) -{ +bool Sound::isSoundInQueue(int sound) { int i = 0, j, num; int16 table[16]; @@ -505,20 +490,19 @@ bool Scumm::isSoundInQueue(int sound) return 0; } -void Scumm::stopSound(int a) -{ +void Sound::stopSound(int a) { IMuse *se; int i; - if (a != 0 && a == current_cd_sound) { - current_cd_sound = 0; + if (a != 0 && a == _scumm->current_cd_sound) { + _scumm->current_cd_sound = 0; #ifdef COMPRESSED_SOUND_FILE if (stopMP3CD() == -1) #endif - _system->stop_cdrom(); + _scumm->_system->stop_cdrom(); } - se = _imuse; + se = _scumm->_imuse; if (se) se->stop_sound(a); @@ -527,16 +511,16 @@ void Scumm::stopSound(int a) _soundQue2[i] = 0; } -void Scumm::stopAllSounds() +void Sound::stopAllSounds() { - IMuse *se = _imuse; + IMuse *se = _scumm->_imuse; - if (current_cd_sound != 0) { - current_cd_sound = 0; + if (_scumm->current_cd_sound != 0) { + _scumm->current_cd_sound = 0; #ifdef COMPRESSED_SOUND_FILE if (stopMP3CD() == -1) #endif - _system->stop_cdrom(); + _scumm->_system->stop_cdrom(); } if (se) { @@ -547,14 +531,12 @@ void Scumm::stopAllSounds() stopSfxSound(); } -void Scumm::clearSoundQue() -{ +void Sound::clearSoundQue() { _soundQue2Pos = 0; memset(_soundQue2, 0, sizeof(_soundQue2)); } -void Scumm::soundKludge(int16 * list) -{ +void Sound::soundKludge(int16 * list) { int16 *ptr; int i; @@ -573,8 +555,7 @@ void Scumm::soundKludge(int16 * list) error("Sound que buffer overflow"); } -void Scumm::talkSound(uint32 a, uint32 b, int mode) -{ +void Sound::talkSound(uint32 a, uint32 b, int mode) { _talk_sound_a = a; _talk_sound_b = b; _talk_sound_mode = mode; @@ -587,41 +568,32 @@ void Scumm::talkSound(uint32 a, uint32 b, int mode) * is needed. */ -void Scumm::setupSound() -{ - if (_imuse) { - _imuse->setBase(res.address[rtSound]); +void Sound::setupSound() { + if (_scumm->_imuse) { + _scumm->_imuse->setBase(_scumm->res.address[rtSound]); _sound_volume_music = scummcfg->getInt("music_volume", kDefaultMusicVolume); _sound_volume_master = scummcfg->getInt("master_volume", kDefaultMasterVolume); _sound_volume_sfx = scummcfg->getInt("sfx_volume", kDefaultSFXVolume); - _imuse->set_master_volume(_sound_volume_master); - _imuse->set_music_volume(_sound_volume_music); - _mixer->set_volume(_sound_volume_sfx); - _mixer->set_music_volume(_sound_volume_music); + _scumm->_imuse->set_master_volume(_sound_volume_master); + _scumm->_imuse->set_music_volume(_sound_volume_music); + _scumm->_mixer->set_volume(_sound_volume_sfx); + _scumm->_mixer->set_music_volume(_sound_volume_music); } _sfxFile = openSfxFile(); } -void Scumm::pauseSounds(bool pause) -{ - IMuse *se = _imuse; +void Sound::pauseSounds(bool pause) { + IMuse *se = _scumm->_imuse; if (se) se->pause(pause); _soundsPaused = pause; - _mixer->pause(pause); + _scumm->_mixer->pause(pause); } -enum { - SOUND_HEADER_SIZE = 26, - SOUND_HEADER_BIG_SIZE = 26 + 8, - -}; - -int Scumm::startSfxSound(void *file, int file_size) -{ +int Sound::startSfxSound(void *file, int file_size) { char ident[8]; int block_type; byte work[8]; @@ -688,8 +660,7 @@ int Scumm::startSfxSound(void *file, int file_size) #ifdef COMPRESSED_SOUND_FILE -static int get_int(FILE * f) -{ +static int get_int(FILE * f) { int ret = 0; for (int size = 0; size < 4; size++) { int c = fgetc(f); @@ -703,8 +674,7 @@ static int get_int(FILE * f) } #endif -void *Scumm::openSfxFile() -{ +void * Sound::openSfxFile() { char buf[256]; FILE *file = NULL; @@ -714,10 +684,10 @@ void *Scumm::openSfxFile() #ifdef COMPRESSED_SOUND_FILE offset_table = NULL; - sprintf(buf, "%s%s.so3", _gameDataPath, _exe_name); + sprintf(buf, "%s%s.so3", _scumm->_gameDataPath, _scumm->_exe_name); file = fopen(buf, "rb"); if (!file) { - sprintf(buf, "%smonster.so3", _gameDataPath); + sprintf(buf, "%smonster.so3", _scumm->_gameDataPath); file = fopen(buf, "rb"); } if (file != NULL) { @@ -755,38 +725,58 @@ void *Scumm::openSfxFile() return file; } #endif - sprintf(buf, "%s%s.sou", _gameDataPath, _exe_name); + sprintf(buf, "%s%s.sou", _scumm->_gameDataPath, _scumm->_exe_name); file = fopen(buf, "rb"); if (!file) { - sprintf(buf, "%smonster.sou", _gameDataPath); + sprintf(buf, "%smonster.sou", _scumm->_gameDataPath); file = fopen(buf, "rb"); } return file; } -void Scumm::stopSfxSound() -{ - _mixer->stop_all(); +void Sound::stopSfxSound() { + _scumm->_mixer->stop_all(); } -bool Scumm::isSfxFinished() -{ - return !_mixer->has_active_channel(); +bool Sound::isSfxFinished() { + return !_scumm->_mixer->has_active_channel(); +} + +uint32 Sound::decode12BitsSample(byte * src, byte ** dst, uint32 size) { + uint32 s_size = (size * 4) / 3; + byte * ptr = *dst = (byte*)malloc (s_size + 4); + + uint32 r = 0, tmp, l; + for (l = 0; l < size; l += 3) { + tmp = (src[l + 1] & 0x0f) << 8; + tmp = (tmp | src[l + 0]) << 4; + tmp -= 0x8000; + ptr[r++] = (byte)((tmp >> 8) & 0xff); + ptr[r++] = (byte)(tmp & 0xff); + + tmp = (src[l + 1] & 0xf0) << 4; + tmp = (tmp | src[l + 2]) << 4; + tmp -= 0x8000; + ptr[r++] = (byte)((tmp >> 8) & 0xff); + ptr[r++] = (byte)(tmp & 0xff); + } + + return r; } static void music_handler (Scumm * scumm) { - scumm->bundleMusicHandler(scumm); + scumm->_sound->bundleMusicHandler(scumm); } #define OUTPUT_SIZE 66150 // ((22050 * 2 * 2) / 4) * 3 -void Scumm::playBundleMusic(int32 song) { +void Sound::playBundleMusic(int32 song) { char buf[256]; if (_numberBundleMusic == -1) { - sprintf(buf, "%s%smusic.bun", _gameDataPath, _exe_name); - if (_bundle->openMusicFile((char*)&buf) == false) + sprintf(buf, "%s%smusic.bun", _scumm->_gameDataPath, _scumm->_exe_name); + if (_scumm->_bundle->openMusicFile((char*)&buf) == false) return; _musicBundleBufFinal = (byte*)malloc(OUTPUT_SIZE); _musicBundleBufOutput = (byte*)malloc(10 * 0x2000); @@ -794,13 +784,13 @@ void Scumm::playBundleMusic(int32 song) { _offsetSampleBundleMusic = 0; _offsetBufBundleMusic = 0; _pauseBundleMusic = false; - _numberSamplesBundleMusic = _bundle->getNumberOfMusicSamplesByIndex(song); + _numberSamplesBundleMusic = _scumm->_bundle->getNumberOfMusicSamplesByIndex(song); _numberBundleMusic = song; - _timer->installProcedure(&music_handler, 1000); + _scumm->_timer->installProcedure(&music_handler, 1000); return; } if (_numberBundleMusic != song) { - _numberSamplesBundleMusic = _bundle->getNumberOfMusicSamplesByIndex(song); + _numberSamplesBundleMusic = _scumm->_bundle->getNumberOfMusicSamplesByIndex(song); _numberBundleMusic = song; _currentSampleBundleMusic = 0; _offsetSampleBundleMusic = 0; @@ -808,12 +798,12 @@ void Scumm::playBundleMusic(int32 song) { } } -void Scumm::pauseBundleMusic(bool state) { +void Sound::pauseBundleMusic(bool state) { _pauseBundleMusic = state; } -void Scumm::stopBundleMusic() { - _timer->releaseProcedure(&music_handler); +void Sound::stopBundleMusic() { + _scumm->_timer->releaseProcedure(&music_handler); _numberBundleMusic = -1; if (_musicBundleBufFinal) { free(_musicBundleBufFinal); @@ -825,7 +815,7 @@ void Scumm::stopBundleMusic() { } } -void Scumm::bundleMusicHandler(Scumm * scumm) { +void Sound::bundleMusicHandler(Scumm * scumm) { byte * ptr; int32 l, num = _numberSamplesBundleMusic, length, k; int32 rate = 22050; @@ -837,7 +827,7 @@ void Scumm::bundleMusicHandler(Scumm * scumm) { return; for (k = 0, l = _currentSampleBundleMusic; l < num; k++) { - length = _bundle->decompressMusicSampleByIndex(_numberBundleMusic, l, (_musicBundleBufOutput + ((k * 0x2000) + _offsetBufBundleMusic))); + length = _scumm->_bundle->decompressMusicSampleByIndex(_numberBundleMusic, l, (_musicBundleBufOutput + ((k * 0x2000) + _offsetBufBundleMusic))); _offsetSampleBundleMusic += length; if (l == 0) { @@ -894,35 +884,19 @@ void Scumm::bundleMusicHandler(Scumm * scumm) { size = OUTPUT_SIZE; ptr = _musicBundleBufFinal; - uint32 s_size = (size * 4) / 3; - byte * buffer = (byte*)malloc (s_size + 4); - uint32 r = 0, tmp; - for (l = 0; l < size; l += 3) { - tmp = (ptr[l + 1] & 0x0f) << 8; - tmp = (tmp | ptr[l + 0]) << 4; - tmp -= 0x8000; - buffer[r++] = (uint8)((tmp >> 8) & 0xff); - buffer[r++] = (uint8)(tmp & 0xff); - - tmp = (ptr[l + 1] & 0xf0) << 4; - tmp = (tmp | ptr[l + 2]) << 4; - tmp -= 0x8000; - buffer[r++] = (uint8)((tmp >> 8) & 0xff); - buffer[r++] = (uint8)(tmp & 0xff); - } - - _mixer->play_raw(NULL, buffer, s_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO); + byte * buffer = NULL; + uint32 final_size = decode12BitsSample(ptr, &buffer, size); + _scumm->_mixer->play_raw(NULL, buffer, final_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO); } -void Scumm::playBundleSound(char *sound) -{ +void Sound::playBundleSound(char *sound) { char buf[256]; byte * ptr; - sprintf(buf, "%s%svoice.bun", _gameDataPath, _exe_name); - _bundle->openVoiceFile((char*)&buf); + sprintf(buf, "%s%svoice.bun", _scumm->_gameDataPath, _scumm->_exe_name); + _scumm->_bundle->openVoiceFile((char*)&buf); ptr = (byte *)malloc(1000000); - if (_bundle->decompressVoiceSampleByName(sound, ptr) == 0) { + if (_scumm->_bundle->decompressVoiceSampleByName(sound, ptr) == 0) { delete ptr; return; } @@ -969,32 +943,30 @@ void Scumm::playBundleSound(char *sound) byte * final = (byte *)malloc(size); memcpy(final, ptr, size); - _mixer->play_raw(NULL, final, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); + _scumm->_mixer->play_raw(NULL, final, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); } -int Scumm::playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned) -{ +int Sound::playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned) { if (_soundsPaused) return -1; byte flags = SoundMixer::FLAG_AUTOFREE; if (isUnsigned) flags |= SoundMixer::FLAG_UNSIGNED; - return _mixer->play_raw(NULL, sound, size, rate, flags); + return _scumm->_mixer->play_raw(NULL, sound, size, rate, flags); } -int Scumm::playSfxSound_MP3(void *sound, uint32 size) -{ +int Sound::playSfxSound_MP3(void *sound, uint32 size) { #ifdef COMPRESSED_SOUND_FILE if (_soundsPaused) return -1; - return _mixer->play_mp3(NULL, sound, size, SoundMixer::FLAG_AUTOFREE); + return _scumm->_mixer->play_mp3(NULL, sound, size, SoundMixer::FLAG_AUTOFREE); #endif return -1; } #ifdef COMPRESSED_SOUND_FILE -int Scumm::getCachedTrack(int track) { +int Sound::getCachedTrack(int track) { int i; char track_name[1024]; FILE* file; @@ -1017,7 +989,7 @@ int Scumm::getCachedTrack(int track) { _current_cache %= CACHE_TRACKS; // Not found, see if it exists - sprintf(track_name, "%strack%d.mp3", _gameDataPath, track); + sprintf(track_name, "%strack%d.mp3", _scumm->_gameDataPath, track); file = fopen(track_name, "rb"); _cached_tracks[current_index] = track; @@ -1096,11 +1068,11 @@ int Scumm::getCachedTrack(int track) { return -1; } -int Scumm::playMP3CDTrack(int track, int num_loops, int start, int delay) { +int Sound::playMP3CDTrack(int track, int num_loops, int start, int delay) { int index; unsigned int offset; mad_timer_t duration; - _vars[VAR_MI1_TIMER] = 0; + _scumm->_vars[_scumm->VAR_MI1_TIMER] = 0; if (_soundsPaused) return 0; @@ -1128,37 +1100,37 @@ int Scumm::playMP3CDTrack(int track, int num_loops, int start, int delay) { fseek(_mp3_tracks[index], offset, SEEK_SET); if (_mp3_cd_playing == true) - _mixer->stop(_mp3_index); - _mp3_index = _mixer->play_mp3_cdtrack(NULL, _mp3_tracks[index], duration); + _scumm->_mixer->stop(_mp3_index); + _mp3_index = _scumm->_mixer->play_mp3_cdtrack(NULL, _mp3_tracks[index], duration); _mp3_cd_playing = true; return 0; } -int Scumm::stopMP3CD() { +int Sound::stopMP3CD() { if (_mp3_cd_playing == true) { - _mixer->stop(_mp3_index); + _scumm->_mixer->stop(_mp3_index); _mp3_cd_playing = false; return 0; } return -1; } -int Scumm::pollMP3CD() { +int Sound::pollMP3CD() { if (_mp3_cd_playing == true) return 1; return 0; } -int Scumm::updateMP3CD() { +int Sound::updateMP3CD() { if (_mp3_cd_playing == false) return -1; - if (_mixer->_channels[_mp3_index] == NULL) { + if (_scumm->_mixer->_channels[_mp3_index] == NULL) { warning("Error in MP3 decoding"); return -1; } - if (_mixer->_channels[_mp3_index]->sound_finished()) + if (_scumm->_mixer->_channels[_mp3_index]->sound_finished()) stopMP3CD(); return 0; } diff --git a/sound.h b/sound.h new file mode 100644 index 0000000000..8bb800de44 --- /dev/null +++ b/sound.h @@ -0,0 +1,135 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + +#ifndef SOUND_H +#define SOUND_H + +#include "scummsys.h" + +class Scumm; + +class Sound { + +private: + +enum { + SOUND_HEADER_SIZE = 26, + SOUND_HEADER_BIG_SIZE = 26 + 8, + +}; + + int16 _soundQuePos, _soundQue[0x100]; + byte _soundQue2Pos, _soundQue2[10]; + bool _soundsPaused2; + bool _soundVolumePreset; + + int32 _numberBundleMusic; + int32 _currentSampleBundleMusic; + int32 _numberSamplesBundleMusic; + int32 _offsetSampleBundleMusic; + int32 _offsetBufBundleMusic; + byte * _musicBundleBufFinal; + byte * _musicBundleBufOutput; + bool _pauseBundleMusic; + + + int _talkChannel; /* Mixer channel actor is talking on */ + void *_sfxFile; + uint32 _talk_sound_a, _talk_sound_b; + byte _talk_sound_mode; + bool _mouthSyncMode; + bool _endOfMouthSync; + uint16 _mouthSyncTimes[52]; + uint _curSoundPos; + + MP3OffsetTable *offset_table; // SO3 MP3 compressed audio + int num_sound_effects; // SO3 MP3 compressed audio +#ifdef COMPRESSED_SOUND_FILE + + #define CACHE_TRACKS 10 + + /* used for mp3 CD music */ + + int _cached_tracks[CACHE_TRACKS]; + struct mad_header _mad_header[CACHE_TRACKS]; + long _mp3_size[CACHE_TRACKS]; + FILE *_mp3_tracks[CACHE_TRACKS]; + int _mp3_index; + bool _mp3_cd_playing; +#endif + + Scumm * _scumm; + +public: + +#ifdef COMPRESSED_SOUND_FILE + + int _current_cache; + +#endif + + bool _soundsPaused; + int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx; + byte _sfxMode; + + Sound(Scumm *parent); + ~Sound(); + void addSoundToQueue(int sound); + void addSoundToQueue2(int sound); + void processSoundQues(); + void playSound(int sound); + void processSfxQueues(); + int startTalkSound(uint32 offset, uint32 b, int mode); + void stopTalkSound(); + bool isMouthSyncOff(uint pos); + int isSoundRunning(int sound); + bool isSoundInQueue(int sound); + void stopSound(int a); + void stopAllSounds(); + void clearSoundQue(); + void soundKludge(int16 * list); + void talkSound(uint32 a, uint32 b, int mode); + void setupSound(); + void pauseSounds(bool pause); + int startSfxSound(void *file, int file_size); + void * openSfxFile(); + void stopSfxSound(); + bool isSfxFinished(); + uint32 decode12BitsSample(byte * src, byte ** dst, uint32 size); + void playBundleMusic(int32 song); + void pauseBundleMusic(bool state); + void bundleMusicHandler(Scumm * scumm); + void stopBundleMusic(); + void playBundleSound(char *sound); + int playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned); + int playSfxSound_MP3(void *sound, uint32 size); + +#ifdef COMPRESSED_SOUND_FILE + int getCachedTrack(int track); + int playMP3CDTrack(int track, int num_loops, int start, int delay); + int stopMP3CD(); + int pollMP3CD(); + int updateMP3CD(); +#endif + +}; + +#endif + diff --git a/string.cpp b/string.cpp index df90fd8c52..00f1cdd04d 100644 --- a/string.cpp +++ b/string.cpp @@ -173,7 +173,7 @@ void Scumm::unkMessage1() a = buffer[2] | (buffer[3] << 8) | (buffer[6] << 16) | (buffer[7] << 24); b = buffer[10] | (buffer[11] << 8) | (buffer[14] << 16) | (buffer[15] << 24); // if (_saveSound != 1) - talkSound(a, b, 1); + _sound->talkSound(a, b, 1); } // warning("unkMessage1(\"%s\")", buffer); } @@ -283,7 +283,7 @@ void Scumm::CHARSET_1() return; if (_haveMsg != 0xFF && _haveMsg != 0xFE) { - if (_sfxMode == 0) + if (_sound->_sfxMode == 0) stopTalk(); return; } @@ -403,7 +403,7 @@ void Scumm::CHARSET_1() tmpA = buffer[0] | (buffer[1] << 8) | (buffer[4] << 16) | (buffer[5] << 24); tmpB = buffer[8] | (buffer[9] << 8) | (buffer[12] << 16) | (buffer[13] << 24); - talkSound(tmpA, tmpB, 2); + _sound->talkSound(tmpA, tmpB, 2); buffer += 14; // Set flag that speech variant exist of this msg |