diff options
| -rw-r--r-- | backends/sdl/sdl-common.cpp | 3 | ||||
| -rw-r--r-- | common/scaler.cpp | 12 | ||||
| -rw-r--r-- | common/scaler.h | 2 | 
3 files changed, 17 insertions, 0 deletions
| diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index cd3b99430c..63e949fede 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -286,6 +286,9 @@ void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) {  		if (h > _screenHeight - y) {  			h = _screenHeight - y;  		} + +		if (_adjustAspectRatio) +			makeRectStretchable(x, y, w, h);  		r->x = x;  		r->y = y; diff --git a/common/scaler.cpp b/common/scaler.cpp index 65c4380266..a0a49ad5eb 100644 --- a/common/scaler.cpp +++ b/common/scaler.cpp @@ -683,6 +683,18 @@ static inline void interpolate5Line(uint16 *dst, const uint16 *srcA, const uint1  #endif  } +void makeRectStretchable(int &x, int &y, int &w, int &h) { +	int m = real2Aspect(y) % 6; + +	// Ensure that the rect will start on a line that won't have its +	// colours changed by the stretching function. + +	if (m != 0 && m != 5) { +		y -= m; +		h += m; +	} +} +  /**   * Stretch a 16bpp image vertically by factor 1.2. Used to correct the   * aspect-ratio in games using 320x200 pixel graphics with non-qudratic diff --git a/common/scaler.h b/common/scaler.h index b8000ddccd..2c1b73b9d0 100644 --- a/common/scaler.h +++ b/common/scaler.h @@ -49,6 +49,8 @@ FORCEINLINE int aspect2Real(int y) {  	return (y * 5 + 3) / 6;  } +extern void makeRectStretchable(int &x, int &y, int &w, int &h); +  extern int stretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);  enum { | 
