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-rw-r--r--engines/agi/picture.cpp14
-rw-r--r--engines/agi/preagi_mickey.cpp9
-rw-r--r--engines/agi/saveload.cpp2
3 files changed, 12 insertions, 13 deletions
diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp
index 3ba861f44e..27df79f5c3 100644
--- a/engines/agi/picture.cpp
+++ b/engines/agi/picture.cpp
@@ -66,6 +66,7 @@ void PictureMgr::putVirtPixel(int x, int y) {
/* For the flood fill routines */
/* MH2 needs stack size > 300 */
+// FIXME: Consider using FixedStack<> or Stack<> from common/stack.h here
#define STACK_SIZE 512
static unsigned int stackPtr;
static uint16 stack[STACK_SIZE];
@@ -401,12 +402,12 @@ void PictureMgr::fill() {
**************************************************************************/
void PictureMgr::plotPattern(int x, int y) {
- static uint16 binary_list[] = {0x8000, 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100,
+ static const uint16 binary_list[] = {0x8000, 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100,
0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1};
- static uint8 circle_list[] = {0, 1, 4, 9, 16, 25, 37, 50};
+ static const uint8 circle_list[] = {0, 1, 4, 9, 16, 25, 37, 50};
- static uint16 circle_data[] =
+ static const uint16 circle_data[] =
{0x8000,
0xE000, 0xE000, 0xE000,
0x7000, 0xF800, 0x0F800, 0x0F800, 0x7000,
@@ -417,7 +418,7 @@ void PictureMgr::plotPattern(int x, int y) {
0x07C0, 0x1FF0, 0x3FF8, 0x7FFC, 0x7FFC, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x7FFC, 0x7FFC, 0x3FF8, 0x1FF0, 0x07C0};
uint16 circle_word;
- uint16 *circle_ptr;
+ const uint16 *circle_ptr;
uint16 counter;
uint16 pen_width = 0;
int pen_final_x = 0;
@@ -541,7 +542,6 @@ void PictureMgr::plotBrush() {
void PictureMgr::drawPicture() {
uint8 act;
int drawing;
- int storedXOffset = 0, storedYOffset = 0;
_patCode = 0;
_patNum = 0;
@@ -695,8 +695,8 @@ void PictureMgr::drawPicture() {
// FIXME: This is used by Mickey for the crystal animation, but
// currently it's very very very slow
/*
- storedXOffset = _xOffset;
- storedYOffset = _yOffset;
+ int storedXOffset = _xOffset;
+ int storedYOffset = _yOffset;
// FIXME: picture coordinates are correct for Mickey only
showPic(10, 0, _width, _height);
_gfx->doUpdate();
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index 212ffeee58..ef56272d92 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -869,7 +869,6 @@ void Mickey::drawLogo() {
const int w = 80;
const int h = 170;
uint8 bitmap[h][w];
- uint8 color = 0, color2 = 0, color3 = 0, color4 = 0;
// read in logos.bcg
sprintf(szFile, IDS_MSA_PATH_LOGO);
@@ -886,10 +885,10 @@ void Mickey::drawLogo() {
// TODO: Show BCG picture
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
- color = (uint8)colorBCG[(bitmap[y][x] & 0xf0) / 0x10][0]; // background
- color2 = (uint8)colorBCG[(bitmap[y][x] & 0xf0) / 0x10][1]; // background
- color3 = (uint8)colorBCG[ bitmap[y][x] & 0x0f][0]; // foreground
- color4 = (uint8)colorBCG[ bitmap[y][x] & 0x0f][1]; // foreground
+ uint8 color = (uint8)colorBCG[(bitmap[y][x] & 0xf0) / 0x10][0]; // background
+ uint8 color2 = (uint8)colorBCG[(bitmap[y][x] & 0xf0) / 0x10][1]; // background
+ uint8 color3 = (uint8)colorBCG[ bitmap[y][x] & 0x0f][0]; // foreground
+ uint8 color4 = (uint8)colorBCG[ bitmap[y][x] & 0x0f][1]; // foreground
_vm->_picture->putPixel(x * 4, y, color);
_vm->_picture->putPixel(x * 4 + 1, y, color2);
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 05ce80b1a3..c8cae3b479 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -525,7 +525,7 @@ int AgiEngine::selectSlot() {
int oldActive = active + 1;
for (;;) {
- int sbPos;
+ int sbPos = 0;
if (oldFirstSlot != _firstSlot || oldActive != active) {
char dstr[64];