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authorPaweł Kołodziejski2002-08-14 20:43:56 +0000
committerPaweł Kołodziejski2002-08-14 20:43:56 +0000
commit105f966c6a66803653db90a01303cee3a08e5c0d (patch)
treeff6ca43e24badde1ca31cdc3748d14e072716612
parentf2faf9063bda1acc1b9efd8bd1e5bc8b4af4a98c (diff)
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moved to Sound class
svn-id: r4744
-rw-r--r--actor.cpp4
-rw-r--r--costume.cpp2
-rw-r--r--gui.cpp36
-rw-r--r--gui/dialog.cpp12
-rw-r--r--insane.cpp6
-rw-r--r--main.cpp6
-rw-r--r--newgui.cpp6
-rw-r--r--resource.cpp2
-rw-r--r--saveload.cpp4
-rw-r--r--script_v1.cpp17
-rw-r--r--script_v2.cpp20
-rw-r--r--scumm.h106
-rw-r--r--scummvm.cpp44
-rw-r--r--scummvm.dsp4
-rw-r--r--sound.cpp342
-rw-r--r--sound.h135
-rw-r--r--string.cpp6
17 files changed, 388 insertions, 364 deletions
diff --git a/actor.cpp b/actor.cpp
index 95e2fe3bfe..254d8effaf 100644
--- a/actor.cpp
+++ b/actor.cpp
@@ -738,7 +738,7 @@ void Scumm::stopTalk()
{
int act;
- stopTalkSound();
+ _sound->stopTalkSound();
_haveMsg = 0;
_talkDelay = 0;
@@ -787,7 +787,7 @@ void Scumm::playActorSounds()
a = derefActor(i);
if (a->cost.animCounter2 && a->isInCurrentRoom() && a->sound) {
_currentScript = 0xFF;
- addSoundToQueue(a->sound[0]);
+ _sound->addSoundToQueue(a->sound[0]);
for (i = 1; i < NUM_ACTORS; i++) {
a = derefActor(i);
a->cost.animCounter2 = 0;
diff --git a/costume.cpp b/costume.cpp
index 621c941377..348556b974 100644
--- a/costume.cpp
+++ b/costume.cpp
@@ -1409,7 +1409,7 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot)
} else {
if (_vm->_features & GF_AFTER_V6) {
if (nc >= 0x71 && nc <= 0x78) {
- _vm->addSoundToQueue2(a->sound[nc - 0x71]);
+ _vm->_sound->addSoundToQueue2(a->sound[nc - 0x71]);
if (a->cost.start[slot] != end)
continue;
}
diff --git a/gui.cpp b/gui.cpp
index 7d06cbae9e..d80c6948c8 100644
--- a/gui.cpp
+++ b/gui.cpp
@@ -615,18 +615,18 @@ void Gui::handleSoundDialogCommand(int cmd)
if (cmd == 50) {
close();
} else if (cmd == 40) {
- _s->_sound_volume_master = _gui_variables[0]; // Master
- _s->_sound_volume_music = _gui_variables[1]; // Music
- _s->_sound_volume_sfx = _gui_variables[2]; // SFX
-
- _s->_imuse->set_music_volume(_s->_sound_volume_music);
- _s->_imuse->set_master_volume(_s->_sound_volume_master);
- _s->_mixer->set_volume(_s->_sound_volume_sfx);
- _s->_mixer->set_music_volume(_s->_sound_volume_music);
-
- scummcfg->set("master_volume", _s->_sound_volume_master);
- scummcfg->set("music_volume", _s->_sound_volume_music);
- scummcfg->set("sfx_volume", _s->_sound_volume_sfx);
+ _s->_sound->_sound_volume_master = _gui_variables[0]; // Master
+ _s->_sound->_sound_volume_music = _gui_variables[1]; // Music
+ _s->_sound->_sound_volume_sfx = _gui_variables[2]; // SFX
+
+ _s->_imuse->set_music_volume(_s->_sound->_sound_volume_music);
+ _s->_imuse->set_master_volume(_s->_sound->_sound_volume_master);
+ _s->_mixer->set_volume(_s->_sound->_sound_volume_sfx);
+ _s->_mixer->set_music_volume(_s->_sound->_sound_volume_music);
+
+ scummcfg->set("master_volume", _s->_sound->_sound_volume_master);
+ scummcfg->set("music_volume", _s->_sound->_sound_volume_music);
+ scummcfg->set("sfx_volume", _s->_sound->_sound_volume_sfx);
scummcfg->flush();
close();
@@ -650,9 +650,9 @@ void Gui::handleOptionsDialogCommand(int cmd)
switch (cmd) {
case 1:
_widgets[0] = sound_dialog;
- _gui_variables[0] = _s->_sound_volume_master;
- _gui_variables[1] = _s->_sound_volume_music;
- _gui_variables[2] = _s->_sound_volume_sfx;
+ _gui_variables[0] = _s->_sound->_sound_volume_master;
+ _gui_variables[1] = _s->_sound->_sound_volume_music;
+ _gui_variables[2] = _s->_sound->_sound_volume_sfx;
_active = true;
_cur_page = 0;
_dialog = SOUND_DIALOG;
@@ -1052,8 +1052,8 @@ void Gui::loop()
if (_active && !_inited) {
_inited = true;
draw(0, 200); // was 100
- _old_soundsPaused = _s->_soundsPaused;
- _s->pauseSounds(true);
+ _old_soundsPaused = _s->_sound->_soundsPaused;
+ _s->_sound->pauseSounds(true);
// Backup old cursor
memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor));
@@ -1112,7 +1112,7 @@ void Gui::close()
_s->_system->show_mouse(_old_cursor_mode);
- _s->pauseSounds(_old_soundsPaused);
+ _s->_sound->pauseSounds(_old_soundsPaused);
_active = false;
_inited = false;
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index dea3d58b7b..ecc444b71d 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -447,9 +447,9 @@ void SoundDialog::open()
Dialog::open();
// get current variables
- _soundVolumeMaster = scumm->_sound_volume_master;
- _soundVolumeMusic = scumm->_sound_volume_music;
- _soundVolumeSfx = scumm->_sound_volume_sfx;
+ _soundVolumeMaster = scumm->_sound->_sound_volume_master;
+ _soundVolumeMusic = scumm->_sound->_sound_volume_music;
+ _soundVolumeSfx = scumm->_sound->_sound_volume_sfx;
masterVolumeSlider->setValue(_soundVolumeMaster);
musicVolumeSlider->setValue(_soundVolumeMusic);
@@ -483,9 +483,9 @@ void SoundDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
Scumm *scumm = _gui->getScumm();
// FIXME: Look at Fingolfins comments in Gui::handleSoundDialogCommand(), gui.cpp
- scumm->_sound_volume_master = _soundVolumeMaster; // Master
- scumm->_sound_volume_music = _soundVolumeMusic; // Music
- scumm->_sound_volume_sfx = _soundVolumeSfx; // SFX
+ scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master
+ scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music
+ scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX
scumm->_imuse->set_music_volume(_soundVolumeMusic);
scumm->_imuse->set_master_volume(_soundVolumeMaster);
diff --git a/insane.cpp b/insane.cpp
index fb5ec38349..1190e9d14c 100644
--- a/insane.cpp
+++ b/insane.cpp
@@ -41,7 +41,7 @@ SmushPlayer::SmushPlayer(Scumm * parent) {
SmushPlayer::~SmushPlayer() {
}
-static void smush_handler (Scumm * _scumm) {
+static void smush_handler (Scumm * scumm) {
h_sp->update();
}
@@ -1430,7 +1430,7 @@ void SmushPlayer::startVideo(short int arg, byte *videoFile) {
memset (&pcd37, 0, sizeof (PersistentCodecData37));
- _scumm->pauseBundleMusic(true);
+ _scumm->_sound->pauseBundleMusic(true);
init();
openFile(videoFile);
@@ -1505,5 +1505,5 @@ void SmushPlayer::startVideo(short int arg, byte *videoFile) {
_scumm->_insaneState = 0;
_scumm->exitCutscene();
- _scumm->pauseBundleMusic(false);
+ _scumm->_sound->pauseBundleMusic(false);
}
diff --git a/main.cpp b/main.cpp
index e2ceb1600e..6baa7e2b20 100644
--- a/main.cpp
+++ b/main.cpp
@@ -202,9 +202,9 @@ game settings!
