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-rw-r--r--engines/parallaction/balloons.cpp4
-rw-r--r--engines/parallaction/parser.cpp185
-rw-r--r--engines/parallaction/parser.h131
-rw-r--r--engines/parallaction/parser_br.cpp25
4 files changed, 344 insertions, 1 deletions
diff --git a/engines/parallaction/balloons.cpp b/engines/parallaction/balloons.cpp
index 81b32adb15..8c3859db63 100644
--- a/engines/parallaction/balloons.cpp
+++ b/engines/parallaction/balloons.cpp
@@ -245,6 +245,8 @@ void BalloonManager_ns::freeBalloons() {
_numBalloons = 0;
}
+// TODO: get rid of parseNextToken from here. Use the
+// StringTokenizer instead.
void BalloonManager_ns::drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth) {
uint16 lines = 0;
@@ -302,6 +304,8 @@ void BalloonManager_ns::drawWrappedText(Font *font, Graphics::Surface* surf, cha
}
+// TODO: get rid of parseNextToken from here. Use the
+// StringTokenizer instead.
void BalloonManager_ns::getStringExtent(Font *font, char *text, uint16 maxwidth, int16* width, int16* height) {
uint16 lines = 0;
diff --git a/engines/parallaction/parser.cpp b/engines/parallaction/parser.cpp
index 6de0a7d7f5..710820f41a 100644
--- a/engines/parallaction/parser.cpp
+++ b/engines/parallaction/parser.cpp
@@ -28,6 +28,7 @@
namespace Parallaction {
+int _numTokens;
char _tokens[20][MAX_TOKEN_LEN];
Script::Script(Common::ReadStream *input, bool disposeSource) : _input(input), _disposeSource(disposeSource), _line(0) {}
@@ -68,6 +69,8 @@ void Script::clearTokens() {
for (uint16 i = 0; i < 20; i++)
_tokens[i][0] = '\0';
+ _numTokens = 0;
+
return;
}
@@ -157,6 +160,8 @@ uint16 Script::fillTokens(char* line) {
i++;
}
+ _numTokens = i;
+
return i;
}
@@ -243,4 +248,184 @@ void Parser::parseStatement() {
}
+#define BLOCK_BASE 100
+
+class StatementDef {
+protected:
+ Common::String makeLineFromTokens() {
+ Common::String space(" ");
+ Common::String newLine("\n");
+ Common::String text;
+ for (int i = 0; i < _numTokens; i++)
+ text += (Common::String(_tokens[i]) + space);
+ text.deleteLastChar();
+ text += newLine;
+ return text;
+ }
+
+public:
+ uint score;
+ const char* name;
+
+
+ StatementDef(uint score, const char *name) : score(score), name(name) { }
+
+ virtual Common::String makeLine(Script &script) = 0;;
+
+};
+
+
+class SimpleStatementDef : public StatementDef {
+
+public:
+ SimpleStatementDef(uint score, const char *name) : StatementDef(score, name) { }
+
+ Common::String makeLine(Script &script) {
+ return makeLineFromTokens();
+ }
+
+};
+
+
+
+class BlockStatementDef : public StatementDef {
+
+ const char* ending1;
+ const char* ending2;
+
+public:
+ BlockStatementDef(uint score, const char *name, const char *ending1, const char *ending2 = 0) : StatementDef(score, name), ending1(ending1),
+ ending2(ending2) { }
+
+ Common::String makeLine(Script &script) {
+ Common::String text = makeLineFromTokens();
+ bool end;
+ do {
+ script.readLineToken(true);
+ text += makeLineFromTokens();
+ end = !scumm_stricmp(ending1, _tokens[0]) || (ending2 && !scumm_stricmp(ending2, _tokens[0]));
+ } while (!end);
+ return text;
+ }
+
+};
+
+class CommentStatementDef : public StatementDef {
+
+ Common::String parseComment(Script &script) {
+ Common::String result;
+ char buf[129];
+
+ do {
+ script.readLine(buf, 128);
+ buf[strlen(buf)-1] = '\0';
+ if (!scumm_stricmp(buf, "endtext"))
+ break;
+ result += Common::String(buf) + "\n";
+ } while (true);
+ result += "endtext\n";
+ return result;
+ }
+
+public:
+ CommentStatementDef(uint score, const char *name) : StatementDef(score, name) { }
+
+ Common::String makeLine(Script &script) {
+ Common::String text = makeLineFromTokens();
+ text += parseComment(script);
+ return text;
+ }
+
+};
+
+
+
+
+PreProcessor::PreProcessor() {
+ _defs.push_back(new SimpleStatementDef(1, "disk" ));
+ _defs.push_back(new SimpleStatementDef(2, "location" ));
+ _defs.push_back(new SimpleStatementDef(3, "localflags" ));
