diff options
-rw-r--r-- | engines/sword2/sprite.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/sword2/sprite.cpp b/engines/sword2/sprite.cpp index 8d260947f1..73a4eca8bd 100644 --- a/engines/sword2/sprite.cpp +++ b/engines/sword2/sprite.cpp @@ -500,6 +500,16 @@ int32 Screen::drawSprite(SpriteInfo *s) { recomposePsxSprite(s); } + // If the height is not an even value, fix it. + // Apparently it's a problem in the data of a few sprites + // of the PSX version. This should fix an evident problem + // in the foyer at the beginning of the game, where a line + // of pixels is missing near the stairs. But it should also + // fix a more subtle one in the glease gallery and in quaramonte + // police office. + if (s->h % 2) + s->h++; + freeSprite = true; byte *tempBuf = (byte *)malloc(s->w * s->h * 2); memset(tempBuf, 0, s->w * s->h * 2); |