g_scumm = scumm;
g_system = scumm->_system;
g_mixer = &scumm->_mixer[0];
- scumm->_sound_volume_master = 0;
- scumm->_sound_volume_music = detector._music_volume;
- scumm->_sound_volume_sfx = detector._sfx_volume;
+ scumm->_sound->_sound_volume_master = 0;
+ scumm->_sound->_sound_volume_music = detector._music_volume;
+ scumm->_sound->_sound_volume_sfx = detector._sfx_volume;
/* bind to Gui */
scumm->_gui = &gui;
diff --git a/newgui.cpp b/newgui.cpp
index 54bd777e20..8b4cca035a 100644
--- a/newgui.cpp
+++ b/newgui.cpp
@@ -200,8 +200,8 @@ void NewGui::loop()
void NewGui::saveState()
{
- _old_soundsPaused = _s->_soundsPaused;
- _s->pauseSounds(true);
+ _old_soundsPaused = _s->_sound->_soundsPaused;
+ _s->_sound->pauseSounds(true);
// Backup old cursor
memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor));
@@ -231,7 +231,7 @@ void NewGui::restoreState()
_s->_system->show_mouse(_old_cursor_mode);
- _s->pauseSounds(_old_soundsPaused);
+ _s->_sound->pauseSounds(_old_soundsPaused);
}
void NewGui::openDialog(Dialog *dialog)
diff --git a/resource.cpp b/resource.cpp
index ccb372b899..3e04c0bb0e 100644
--- a/resource.cpp
+++ b/resource.cpp
@@ -1030,7 +1030,7 @@ bool Scumm::isResourceInUse(int type, int i)
case rtCostume:
return isCostumeInUse(i);
case rtSound:
- return isSoundRunning(i) != 0;
+ return _sound->isSoundRunning(i) != 0;
default:
return false;
}
diff --git a/saveload.cpp b/saveload.cpp
index 5eaf4d273b..ea56271a80 100644
--- a/saveload.cpp
+++ b/saveload.cpp
@@ -108,7 +108,7 @@ bool Scumm::loadState(int slot, bool compat)
_current_version = hdr.ver;
memcpy(_saveLoadName, hdr.name, sizeof(hdr.name));
- pauseSounds(true);
+ _sound->pauseSounds(true);
CHECK_HEAP openRoom(-1);
memset(_inventory, 0, sizeof(_inventory[0]) * _numInventory);
@@ -159,7 +159,7 @@ bool Scumm::loadState(int slot, bool compat)
CHECK_HEAP debug(1, "State loaded from '%s'", filename);
- pauseSounds(false);
+ _sound->pauseSounds(false);
return true;
}
diff --git a/script_v1.cpp b/script_v1.cpp
index 740ac0ec34..a06556f9e1 100644
--- a/script_v1.cpp
+++ b/script_v1.cpp
@@ -1532,7 +1532,7 @@ void Scumm::o5_isSoundRunning()
getResultPos();
snd = getVarOrDirectByte(0x80);
if (snd)
- snd = isSoundRunning(snd);
+ snd = _sound->isSoundRunning(snd);
setResult(snd);
}
@@ -2221,13 +2221,12 @@ void Scumm::o5_soundKludge()
getWordVararg(items);
- soundKludge(items);
+ _sound->soundKludge(items);
}
void Scumm::o5_startMusic()
{
-
- addSoundToQueue(getVarOrDirectByte(0x80));
+ _sound->addSoundToQueue(getVarOrDirectByte(0x80));
}
void Scumm::o5_startObject()
@@ -2267,12 +2266,12 @@ void Scumm::o5_startSound()
_vars[VAR_MUSIC_FLAG] = 0;
- addSoundToQueue(getVarOrDirectByte(0x80));
+ _sound->addSoundToQueue(getVarOrDirectByte(0x80));
}
void Scumm::o5_stopMusic()
{
- stopAllSounds();
+ _sound->stopAllSounds();
}
void Scumm::o5_stopObjectCode()
@@ -2298,7 +2297,7 @@ void Scumm::o5_stopScript()
void Scumm::o5_stopSound()
{
- stopSound(getVarOrDirectByte(0x80));
+ _sound->stopSound(getVarOrDirectByte(0x80));
}
void Scumm::o5_stringOps()
@@ -2714,12 +2713,12 @@ void Scumm::decodeParseString()
_vars[VAR_MI1_TIMER] = 0;
if (offset == 0 && delay == 0) {
#ifdef COMPRESSED_SOUND_FILE
- if (stopMP3CD() == -1)
+ if (_sound->stopMP3CD() == -1)
#endif
_system->stop_cdrom();
} else {
#ifdef COMPRESSED_SOUND_FILE
- if (playMP3CDTrack(1, 0, offset, delay) == -1)
+ if (_sound->playMP3CDTrack(1, 0, offset, delay) == -1)
#endif
_system->play_cdrom(1, 0, offset, delay);
}
diff --git a/script_v2.cpp b/script_v2.cpp
index 9730afb2ee..d37d0b6f8e 100644
--- a/script_v2.cpp
+++ b/script_v2.cpp
@@ -1096,7 +1096,7 @@ void Scumm::o6_cutScene()
void Scumm::o6_stopMusic()
{
- stopAllSounds();
+ _sound->stopAllSounds();
}
void Scumm::o6_freezeUnfreeze()
@@ -1249,17 +1249,17 @@ void Scumm::o6_getOwner()
void Scumm::o6_startSound()
{
- addSoundToQueue(pop());
+ _sound->addSoundToQueue(pop());
}
void Scumm::o6_stopSound()
{
- stopSound(pop());
+ _sound->stopSound(pop());
}
void Scumm::o6_startMusic()
{
- addSoundToQueue(pop());
+ _sound->addSoundToQueue(pop());
}
void Scumm::o6_stopObjectScript()
@@ -1650,13 +1650,13 @@ void Scumm::o6_isSoundRunning()
// FIXME: This fixes wak-a-rat until we correctly implement
// sam and max iMUSE
if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) {
- stopSound(snd);
+ _sound->stopSound(snd);
push(0);
return;
}
if (snd)
- snd = isSoundRunning(snd);
+ snd = _sound->isSoundRunning(snd);
push(snd);
}
@@ -2426,7 +2426,7 @@ void Scumm::o6_soundKludge()
if (list[1] == 163 && _gameId == GID_DIG)
return;
- soundKludge(list);
+ _sound->soundKludge(list);
}
void Scumm::o6_isAnyOf()
@@ -2540,7 +2540,7 @@ void Scumm::o6_talkActor()
if (_scriptPointer[0] == '/') {
char *pointer = strtok((char *)_scriptPointer, "/");
int bunsize = strlen(pointer) + 2;
- playBundleSound(pointer);
+ _sound->playBundleSound(pointer);
_scriptPointer += bunsize;
_messagePtr = _scriptPointer;
}
@@ -2558,7 +2558,7 @@ void Scumm::o6_talkEgo()
if (_scriptPointer[0] == '/') {
char *pointer = strtok((char *)_scriptPointer, "/");
int bunsize = strlen(pointer) + 2;
- playBundleSound(pointer);
+ _sound->playBundleSound(pointer);
_scriptPointer += bunsize;
_messagePtr = _scriptPointer;
}
@@ -3077,7 +3077,7 @@ void Scumm::decodeParseString2(int m, int n)
if (_scriptPointer[0] == '/') {
char *pointer = strtok((char *)_scriptPointer, "/");
int bunsize = strlen(pointer) + 2;
- playBundleSound(pointer);
+ _sound->playBundleSound(pointer);
_scriptPointer += bunsize;
_messagePtr = _scriptPointer;
}
diff --git a/scumm.h b/scumm.h
index c79c302c2a..c14add6200 100644
