diff options
-rw-r--r-- | engines/mads/msurface.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/engines/mads/msurface.cpp b/engines/mads/msurface.cpp index a7249cd69c..6d74fefaab 100644 --- a/engines/mads/msurface.cpp +++ b/engines/mads/msurface.cpp @@ -258,7 +258,7 @@ void MSurface::copyFrom(MSurface *src, const Common::Rect &srcBounds, } void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth, - DepthSurface *depthsSurface, int scale, int transparentColor) { + DepthSurface *depthSurface, int scale, int transparentColor) { int destX = destPos.x, destY = destPos.y; if (scale == 100) { @@ -285,20 +285,19 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth, byte *data = src->getData(); byte *srcPtr = data + (src->getWidth() * copyRect.top + copyRect.left); - byte *depthsData = depthsSurface->getData(); - byte *depthsPtr = depthsData + (depthsSurface->pitch * destY) + destX; byte *destPtr = (byte *)pixels + (destY * pitch) + destX; // 100% scaling variation for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) { // Copy each byte one at a time checking against the depth for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr) { - if ((depth <= (depthsPtr[xCtr] & 0x7f)) && (srcPtr[xCtr] != transparentColor)) + int pixelDepth = depthSurface == nullptr ? 15 : + depthSurface->getDepth(Common::Point(destX + xCtr, destY + rowCtr)); + if ((depth <= pixelDepth) && (srcPtr[xCtr] != transparentColor)) destPtr[xCtr] = srcPtr[xCtr]; } srcPtr += src->getWidth(); - depthsPtr += depthsSurface->getWidth(); destPtr += getWidth(); } @@ -379,7 +378,6 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth, return; byte *destPixelsP = this->getBasePtr(destX + spriteLeft, destY + spriteTop); - const byte *depthPixelsP = depthsSurface->getBasePtr(destX + spriteLeft, destY + spriteTop); spriteLeft = (spriteLeft * (normalFrame ? 1 : -1)); @@ -395,8 +393,8 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth, // Found a line to display. Loop through the pixels const byte *srcP = srcPixelsP; - const byte *depthP = depthPixelsP; byte *destP = destPixelsP; + for (int xp = 0, sprX = 0; xp < frameWidth; ++xp, ++srcP) { if (xp < spriteLeft) // Not yet reached start of display area @@ -405,16 +403,19 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth, // Not a display pixel continue; - if ((*srcP != transparentColor) && (depth <= (*depthP & 0x7f))) + // Get depth of current output pixel in depth surface + Common::Point pt((destP - (byte *)this->pixels) % this->pitch, + (destP - (byte *)this->pixels) / this->pitch); + int pixelDepth = (depthSurface == nullptr) ? 15 : depthSurface->getDepth(pt); + + if ((*srcP != transparentColor) && (depth <= pixelDepth)) *destP = *srcP; ++destP; - ++depthP; } // Move to the next destination line destPixelsP += this->pitch; - depthPixelsP += depthsSurface->pitch; } } |