diff options
-rw-r--r-- | scumm/script_v8.cpp | 4 | ||||
-rw-r--r-- | scumm/string.cpp | 5 |
2 files changed, 3 insertions, 6 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index e1f37778b3..362c4a781e 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -875,7 +875,7 @@ void Scumm_v8::o8_cursorCommand() break; case 0xE7: { // SO_CHARSET_SET int charset = pop(); - warning("Set userface charset to %d\n", charset); + warning("Set userface charset to %d", charset); // loadCharset(charset); break; } @@ -1336,7 +1336,7 @@ void Scumm_v8::o8_startVideo() { int len = resStrLen((char*)_scriptPointer); - warning("o8_startVideo(%s/%s)\n", getGameDataPath(), (char*)_scriptPointer); + warning("o8_startVideo(%s/%s)", getGameDataPath(), (char*)_scriptPointer); //ScummRenderer * sr = new ScummRenderer(this, 1000/14); //SmushPlayer * sp = new SmushPlayer(sr); diff --git a/scumm/string.cpp b/scumm/string.cpp index d75868f11c..7e0d14343c 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -485,12 +485,9 @@ void Scumm::drawString(int a) // and never time out. We can't do it blindly for all games, because // it causes problem with the FOA intro. - if ((_gameId == GID_FT || _features & GF_AFTER_V8) && a == 4) + if (_gameId == GID_FT && a == 4) _talkDelay = -1; - if (_features & GF_AFTER_V8) - printf("Drawing string '%s'\n", buf); - if (!buf[0]) { buf[0] = ' '; buf[1] = 0; |