--- a/scumm.h
+++ b/scumm.h
@@ -26,6 +26,7 @@
#include "engine.h"
#include "bundle.h"
#include "timer.h"
+#include "sound.h"
#define SCUMMVM_VERSION "0.2.2 CVS"
#define SCUMMVM_CVS "2002-08-03"
@@ -338,6 +339,7 @@ public:
ScummDebugger *_debugger;
Bundle * _bundle;
Timer * _timer;
+ Sound * _sound;
struct {
byte mode[rtNumTypes];
@@ -599,7 +601,7 @@ public:
bool isResourceLoaded(int type, int index);
void initRoomSubBlocks();
void loadRoomObjects();
- void loadRoomObjectsSmall();
+ void loadRoomObjectsSmall();
void readArrayFromIndexFile();
void readMAXS();
bool isGlobInMemory(int type, int index);
@@ -696,98 +698,6 @@ public:
void runVerbCode(int script, int entry, int a, int b, int16 *vars);
void setVerbObject(uint room, uint object, uint verb);
- /* Should be in Sound class */
-// MixerChannel _mixer_channel[NUM_MIXER];
- byte _sfxMode;
- bool _use_adlib;
- int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx;
- int _saveSound;
- void *_sfxFile;
- uint16 _soundParam, _soundParam2, _soundParam3;
- uint32 _talk_sound_a, _talk_sound_b;
- byte _talk_sound_mode;
- bool _mouthSyncMode;
- bool _endOfMouthSync;
- uint16 _mouthSyncTimes[52];
- uint _curSoundPos;
- int current_cd_sound, _cd_loops, _cd_frame, _cd_track, _cd_end;
-
- int tempMusic;
-
-#ifdef COMPRESSED_SOUND_FILE
-
- #define CACHE_TRACKS 10
-
- /* used for mp3 CD music */
-
- int _current_cache;
- int _cached_tracks[CACHE_TRACKS];
- struct mad_header _mad_header[CACHE_TRACKS];
- long _mp3_size[CACHE_TRACKS];
- FILE *_mp3_tracks[CACHE_TRACKS];
- int _mp3_index;
- bool _mp3_cd_playing;
-
- int getCachedTrack(int track);
- int playMP3CDTrack(int track, int num_loops, int start, int delay);
- int stopMP3CD();
- int updateMP3CD();
- int pollMP3CD();
-#endif
-
- int16 _soundQuePos, _soundQue[0x100];
- byte _soundQue2Pos, _soundQue2[10];
- bool _soundsPaused, _soundsPaused2;
- bool _soundVolumePreset;
-
- int32 _numberBundleMusic;
- int32 _currentSampleBundleMusic;
- int32 _numberSamplesBundleMusic;
- int32 _offsetSampleBundleMusic;
- int32 _offsetBufBundleMusic;
- byte * _musicBundleBufFinal;
- byte * _musicBundleBufOutput;
- bool _pauseBundleMusic;
-
- void setupSound();
- void processSoundQues();
- void playSound(int sound);
- void stopAllSounds();
- void stopSound(int sound);
- bool isSoundInQueue(int sound);
- void clearSoundQue();
- void talkSound(uint32 a, uint32 b, int mode);
- void processSfxQueues();
- int startTalkSound(uint32 a, uint32 b, int mode);
- void stopTalkSound();
- bool isMouthSyncOff(uint pos);
- int startSfxSound(void *file, int size);
- void *openSfxFile();
- void addSoundToQueue(int sound);
- void addSoundToQueue2(int sound);
- void soundKludge(int16 *list);
- MP3OffsetTable *offset_table; // SO3 MP3 compressed audio
- int num_sound_effects; // SO3 MP3 compressed audio
-
- void pauseSounds(bool pause);
- bool isSfxFinished();
- void playBundleSound(char *sound);
- void playBundleMusic(int32 song);
- void pauseBundleMusic(bool state);
- void stopBundleMusic();
- void bundleMusicHandler(Scumm * scumm);
- void decompressBundleSound(int index);
- int playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned = false);
- int playSfxSound_MP3(void *sound, uint32 size);
- void stopSfxSound();
-
- int _talkChannel; /* Mixer channel actor is talking on */
- bool _useTalkAnims;
- uint16 _defaultTalkDelay;
- byte _haveMsg;
- int isSoundRunning(int a);
-
-
/* Should be in Actor class */
Actor *derefActor(int id);
Actor *derefActorSafe(int id, const char *errmsg);
@@ -954,8 +864,14 @@ public:
byte _bkColor;
uint16 _lastXstart;
-
-
+ byte _haveMsg;
+ bool _useTalkAnims;
+ uint16 _defaultTalkDelay;
+ bool _use_adlib;
+ int tempMusic;
+ int _saveSound;
+ uint16 _soundParam, _soundParam2, _soundParam3;
+ int current_cd_sound, _cd_loops, _cd_frame, _cd_track, _cd_end;
/* Walkbox / Navigation class */
int _maxBoxVertexHeap, _boxPathVertexHeapIndex, _boxMatrixItem;
diff --git a/scummvm.cpp b/scummvm.cpp
index a6acab1caf..991dd0c496 100644
--- a/scummvm.cpp
+++ b/scummvm.cpp
@@ -38,7 +38,7 @@
extern void GraphicsOff(void);
#endif
-void autosave(Scumm * scumm) /* Not in class to prevent being bound */
+void autosave(Scumm * scumm)
{
scumm->_doAutosave = true;
}
@@ -67,6 +67,7 @@ Scumm::Scumm (void) {
_newgui = new NewGui(this);
_bundle = new Bundle(this);
_timer = new Timer(this);
+ _sound = new Sound(this);
}
Scumm::~Scumm (void) {
@@ -74,6 +75,7 @@ Scumm::~Scumm (void) {
delete _newgui;
delete _bundle;
delete _timer;
+ delete _sound;
}
void Scumm::scummInit()
@@ -81,7 +83,7 @@ void Scumm::scummInit()
int i;
Actor *a;
- tempMusic=0;
+ tempMusic = 0;
debug(9, "scummInit");
if (_features & GF_SMALL_HEADER)
@@ -203,13 +205,9 @@ void Scumm::scummInit()
getGraphicsPerformance();
#ifdef COMPRESSED_SOUND_FILE
- _current_cache = 0;
+ _sound->_current_cache = 0;
#endif
- _numberBundleMusic = -1;
- _musicBundleBufFinal = NULL;
- _musicBundleBufOutput = NULL;
-
_timer->installProcedure(&autosave, 5 * 60 * 1000);
}
@@ -342,7 +340,7 @@ int Scumm::scummLoop(int delta)
gdi._cursorActive = 0;
CHARSET_1();
drawDirtyScreenParts();
- processSoundQues();
+ _sound->processSoundQues();
camera._last = camera._cur;
} else {
walkActors();
@@ -390,7 +388,7 @@ int Scumm::scummLoop(int delta)
if (!(_features & GF_AFTER_V6))
playActorSounds();
- processSoundQues();
+ _sound->processSoundQues();
camera._last = camera._cur;
}
@@ -969,19 +967,19 @@ void Scumm::processKbd()
runScript(_vars[VAR_UNK_SCRIPT_2], 0, 0, 0);
} else if (_lastKeyHit == _vars[VAR_TALKSTOP_KEY]) {
_talkDelay = 0;
- if (_sfxMode == 2)
+ if (_sound->_sfxMode == 2)