+ _defs.push_back(new SimpleStatementDef(4, "flags" ));
+ _defs.push_back(new SimpleStatementDef(5, "zeta" ));
+ _defs.push_back(new SimpleStatementDef(6, "music" ));
+ _defs.push_back(new SimpleStatementDef(7, "sound" ));
+ _defs.push_back(new SimpleStatementDef(8, "mask" ));
+ _defs.push_back(new SimpleStatementDef(9, "path" ));
+ _defs.push_back(new SimpleStatementDef(10, "character" ));
+ _defs.push_back(new CommentStatementDef(11, "comment" ));
+ _defs.push_back(new CommentStatementDef(12, "endcomment" ));
+ _defs.push_back(new BlockStatementDef(13, "ifchar", "endif" ));
+ _defs.push_back(new BlockStatementDef(BLOCK_BASE, "zone", "endanimation", "endzone" ));
+ _defs.push_back(new BlockStatementDef(BLOCK_BASE, "animation", "endanimation", "endzone" ));
+ _defs.push_back(new BlockStatementDef(1000, "commands", "endcommands" ));
+ _defs.push_back(new BlockStatementDef(1001, "acommands", "endcommands" ));
+ _defs.push_back(new BlockStatementDef(1002, "escape", "endcommands" ));
+ _defs.push_back(new SimpleStatementDef(2000, "endlocation"));
+}
+
+PreProcessor::~PreProcessor() {
+ DefList::iterator it = _defs.begin();
+ for (; it != _defs.end(); it++) {
+ delete *it;
+ }
+}
+
+StatementDef* PreProcessor::findDef(const char* name) {
+ DefList::iterator it = _defs.begin();
+ for (; it != _defs.end(); it++) {
+ if (!scumm_stricmp((*it)->name, name)) {
+ return *it;
+ }
+ }
+ return 0;
+}
+
+
+
+uint PreProcessor::getDefScore(StatementDef* def) {
+ if (def->score == BLOCK_BASE) {
+ _numZones++;
+ return (_numZones + BLOCK_BASE);
+ }
+ return def->score;
+}
+
+
+void PreProcessor::preprocessScript(Script &script, StatementList &list) {
+ _numZones = 0;
+ Common::String text;
+ do {
+ script.readLineToken(false);
+ if (_numTokens == 0)
+ break;
+
+ StatementDef *def = findDef(_tokens[0]);
+ assert(def);
+
+ text = def->makeLine(script);
+ int score = getDefScore(def);
+ list.push_back(StatementListNode(score, def->name, text));
+ } while (true);
+ Common::sort(list.begin(), list.end());
+}
+
+
+
+
+void testPreprocessing(Parallaction *vm, const char *filename) {
+ Script *script = vm->_disk->loadLocation(filename);
+ StatementList list;
+ PreProcessor pp;
+ pp.preprocessScript(*script, list);
+ delete script;
+ Common::DumpFile dump;
+ dump.open(filename);
+ StatementList::iterator it = list.begin();
+ for ( ; it != list.end(); it++) {
+ dump.write((*it)._text.c_str(), (*it)._text.size());
+ }
+ dump.close();
+}
+
+
} // namespace Parallaction
diff --git a/engines/parallaction/parser.h b/engines/parallaction/parser.h
index 79e6cf6640..7e7937fb19 100644
--- a/engines/parallaction/parser.h
+++ b/engines/parallaction/parser.h
@@ -35,6 +35,7 @@ namespace Parallaction {
char *parseNextToken(char *s, char *tok, uint16 count, const char *brk, bool ignoreQuotes = false);
#define MAX_TOKEN_LEN 50
+extern int _numTokens;
extern char _tokens[][MAX_TOKEN_LEN];
class Script {
@@ -63,6 +64,7 @@ typedef Common::Functor0<void> Opcode;
typedef Common::Array<const Opcode*> OpcodeSet;
+
class Parser {
public:
@@ -95,6 +97,7 @@ public:
class Parallaction_ns;
class Parallaction_br;
+
class LocationParser_ns {
protected:
@@ -240,6 +243,23 @@ public:
};
+/*
+ TODO: adapt the parser to effectively use the
+ statement list provided by preprocessor as its
+ input, instead of relying on the current Script
+ class.
+
+ This would need a major rewrite of the parsing
+ system!
+
+ parseNextToken could then be sealed into the
+ PreProcessor class forever, together with the
+ _tokens[] and _numTokens stuff, now dangling as
+ global objects.
+
+ NS balloons code should be dealt with before,
+ though.
+*/
class LocationParser_br : public LocationParser_ns {
protected:
@@ -402,6 +422,117 @@ public:
};
+
+/*
+ This simple stream is temporarily needed to hook the
+ preprocessor output to the parser. It will go away
+ when the parser is rewritten to fully exploit the
+ statement list provided by the preprocessor.
