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-rw-r--r--scumm/script_v8.cpp4
-rw-r--r--scumm/string.cpp5
2 files changed, 3 insertions, 6 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index e1f37778b3..362c4a781e 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -875,7 +875,7 @@ void Scumm_v8::o8_cursorCommand()
break;
case 0xE7: { // SO_CHARSET_SET
int charset = pop();
- warning("Set userface charset to %d\n", charset);
+ warning("Set userface charset to %d", charset);
// loadCharset(charset);
break;
}
@@ -1336,7 +1336,7 @@ void Scumm_v8::o8_startVideo()
{
int len = resStrLen((char*)_scriptPointer);
- warning("o8_startVideo(%s/%s)\n", getGameDataPath(), (char*)_scriptPointer);
+ warning("o8_startVideo(%s/%s)", getGameDataPath(), (char*)_scriptPointer);
//ScummRenderer * sr = new ScummRenderer(this, 1000/14);
//SmushPlayer * sp = new SmushPlayer(sr);
diff --git a/scumm/string.cpp b/scumm/string.cpp
index d75868f11c..7e0d14343c 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -485,12 +485,9 @@ void Scumm::drawString(int a)
// and never time out. We can't do it blindly for all games, because
// it causes problem with the FOA intro.
- if ((_gameId == GID_FT || _features & GF_AFTER_V8) && a == 4)
+ if (_gameId == GID_FT && a == 4)
_talkDelay = -1;
- if (_features & GF_AFTER_V8)
- printf("Drawing string '%s'\n", buf);
-
if (!buf[0]) {
buf[0] = ' ';
buf[1] = 0;