stopTalk();
return;
} else if (_lastKeyHit == '[') { // [, eg volume down
- _sound_volume_master-=5;
- if (_sound_volume_master < 0)
- _sound_volume_master = 0;
- _imuse->set_master_volume(_sound_volume_master);
+ _sound->_sound_volume_master-=5;
+ if (_sound->_sound_volume_master < 0)
+ _sound->_sound_volume_master = 0;
+ _imuse->set_master_volume(_sound->_sound_volume_master);
} else if (_lastKeyHit == ']') { // ], eg volume down
- _sound_volume_master+=5;
- if (_sound_volume_master > 128)
- _sound_volume_master = 128;
- _imuse->set_master_volume(_sound_volume_master);
+ _sound->_sound_volume_master+=5;
+ if (_sound->_sound_volume_master > 128)
+ _sound->_sound_volume_master = 128;
+ _imuse->set_master_volume(_sound->_sound_volume_master);
} else if (_lastKeyHit == '-') { // -, eg text speed down
_defaultTalkDelay+=5;
if (_defaultTalkDelay > 90)
@@ -1373,7 +1371,7 @@ void Scumm::waitForTimer(int msec_delay) {
}
}
#ifdef COMPRESSED_SOUND_FILE
- if (updateMP3CD() == -1)
+ if (_sound->updateMP3CD() == -1)
#endif
_system->update_cdrom(); /* Loop CD Audio if needed */
if (_system->get_msecs() >= start_time + msec_delay)
@@ -1502,7 +1500,7 @@ void Scumm::launch()
if (_gameId == GID_MONKEY)
_vars[74] = 1225;
- setupSound();
+ _sound->setupSound();
runScript(1, 0, 0, &_bootParam);
@@ -1571,8 +1569,8 @@ Scumm *Scumm::createFromDetector(GameDetector *detector, OSystem *syst)
scumm->_noSubtitles = detector->_noSubtitles;
scumm->_cdrom = detector->_cdrom;
scumm->_defaultTalkDelay = detector->_talkSpeed;
- scumm->_sound_volume_sfx = detector->_sfx_volume;
- scumm->_sound_volume_music = detector->_music_volume;
+ scumm->_sound->_sound_volume_sfx = detector->_sfx_volume;
+ scumm->_sound->_sound_volume_music = detector->_music_volume;
{
IMuse *imuse;
@@ -1587,7 +1585,7 @@ Scumm *Scumm::createFromDetector(GameDetector *detector, OSystem *syst)
if (detector->_gameTempo != 0)
imuse->property(IMuse::PROP_TEMPO_BASE, detector->_gameTempo);
- imuse->set_music_volume(scumm->_sound_volume_music);
+ imuse->set_music_volume(scumm->_sound->_sound_volume_music);
scumm->_imuse = imuse;
}
diff --git a/scummvm.dsp b/scummvm.dsp
index 6436ec5287..944a1a1ad2 100644
--- a/scummvm.dsp
+++ b/scummvm.dsp
@@ -605,6 +605,10 @@ SOURCE=.\smush.h
# End Source File
# Begin Source File
+SOURCE=.\sound.h
+# End Source File
+# Begin Source File
+
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
diff --git a/sound.cpp b/sound.cpp
index 8eaf61792f..9c33dbaef6 100644
--- a/sound.cpp
+++ b/sound.cpp
@@ -33,11 +33,20 @@ extern void *bsearch(const void *, const void *, size_t,
size_t, int (*x) (const void *, const void *));
#endif
-void Scumm::addSoundToQueue(int sound)
-{
- if (!(_features & GF_AFTER_V7)) {
- _vars[VAR_LAST_SOUND] = sound;
- ensureResourceLoaded(rtSound, sound);
+Sound::Sound(Scumm *parent) {
+ _scumm = parent;
+ _numberBundleMusic = -1;
+ _musicBundleBufFinal = NULL;
+ _musicBundleBufOutput = NULL;
+}
+
+Sound::~Sound() {
+}
+
+void Sound::addSoundToQueue(int sound) {
+ if (!(_scumm->_features & GF_AFTER_V7)) {
+ _scumm->_vars[_scumm->VAR_LAST_SOUND] = sound;
+ _scumm->ensureResourceLoaded(rtSound, sound);
addSoundToQueue2(sound);
}
@@ -45,15 +54,13 @@ void Scumm::addSoundToQueue(int sound)
// warning("Requesting audio track: %d", sound);
}
-void Scumm::addSoundToQueue2(int sound)
-{
+void Sound::addSoundToQueue2(int sound) {
if (_soundQue2Pos < 10) {
_soundQue2[_soundQue2Pos++] = sound;
}
}
-void Scumm::processSoundQues()
-{
+void Sound::processSoundQues() {
byte d;
int i, j;
int num;
@@ -81,7 +88,7 @@ void Scumm::processSoundQues()
data[j] = _soundQue[i + j];
i += num;
- se = _imuse;
+ se = _scumm->_imuse;
#if 0
debug(1, "processSoundQues(%d,%d,%d,%d,%d,%d,%d,%d,%d)",
data[0] >> 8,
@@ -90,12 +97,12 @@ void Scumm::processSoundQues()
);
#endif
- if ((_gameId == GID_DIG) && (data[0] == 4096)){
+ if ((_scumm->_gameId == GID_DIG) && (data[0] == 4096)){
playBundleMusic(data[1] - 1);
}
- if ((_gameId == GID_DIG) && ((data[0] == 12) || (data[0] == 14))){
+ if ((_scumm->_gameId == GID_DIG) && ((data[0] == 12) || (data[0] == 14))){
uint32 size = 0, rate = 0, tag, chan = 0, bits = 0;
- uint8 * ptr = getResourceAddress(rtSound, data[1]);
+ uint8 * ptr = _scumm->getResourceAddress(rtSound, data[1]);
if (ptr != NULL) {
ptr+=16; /* Skip header */
for (;;) {
@@ -125,42 +132,27 @@ void Scumm::processSoundQues()
byte * buffer = (byte*)malloc (size);
memcpy(buffer, ptr, size);
if (chan == 1) {
- _mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED);
+ _scumm->_mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED);
}
else if (chan == 2) {
- _mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_STEREO);
+ _scumm->_mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_STEREO);
}
} else if (bits == 12) {
- uint32 s_size = (size * 4) / 3;
- byte * buffer = (byte*)malloc (s_size + 4);
- uint32 l = 0, r = 0, tmp;
- for (; l < size; l += 3)
- {
- tmp = (ptr[l + 1] & 0x0f) << 8;
- tmp = (tmp | ptr[l + 0]) << 4;
- tmp -= 0x8000;
- buffer[r++] = (uint8)((tmp >> 8) & 0xff);
- buffer[r++] = (uint8)(tmp & 0xff);
-
- tmp = (ptr[l + 1] & 0xf0) << 4;
- tmp = (tmp | ptr[l + 2]) << 4;
- tmp -= 0x8000;
- buffer[r++] = (uint8)((tmp >> 8) & 0xff);
- buffer[r++] = (uint8)(tmp & 0xff);
- }
+ byte * buffer = NULL;
+ uint32 final_size = decode12BitsSample(ptr, &buffer, size);
if (chan == 1) {
- _mixer->play_raw(NULL, buffer, s_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS);
+ _scumm->_mixer->play_raw(NULL, buffer, final_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS);
}
else if (chan == 2) {