+*/
+
+class ReadStringStream : public Common::ReadStream {
+
+ char *_text;
+ uint32 _pos;
+ uint32 _size;
+
+public:
+ ReadStringStream(const Common::String &text) {
+ _text = new char[text.size() + 1];
+ strcpy(_text, text.c_str());
+ _size = text.size();
+ _pos = 0;
+ }
+
+ ~ReadStringStream() {
+ delete []_text;
+ }
+
+ uint32 read(void *buffer, uint32 size) {
+ if (_pos + size > _size) {
+ size = _size - _pos;
+ }
+ memcpy(buffer, _text + _pos, size);
+ _pos += size;
+ return size;
+ }
+
+ bool eos() const {
+ return _pos == _size;
+ }
+
+};
+
+
+/*
+ Demented as it may sound, the success of a parsing operation in the
+ original BRA depends on what has been parsed before. The game features
+ an innovative chaos system that involves the parser and the very game
+ engine, in order to inflict the user an unforgettable game experience.
+
+ Ok, now for the serious stuff.
+
+ The PreProcessor implemented here fixes the location scripts before
+ they are fed to the parser. It tries to do so by a preliminary scan
+ of the text file, during which a score is assigned to each statement
+ (more on this later). When the whole file has been analyzed, the
+ statements are sorted according to their score, to create a parsable
+ sequence.
+
+ For parsing, the statements in location scripts can be conveniently
+ divided into 3 groups:
+
+ * location definitions
+ * element definitions
+ * start-up commands
+
+ Since the parsing of element definitions requires location parameters
+ to be set, location definitions should be encountered first in the
+ script. Start-up commands in turn may reference elements, so they can
+ be parsed last. The first goal is to make sure the parser gets these
+ three sets in this order.
+
+ Location definitions must also be presented in a certain sequence,
+ because resource files are not fully self-describing. In short, some
+ critical game data in contained in certain files, that must obviously
+ be read before any other can be analyzed. This is the second goal.
+
+ TODO: some words about actual implementation.
+*/
+
+class StatementDef;
+
+struct StatementListNode {
+ int _score;
+ Common::String _name;
+ Common::String _text;
+
+ StatementListNode(int score, const Common::String &name, const Common::String &text) : _score(score), _name(name), _text(text) { }
+
+ bool operator<(const StatementListNode& node) const {
+ return _score < node._score;
+ }
+};
+typedef Common::List<StatementListNode> StatementList;
+
+
+class PreProcessor {
+ typedef Common::List<StatementDef*> DefList;
+
+ int _numZones;
+ DefList _defs;
+
+ StatementDef* findDef(const char* name);
+ uint getDefScore(StatementDef*);
+
+public:
+ PreProcessor();
+ ~PreProcessor();
+ void preprocessScript(Script &script, StatementList &list);
+};
+
+
+
} // namespace Parallaction
#endif
diff --git a/engines/parallaction/parser_br.cpp b/engines/parallaction/parser_br.cpp
index 3b446805d7..a4298bbedb 100644
--- a/engines/parallaction/parser_br.cpp
+++ b/engines/parallaction/parser_br.cpp
@@ -25,6 +25,8 @@
#include "parallaction/parallaction.h"
+#include "parallaction/preprocessor.h"
+
#include "parallaction/sound.h"
namespace Parallaction {
@@ -104,6 +106,7 @@ namespace Parallaction {
#define INST_ENDIF 30
#define INST_STOP 31
+
const char *_zoneTypeNamesRes_br[] = {
"examine",
"door",
@@ -1168,8 +1171,27 @@ void ProgramParser_br::init() {
INSTRUCTION_PARSER(endscript);
}
+
+/*
+ Ancillary routine to support hooking preprocessor and
+ parser.
+*/
+Common::ReadStream *getStream(StatementList &list) {
+ Common::String text;
+ StatementList::iterator it = list.begin();
+ for ( ; it != list.end(); it++) {
+ text += (*it)._text;
+ }
+ return new ReadStringStream(text);
+}
+
void LocationParser_br::parse(Script *script) {
+ PreProcessor pp;
+ StatementList list;
+ pp.preprocessScript(*script, list);
+ Script *script2 = new Script(getStream(list), true);
+
ctxt.numZones = 0;
ctxt.bgName = 0;
ctxt.maskName = 0;
@@ -1177,7 +1199,7 @@ void LocationParser_br::parse(Script *script) {
ctxt.characterName = 0;
ctxt.info = new BackgroundInfo;
- LocationParser_ns::parse(script);
+ LocationParser_ns::parse(script2);
_vm->_disk->loadScenery(*ctxt.info, ctxt.bgName, ctxt.maskName, ctxt.pathName);
_vm->_gfx->setBackground(kBackgroundLocation, ctxt.info);
@@ -1193,6 +1215,7 @@ void LocationParser_br::parse(Script *script) {
free(ctxt.pathName);
free(ctxt.characterName);
+ delete script2;
}
} // namespace Parallaction