diff options
| -rw-r--r-- | sword2/save_rest.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 08f3373e72..74b349c1bf 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -398,7 +398,7 @@ uint32 Sword2Engine::restoreFromBuffer(Memory *buffer, uint32 size) {  		setScrolling();  	// Any music required will be started after we've returned from -	// Restore_control() - see System_menu() in mouse.cpp! +	// restoreControl() - see systemMenuMouse() in mouse.cpp!  	_loopingMusicId = _saveGameHeader.music_id;  | 
