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-rw-r--r--backends/platform/psp/osys_psp.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index d4691e38c1..78081db384 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -408,7 +408,7 @@ void OSystem_PSP::updateScreen() {
sceGuAmbientColor(0xFFFFFFFF);
sceGuColor(0xFFFFFFFF);
- struct Vertex *vertices = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
+ Vertex *vertices = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
vertices[0].u = 0.5f;
vertices[0].v = 0.5f;
vertices[1].u = _screenWidth - 0.5f;
@@ -456,7 +456,7 @@ void OSystem_PSP::updateScreen() {
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
if (_screenWidth == 640) {
// 2nd draw
- struct Vertex *vertices2 = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
+ Vertex *vertices2 = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
vertices2[0].u = 512 + 0.5f;
vertices2[0].v = vertices[0].v;
@@ -474,7 +474,7 @@ void OSystem_PSP::updateScreen() {
// draw overlay
if (_overlayVisible) {
- struct Vertex *vertOverlay = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
+ Vertex *vertOverlay = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
vertOverlay[0].x = 0;
vertOverlay[0].y = 0;
vertOverlay[0].z = 0;
@@ -501,7 +501,7 @@ void OSystem_PSP::updateScreen() {
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertOverlay);
// need to render twice for textures > 512
if ( _overlayWidth > 512) {
- struct Vertex *vertOverlay2 = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
+ Vertex *vertOverlay2 = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
vertOverlay2[0].u = 512 + 0.5f;
vertOverlay2[0].v = vertOverlay[0].v;
@@ -528,7 +528,7 @@ void OSystem_PSP::updateScreen() {
sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf);
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
- struct Vertex *vertMouse = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
+ Vertex *vertMouse = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
vertMouse[0].u = 0.5f;
vertMouse[0].v = 0.5f;
vertMouse[1].u = _mouseWidth - 0.5f;
@@ -632,7 +632,7 @@ void OSystem_PSP::updateScreen() {
}
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
- struct Vertex *vertKB = (struct Vertex *)sceGuGetMemory(2 * sizeof(struct Vertex));
+ Vertex *vertKB = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
vertKB[0].u = 0.5f;
vertKB[0].v = 0.5f;
vertKB[1].u = PSP_SCREEN_WIDTH - 0.5f;
@@ -643,7 +643,7 @@ void OSystem_PSP::updateScreen() {
vertKB[1].x = PSP_SCREEN_WIDTH;
vertKB[1].y = PSP_SCREEN_HEIGHT;
vertKB[1].z = 0;
- sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertKB);
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertKB);
sceGuDisable(GU_BLEND);
}
//sceKernelDcacheWritebackAll();