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-rw-r--r--engines/sci/engine/vm.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 8108440102..bef8658438 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -339,25 +339,26 @@ static reg_t trackOriginAndFindWorkaround(int index, const SciWorkaroundEntry *w
// gameID, scriptNr,lvl, object-name, method-name, call, index, replace
static const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
- { GID_LAURABOW2, 24, 0, "gcWin", "open", -1, 5, { 0, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 24, 0, "gcWin", "open", -1, 5, { 0, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 31, 0, "quitWin", "open", -1, 5, { 0, 0xf } }, // is used as priority for game menu
{ GID_GK2, 11, 0, "", "export 10", -1, 3, { 0, 0 } }, // called when the game starts
+ { GID_ISLANDBRAIN, 140, 0, "piece", "init", -1, 3, { 0, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
+ { GID_ISLANDBRAIN, 268, 0, "anElement", "select", -1, 0, { 0, 0 } }, // elements puzzle, gets used before super TextIcon
{ GID_JONES, 232, 0, "weekendText", "draw", 0x3d3, 0, { 0, 0 } }, // jones/cd only - gets called during the game
{ GID_JONES, 255, 0, "", "export 0", -1, 13, { 0, 0 } }, // jones/ega&vga only - called when the game starts
{ GID_JONES, 255, 0, "", "export 0", -1, 14, { 0, 0 } }, // jones/ega&vga only - called when the game starts
- { GID_LSL1, 720, 0, "rm720", "init", -1, 0, { 0, 0 } }, // age check room
- { GID_LSL3, 997, 0, "TheMenuBar", "handleEvent", -1, 1, { 0, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
- { GID_LSL6, 928, -1, "Narrator", "startText", -1, 0, { 0, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
- { GID_ISLANDBRAIN, 140, 0, "piece", "init", -1, 3, { 0, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
- { GID_ISLANDBRAIN, 268, 0, "anElement", "select", -1, 0, { 0, 0 } }, // elements puzzle, gets used before super TextIcon
{ GID_KQ5, 0, 0, "", "export 29", -1, 3, { 0, 0 } }, // called when playing harp for the harpies, is used for kDoAudio
{ GID_KQ5, 25, 0, "rm025", "doit", -1, 0, { 0, 0 } }, // inside witch forest, where the walking rock is
- { GID_KQ6, 903, 0, "controlWin", "open", -1, 4, { 0, 0 } }, // when opening the controls window (save, load etc)
+ { GID_KQ6, 30, 0, "rats", "changeState", -1, 0, { 0, 0 } }, // rats in the catacombs
{ GID_KQ6, 500, 0, "rm500", "init", -1, 0, { 0, 0 } }, // going to island of the beast
{ GID_KQ6, 520, 0, "rm520", "init", -1, 0, { 0, 0 } }, // going to boiling water trap on beast isle
- { GID_KQ6, 30, 0, "rats", "changeState", -1, 0, { 0, 0 } }, // rats in the catacombs
+ { GID_KQ6, 903, 0, "controlWin", "open", -1, 4, { 0, 0 } }, // when opening the controls window (save, load etc)
+ { GID_LAURABOW2, 24, 0, "gcWin", "open", -1, 5, { 0, 0xf } }, // is used as priority for game menu
+ { GID_LSL1, 720, 0, "rm720", "init", -1, 0, { 0, 0 } }, // age check room
+ { GID_LSL3, 997, 0, "TheMenuBar", "handleEvent", -1, 1, { 0, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
{ GID_LSL6, 85, 0, "washcloth", "doVerb", -1, 0, { 0, 0 } }, // washcloth in inventory
+ { GID_LSL6, 928, -1, "Narrator", "startText", -1, 0, { 0, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
+ { GID_QFG2, 71, 0, "theInvSheet", "doit", -1, 1, { 0, 0 } }, // accessing the inventory
{ GID_SQ1, 703, 0, "", "export 1", -1, 0, { 0, 0 } }, // sub that's called from several objects while on sarien battle cruiser
{ GID_SQ1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { 0, 0 } }, // export 1, but called locally (when shooting at aliens)
{ GID_SQ4, 928, 0, "Narrator", "startText", -1, 1000, { 0, 1 } }, // sq4cd: method returns this to the caller