- _mixer->play_raw(NULL, buffer, s_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO);
+ _scumm->_mixer->play_raw(NULL, buffer, final_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO);
}
}
}
}
- if (!(_features & GF_AFTER_V7)) {
+ if (!(_scumm->_features & GF_AFTER_V7)) {
if (se)
- _vars[VAR_SOUNDRESULT] =
+ _scumm->_vars[_scumm->VAR_SOUNDRESULT] =
(short)se->do_command(data[0], data[1], data[2], data[3], data[4],
data[5], data[6], data[7]);
}
@@ -170,23 +162,22 @@ void Scumm::processSoundQues()
_soundQuePos = 0;
}
-void Scumm::playSound(int sound)
-{
+void Sound::playSound(int sound) {
byte *ptr;
- IMuse *se = _imuse;
+ IMuse *se = _scumm->_imuse;
- ptr = getResourceAddress(rtSound, sound);
+ ptr = _scumm->getResourceAddress(rtSound, sound);
if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('SOUN')) {
ptr += 8;
- _vars[VAR_MI1_TIMER] = 0;
+ _scumm->_vars[_scumm->VAR_MI1_TIMER] = 0;
#ifdef COMPRESSED_SOUND_FILE
if ((playMP3CDTrack(ptr[16], ptr[17] == 0xff ? -1 : ptr[17],
(ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0)) == -1)
#endif
- _system->play_cdrom(ptr[16], ptr[17] == 0xff ? -1 : ptr[17],
+ _scumm->_system->play_cdrom(ptr[16], ptr[17] == 0xff ? -1 : ptr[17],
(ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0);
- current_cd_sound = sound;
+ _scumm->current_cd_sound = sound;
return;
}
@@ -205,7 +196,7 @@ void Scumm::playSound(int sound)
// Allocate a sound buffer, copy the data into it, and play
char *sound = (char*)malloc(size);
memcpy(sound, ptr, size);
- _mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
+ _scumm->_mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
return;
}
// Support for Putt-Putt sounds - very hackish, too 8-)
@@ -222,11 +213,11 @@ void Scumm::playSound(int sound)
// Allocate a sound buffer, copy the data into it, and play
char *sound = (char*)malloc(size);
memcpy(sound, ptr+8, size);
- _mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
+ _scumm->_mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
return;
}
- if ((_features & GF_OLD256) && (ptr != NULL)) {
+ if ((_scumm->_features & GF_OLD256) && (ptr != NULL)) {
char *sound;
int size = READ_LE_UINT32(ptr);
@@ -272,20 +263,20 @@ void Scumm::playSound(int sound)
int result = 0;
int track = *ptr;
- if (track == current_cd_sound)
+ if (track == _scumm->current_cd_sound)
#ifdef COMPRESSED_SOUND_FILE
if (pollMP3CD())
result = 1;
else
#endif
- result = _system->poll_cdrom();
+ result = _scumm->_system->poll_cdrom();
if (result == 1) return;
#ifdef COMPRESSED_SOUND_FILE
if (playMP3CDTrack(track, 1, 0, 0) == -1)
#endif
- _system->play_cdrom(track, 0, 0, 0);
- current_cd_sound = track;
+ _scumm->_system->play_cdrom(track, 0, 0, 0);
+ _scumm->current_cd_sound = track;
return;
}
@@ -298,21 +289,20 @@ void Scumm::playSound(int sound)
// FIXME: Something in the header signifies looping. Need to track it down and add a
// mixer flag or something.
- _mixer->play_raw(NULL, sound, size, 11000, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
+ _scumm->_mixer->play_raw(NULL, sound, size, 11000, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
return;
}
- if (_gameId == GID_MONKEY_VGA)
+ if (_scumm->_gameId == GID_MONKEY_VGA)
return; /* FIXME */
if (se) {
- getResourceAddress(rtSound, sound);
+ _scumm->getResourceAddress(rtSound, sound);
se->start_sound(sound);
}
}
-void Scumm::processSfxQueues()
-{
+void Sound::processSfxQueues() {
Actor *a;
int act;
bool b, finished;
@@ -325,19 +315,19 @@ void Scumm::processSfxQueues()
_talk_sound_mode = 0;
}
- if (_vars[VAR_TALK_ACTOR]) { //_sfxMode == 2) {
- act = _vars[VAR_TALK_ACTOR];
+ if (_scumm->_vars[_scumm->VAR_TALK_ACTOR]) { //_sfxMode == 2) {
+ act = _scumm->_vars[_scumm->VAR_TALK_ACTOR];
if (_talkChannel < 0)
finished = false;
- else if (_mixer->_channels[_talkChannel] == NULL)
+ else if (_scumm->_mixer->_channels[_talkChannel] == NULL)
finished = true;
else
finished = false;
- if (act != 0 && (uint) act < 0x80 && !string[0].no_talk_anim) {
- a = derefActorSafe(act, "processSfxQueues");
- if (a->room == _currentRoom && (finished || !_endOfMouthSync)) {
+ if (act != 0 && (uint) act < 0x80 && !_scumm->string[0].no_talk_anim) {
+ a = _scumm->derefActorSafe(act, "processSfxQueues");
+ if (a->room == _scumm->_currentRoom && (finished || !_endOfMouthSync)) {
b = true;
if (!finished)
b = isMouthSyncOff(_curSoundPos);
@@ -348,8 +338,8 @@ void Scumm::processSfxQueues()
}
}
- if (finished && _talkDelay == 0) {
- stopTalk();
+ if (finished && _scumm->_talkDelay == 0) {
+ _scumm->stopTalk();
_sfxMode = 0;
_talkChannel = -1;
}
@@ -370,8 +360,7 @@ static int compar(const void *a, const void *b)
}
#endif
-int Scumm::startTalkSound(uint32 offset, uint32 b, int mode)
-{
+int Sound::startTalkSound(uint32 offset, uint32 b, int mode) {
int num = 0, i;
byte file_byte, file_byte_2;
int size;
@@ -410,11 +399,11 @@ int Scumm::startTalkSound(uint32 offset, uint32 b, int mode)
size = -1;
}
- fileSeek((FILE *) _sfxFile, offset, SEEK_SET);
+ _scumm->fileSeek((FILE *) _sfxFile, offset, SEEK_SET);
i = 0;
while (num > 0) {
- fileRead((FILE *) _sfxFile, &file_byte, sizeof(file_byte));
- fileRead((FILE *) _sfxFile, &file_byte_2, sizeof(file_byte_2));
+ _scumm->fileRead((FILE *) _sfxFile, &file_byte, sizeof(file_byte));
+ _scumm->fileRead((FILE *) _sfxFile, &file_byte_2, sizeof(file_byte_2));
_mouthSyncTimes[i++] = file_byte | (file_byte_2 << 8);
num--;
}
@@ -426,16 +415,14 @@ int Scumm::startTalkSound(uint32 offset, uint32 b, int mode)
return startSfxSound(_sfxFile, size);
}
-void Scumm::stopTalkSound()
-{
+void Sound::stopTalkSound() {
if (_sfxMode == 2) {
stopSfxSound();
_sfxMode = 0;
}
}
-bool Scumm::isMouthSyncOff(uint pos)
-{
+bool Sound::isMouthSyncOff(uint pos) {
uint j;
bool val = true;
uint16 *ms = _mouthSyncTimes;
@@ -453,18 +440,17 @@ bool Scumm::isMouthSyncOff(uint pos)
}
-int Scumm::isSoundRunning(int sound)
-{
+int Sound::isSoundRunning(int sound) {
IMuse *se;
int i;
- if (sound == current_cd_sound)
+ if (sound == _scumm->current_cd_sound)
#ifdef COMPRESSED_SOUND_FILE
if (pollMP3CD())
return 1;
else
#endif
- return _system->poll_cdrom();
+ return _scumm->_system->poll_cdrom();
i = _soundQue2Pos;
while (i--) {
@@ -475,17 +461,16 @@ int Scumm::isSoundRunning(int sound)
if (isSoundInQueue(sound))
return 1;
- if (!isResourceLoaded(rtSound, sound))
+ if (!_scumm->isResourceLoaded(rtSound, sound))
return 0;
- se = _imuse;
+ se = _scumm->_imuse;
if (!se)
return 0;
return se->get_sound_status(sound);
}
-bool Scumm::isSoundInQueue(int sound)
-{
+bool Sound::isSoundInQueue(int sound) {
int i = 0, j, num;
int16 table[16];
@@ -505,20 +490,19 @@ bool Scumm::isSoundInQueue(int sound)
return 0;
}
-void Scumm::stopSound(int a)
-{
+void Sound::stopSound(int a) {
IMuse *se;
int i;
- if (a != 0 && a == current_cd_sound) {
- current_cd_sound = 0;
+ if (a != 0 && a == _scumm->current_cd_sound) {
+ _scumm->current_cd_sound = 0;
#ifdef COMPRESSED_SOUND_FILE
if (stopMP3CD() == -1)
#endif
- _system->stop_cdrom();
+ _scumm->_system->stop_cdrom();
}
- se = _imuse;
+ se = _scumm->_imuse;
if (se)
se->stop_sound(a);
@@ -527,16 +511,16 @@ void Scumm::stopSound(int a)
_soundQue2[i] = 0;
}
-void Scumm::stopAllSounds()
+void Sound::stopAllSounds()
{
- IMuse *se = _imuse;
+ IMuse *se = _scumm->_imuse;
- if (current_cd_sound != 0) {
- current_cd_sound = 0;
+ if (_scumm->current_cd_sound != 0) {
+ _scumm->current_cd_sound = 0;
#ifdef COMPRESSED_SOUND_FILE
if (stopMP3CD() == -1)
#endif
- _system->stop_cdrom();
+ _scumm->_system->stop_cdrom();
}
if (se) {
@@ -547,14 +531,12 @@ void Scumm::stopAllSounds()
stopSfxSound();
}
-void Scumm::clearSoundQue()
-{
+void Sound::clearSoundQue() {
_soundQue2Pos = 0;
memset(_soundQue2, 0, sizeof(_soundQue2));
}
-void Scumm::soundKludge(int16 * list)
-{
+void Sound::soundKludge(int16 * list) {
int16 *ptr;
int i;
@@ -573,8 +555,7 @@ void Scumm::soundKludge(int16 * list)
error("Sound que buffer overflow");
}
-void Scumm::talkSound(uint32 a, uint32 b, int mode)
-{
+void Sound::talkSound(uint32 a, uint32 b, int mode) {
_talk_sound_a = a;
_talk_sound_b = b;
_talk_sound_mode = mode;
@@ -587,41 +568,32 @@ void Scumm::talkSound(uint32 a, uint32 b, int mode)
* is needed.
*/
-void Scumm::setupSound()
-{
- if (_imuse) {
- _imuse->setBase(res.address[rtSound]);
+void Sound::setupSound() {
+ if (_scumm->_imuse) {
+ _scumm->_imuse->setBase(_scumm->res.address[rtSound]);
_sound_volume_music = scummcfg->getInt("music_volume", kDefaultMusicVolume);
_sound_volume_master = scummcfg->getInt("master_volume", kDefaultMasterVolume);
_sound_volume_sfx = scummcfg->getInt("sfx_volume", kDefaultSFXVolume);
- _imuse->set_master_volume(_sound_volume_master);
- _imuse->set_music_volume(_sound_volume_music);
- _mixer->set_volume(_sound_volume_sfx);
- _mixer->set_music_volume(_sound_volume_music);
+ _scumm->_imuse->set_master_volume(_sound_volume_master);
+ _scumm->_imuse->set_music_volume(_sound_volume_music);
+ _scumm->_mixer->set_volume(_sound_volume_sfx);
+ _scumm->_mixer->set_music_volume(_sound_volume_music);
}
_sfxFile = openSfxFile();
}
-void Scumm::pauseSounds(bool pause)
-{
- IMuse *se = _imuse;
+void Sound::pauseSounds(bool pause) {
+ IMuse *se = _scumm->_imuse;
if (se)
se->pause(pause);
_soundsPaused = pause;
- _mixer->pause(pause);
+ _scumm->_mixer->pause(pause);
}
-enum {
- SOUND_HEADER_SIZE = 26,
- SOUND_HEADER_BIG_SIZE = 26 + 8,
-
-};
-
-int Scumm::startSfxSound(void *file, int file_size)
-{
+int Sound::startSfxSound(void *file, int file_size) {
char ident[8];
int block_type;
byte work[8];
@@ -688,8 +660,7 @@ int Scumm::startSfxSound(void *file, int file_size)
#ifdef COMPRESSED_SOUND_FILE
-static int get_int(FILE * f)
-{
+static int get_int(FILE * f) {
int ret = 0;
for (int size = 0; size < 4; size++) {
int c = fgetc(f);
@@ -703,8 +674,7 @@ static int get_int(FILE * f)
}
#endif
-void *Scumm::openSfxFile()
-{
+void * Sound::openSfxFile() {
char buf[256];
FILE *file = NULL;
@@ -714,10 +684,10 @@ void *Scumm::openSfxFile()
#ifdef COMPRESSED_SOUND_FILE
offset_table = NULL;
- sprintf(buf, "%s%s.so3", _gameDataPath, _exe_name);
+ sprintf(buf, "%s%s.so3", _scumm->_gameDataPath, _scumm->_exe_name);
file = fopen(buf, "rb");
if (!file) {
- sprintf(buf, "%smonster.so3", _gameDataPath);
+ sprintf(buf, "%smonster.so3", _scumm->_gameDataPath);
file = fopen(buf, "rb");
}
if (file != NULL) {
@@ -755,38 +725,58 @@ void *Scumm::openSfxFile()
return file;
}
#endif
- sprintf(buf, "%s%s.sou", _gameDataPath, _exe_name);
+ sprintf(buf, "%s%s.sou", _scumm->_gameDataPath, _scumm->_exe_name);
file = fopen(buf, "rb");
if (!file) {
- sprintf(buf, "%smonster.sou", _gameDataPath);
+ sprintf(buf, "%smonster.sou", _scumm->_gameDataPath);
file = fopen(buf, "rb");
}
return file;
}
-void Scumm::stopSfxSound()
-{
- _mixer->stop_all();
+void Sound::stopSfxSound() {
+ _scumm->_mixer->stop_all();
}
-bool Scumm::isSfxFinished()
-{
- return !_mixer->has_active_channel();
+bool Sound::isSfxFinished() {
+ return !_scumm->_mixer->has_active_channel();
+}
+
+uint32 Sound::decode12BitsSample(byte * src, byte ** dst, uint32 size) {
+ uint32 s_size = (size * 4) / 3;
+ byte * ptr = *dst = (byte*)malloc (s_size + 4);
+
+ uint32 r = 0, tmp, l;
+ for (l = 0; l < size; l += 3) {
+ tmp = (src[l + 1] & 0x0f) << 8;
+ tmp = (tmp | src[l + 0]) << 4;
+ tmp -= 0x8000;
+ ptr[r++] = (byte)((tmp >> 8) & 0xff);
+ ptr[r++] = (byte)(tmp & 0xff);
+
+ tmp = (src[l + 1] & 0xf0) << 4;
+ tmp = (tmp | src[l + 2]) << 4;
+ tmp -= 0x8000;
+ ptr[r++] = (byte)((tmp >> 8) & 0xff);
+ ptr[r++] = (byte)(tmp & 0xff);
+ }
+
+ return r;
}
static void music_handler (Scumm * scumm) {
- scumm->bundleMusicHandler(scumm);
+ scumm->_sound->bundleMusicHandler(scumm);
}
#define OUTPUT_SIZE 66150 // ((22050 * 2 * 2) / 4) * 3
-void Scumm::playBundleMusic(int32 song) {
+void Sound::playBundleMusic(int32 song) {
char buf[256];
if (_numberBundleMusic == -1) {
- sprintf(buf, "%s%smusic.bun", _gameDataPath, _exe_name);
- if (_bundle->openMusicFile((char*)&buf) == false)
+ sprintf(buf, "%s%smusic.bun", _scumm->_gameDataPath, _scumm->_exe_name);
+ if (_scumm->_bundle->openMusicFile((char*)&buf) == false)
return;
_musicBundleBufFinal = (byte*)malloc(OUTPUT_SIZE);
_musicBundleBufOutput = (byte*)malloc(10 * 0x2000);
@@ -794,13 +784,13 @@ void Scumm::playBundleMusic(int32 song) {
_offsetSampleBundleMusic = 0;
_offsetBufBundleMusic = 0;
_pauseBundleMusic = false;
- _numberSamplesBundleMusic = _bundle->getNumberOfMusicSamplesByIndex(song);
+ _numberSamplesBundleMusic = _scumm->_bundle->getNumberOfMusicSamplesByIndex(song);
_numberBundleMusic = song;
- _timer->installProcedure(&music_handler, 1000);
+ _scumm->_timer->installProcedure(&music_handler, 1000);
return;
}
if (_numberBundleMusic != song) {
- _numberSamplesBundleMusic = _bundle->getNumberOfMusicSamplesByIndex(song);
+ _numberSamplesBundleMusic = _scumm->_bundle->getNumberOfMusicSamplesByIndex(song);
_numberBundleMusic = song;
_currentSampleBundleMusic = 0;
_offsetSampleBundleMusic = 0;
@@ -808,12 +798,12 @@ void Scumm::playBundleMusic(int32 song) {
}
}
-void Scumm::pauseBundleMusic(bool state) {
+void Sound::pauseBundleMusic(bool state) {
_pauseBundleMusic = state;
}
-void Scumm::stopBundleMusic() {
- _timer->releaseProcedure(&music_handler);
+void Sound::stopBundleMusic() {
+ _scumm->_timer->releaseProcedure(&music_handler);
_numberBundleMusic = -1;
if (_musicBundleBufFinal) {
free(_musicBundleBufFinal);
@@ -825,7 +815,7 @@ void Scumm::stopBundleMusic() {
}
}
-void Scumm::bundleMusicHandler(Scumm * scumm) {
+void Sound::bundleMusicHandler(Scumm * scumm) {
byte * ptr;
int32 l, num = _numberSamplesBundleMusic, length, k;
int32 rate = 22050;
@@ -837,7 +827,7 @@ void Scumm::bundleMusicHandler(Scumm * scumm) {
return;
for (k = 0, l = _currentSampleBundleMusic; l < num; k++) {
- length = _bundle->decompressMusicSampleByIndex(_numberBundleMusic, l, (_musicBundleBufOutput + ((k * 0x2000) + _offsetBufBundleMusic)));
+ length = _scumm->_bundle->decompressMusicSampleByIndex(_numberBundleMusic, l, (_musicBundleBufOutput + ((k * 0x2000) + _offsetBufBundleMusic)));
_offsetSampleBundleMusic += length;
if (l == 0) {
@@ -894,35 +884,19 @@ void Scumm::bundleMusicHandler(Scumm * scumm) {
size = OUTPUT_SIZE;
ptr = _musicBundleBufFinal;
- uint32 s_size = (size * 4) / 3;
- byte * buffer = (byte*)malloc (s_size + 4);
- uint32 r = 0, tmp;
- for (l = 0; l < size; l += 3) {
- tmp = (ptr[l + 1] & 0x0f) << 8;
- tmp = (tmp | ptr[l + 0]) << 4;
- tmp -= 0x8000;
- buffer[r++] = (uint8)((tmp >> 8) & 0xff);
- buffer[r++] = (uint8)(tmp & 0xff);
-
- tmp = (ptr[l + 1] & 0xf0) << 4;
- tmp = (tmp | ptr[l + 2]) << 4;
- tmp -= 0x8000;
- buffer[r++] = (uint8)((tmp >> 8) & 0xff);
- buffer[r++] = (uint8)(tmp & 0xff);
- }
-
- _mixer->play_raw(NULL, buffer, s_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO);
+ byte * buffer = NULL;
+ uint32 final_size = decode12BitsSample(ptr, &buffer, size);
+ _scumm->_mixer->play_raw(NULL, buffer, final_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO);
}
-void Scumm::playBundleSound(char *sound)
-{
+void Sound::playBundleSound(char *sound) {
char buf[256];
byte * ptr;
- sprintf(buf, "%s%svoice.bun", _gameDataPath, _exe_name);
- _bundle->openVoiceFile((char*)&buf);
+ sprintf(buf, "%s%svoice.bun", _scumm->_gameDataPath, _scumm->_exe_name);
+ _scumm->_bundle->openVoiceFile((char*)&buf);
ptr = (byte *)malloc(1000000);
- if (_bundle->decompressVoiceSampleByName(sound, ptr) == 0) {
+ if (_scumm->_bundle->decompressVoiceSampleByName(sound, ptr) == 0) {
delete ptr;
return;
}
@@ -969,32 +943,30 @@ void Scumm::playBundleSound(char *sound)
byte * final = (byte *)malloc(size);
memcpy(final, ptr, size);
- _mixer->play_raw(NULL, final, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
+ _scumm->_mixer->play_raw(NULL, final, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
}
-int Scumm::playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned)
-{
+int Sound::playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned) {
if (_soundsPaused)
return -1;
byte flags = SoundMixer::FLAG_AUTOFREE;
if (isUnsigned)
flags |= SoundMixer::FLAG_UNSIGNED;
- return _mixer->play_raw(NULL, sound, size, rate, flags);
+ return _scumm->_mixer->play_raw(NULL, sound, size, rate, flags);
}
-int Scumm::playSfxSound_MP3(void *sound, uint32 size)
-{
+int Sound::playSfxSound_MP3(void *sound, uint32 size) {
#ifdef COMPRESSED_SOUND_FILE
if (_soundsPaused)
return -1;
- return _mixer->play_mp3(NULL, sound, size, SoundMixer::FLAG_AUTOFREE);
+ return _scumm->_mixer->play_mp3(NULL, sound, size, SoundMixer::FLAG_AUTOFREE);
#endif
return -1;
}
#ifdef COMPRESSED_SOUND_FILE
-int Scumm::getCachedTrack(int track) {
+int Sound::getCachedTrack(int track) {
int i;
char track_name[1024];
FILE* file;
@@ -1017,7 +989,7 @@ int Scumm::getCachedTrack(int track) {
_current_cache %= CACHE_TRACKS;
// Not found, see if it exists
- sprintf(track_name, "%strack%d.mp3", _gameDataPath, track);
+ sprintf(track_name, "%strack%d.mp3", _scumm->_gameDataPath, track);
file = fopen(track_name, "rb");
_cached_tracks[current_index] = track;
@@ -1096,11 +1068,11 @@ int Scumm::getCachedTrack(int track) {
return -1;
}
-int Scumm::playMP3CDTrack(int track, int num_loops, int start, int delay) {
+int Sound::playMP3CDTrack(int track, int num_loops, int start, int delay) {
int index;
unsigned int offset;
mad_timer_t duration;
- _vars[VAR_MI1_TIMER] = 0;
+ _scumm->_vars[_scumm->VAR_MI1_TIMER] = 0;
if (_soundsPaused)
return 0;
@@ -1128,37 +1100,37 @@ int Scumm::playMP3CDTrack(int track, int num_loops, int start, int delay) {
fseek(_mp3_tracks[index], offset, SEEK_SET);
if (_mp3_cd_playing == true)
- _mixer->stop(_mp3_index);
- _mp3_index = _mixer->play_mp3_cdtrack(NULL, _mp3_tracks[index], duration);
+ _scumm->_mixer->stop(_mp3_index);
+ _mp3_index = _scumm->_mixer->play_mp3_cdtrack(NULL, _mp3_tracks[index], duration);
_mp3_cd_playing = true;
return 0;
}
-int Scumm::stopMP3CD() {
+int Sound::stopMP3CD() {
if (_mp3_cd_playing == true) {
- _mixer->stop(_mp3_index);
+ _scumm->_mixer->stop(_mp3_index);
_mp3_cd_playing = false;
return 0;
}
return -1;
}
-int Scumm::pollMP3CD() {
+int Sound::pollMP3CD() {
if (_mp3_cd_playing == true)
return 1;
return 0;
}
-int Scumm::updateMP3CD() {
+int Sound::updateMP3CD() {
if (_mp3_cd_playing == false)
return -1;
- if (_mixer->_channels[_mp3_index] == NULL) {
+ if (_scumm->_mixer->_channels[_mp3_index] == NULL) {
warning("Error in MP3 decoding");
return -1;
}
- if (_mixer->_channels[_mp3_index]->sound_finished())
+ if (_scumm->_mixer->_channels[_mp3_index]->sound_finished())
stopMP3CD();
return 0;
}
diff --git a/sound.h b/sound.h
new file mode 100644
index 0000000000..8bb800de44
--- /dev/null
+++ b/sound.h
@@ -0,0 +1,135 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef SOUND_H
+#define SOUND_H
+
+#include "scummsys.h"
+
+class Scumm;
+
+class Sound {
+
+private:
+
+enum {
+ SOUND_HEADER_SIZE = 26,
+ SOUND_HEADER_BIG_SIZE = 26 + 8,
+
+};
+
+ int16 _soundQuePos, _soundQue[0x100];
+ byte _soundQue2Pos, _soundQue2[10];
+ bool _soundsPaused2;
+ bool _soundVolumePreset;
+
+ int32 _numberBundleMusic;
+ int32 _currentSampleBundleMusic;
+ int32 _numberSamplesBundleMusic;
+ int32 _offsetSampleBundleMusic;
+ int32 _offsetBufBundleMusic;
+ byte * _musicBundleBufFinal;
+ byte * _musicBundleBufOutput;
+ bool _pauseBundleMusic;
+
+
+ int _talkChannel; /* Mixer channel actor is talking on */
+ void *_sfxFile;
+ uint32 _talk_sound_a, _talk_sound_b;
+ byte _talk_sound_mode;
+ bool _mouthSyncMode;
+ bool _endOfMouthSync;
+ uint16 _mouthSyncTimes[52];
+ uint _curSoundPos;
+
+ MP3OffsetTable *offset_table; // SO3 MP3 compressed audio
+ int num_sound_effects; // SO3 MP3 compressed audio
+#ifdef COMPRESSED_SOUND_FILE
+
+ #define CACHE_TRACKS 10
+
+ /* used for mp3 CD music */
+
+ int _cached_tracks[CACHE_TRACKS];
+ struct mad_header _mad_header[CACHE_TRACKS];
+ long _mp3_size[CACHE_TRACKS];
+ FILE *_mp3_tracks[CACHE_TRACKS];
+ int _mp3_index;
+ bool _mp3_cd_playing;
+#endif
+
+ Scumm * _scumm;
+
+public:
+
+#ifdef COMPRESSED_SOUND_FILE
+
+ int _current_cache;
+
+#endif
+
+ bool _soundsPaused;
+ int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx;
+ byte _sfxMode;
+
+ Sound(Scumm *parent);
+ ~Sound();
+ void addSoundToQueue(int sound);
+ void addSoundToQueue2(int sound);
+ void processSoundQues();
+ void playSound(int sound);
+ void processSfxQueues();
+ int startTalkSound(uint32 offset, uint32 b, int mode);
+ void stopTalkSound();
+ bool isMouthSyncOff(uint pos);
+ int isSoundRunning(int sound);
+ bool isSoundInQueue(int sound);
+ void stopSound(int a);
+ void stopAllSounds();
+ void clearSoundQue();
+ void soundKludge(int16 * list);
+ void talkSound(uint32 a, uint32 b, int mode);
+ void setupSound();
+ void pauseSounds(bool pause);
+ int startSfxSound(void *file, int file_size);
+ void * openSfxFile();
+ void stopSfxSound();
+ bool isSfxFinished();
+ uint32 decode12BitsSample(byte * src, byte ** dst, uint32 size);
+ void playBundleMusic(int32 song);
+ void pauseBundleMusic(bool state);
+ void bundleMusicHandler(Scumm * scumm);
+ void stopBundleMusic();
+ void playBundleSound(char *sound);
+ int playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned);
+ int playSfxSound_MP3(void *sound, uint32 size);
+
+#ifdef COMPRESSED_SOUND_FILE
+ int getCachedTrack(int track);
+ int playMP3CDTrack(int track, int num_loops, int start, int delay);
+ int stopMP3CD();
+ int pollMP3CD();
+ int updateMP3CD();
+#endif
+
+};
+
+#endif
+
diff --git a/string.cpp b/string.cpp
index df90fd8c52..00f1cdd04d 100644
--- a/string.cpp
+++ b/string.cpp
@@ -173,7 +173,7 @@ void Scumm::unkMessage1()
a = buffer[2] | (buffer[3] << 8) | (buffer[6] << 16) | (buffer[7] << 24);
b = buffer[10] | (buffer[11] << 8) | (buffer[14] << 16) | (buffer[15] << 24);
// if (_saveSound != 1)
- talkSound(a, b, 1);
+ _sound->talkSound(a, b, 1);
}
// warning("unkMessage1(\"%s\")", buffer);
}
@@ -283,7 +283,7 @@ void Scumm::CHARSET_1()
return;
if (_haveMsg != 0xFF && _haveMsg != 0xFE) {
- if (_sfxMode == 0)
+ if (_sound->_sfxMode == 0)
stopTalk();
return;
}
@@ -403,7 +403,7 @@ void Scumm::CHARSET_1()
tmpA = buffer[0] | (buffer[1] << 8) | (buffer[4] << 16) | (buffer[5] << 24);
tmpB = buffer[8] | (buffer[9] << 8) | (buffer[12] << 16) | (buffer[13] << 24);
- talkSound(tmpA, tmpB, 2);
+ _sound->talkSound(tmpA, tmpB, 2);
buffer += 14;
// Set flag that speech variant exist of this msg