aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--wince/pocketpc.cpp65
1 files changed, 55 insertions, 10 deletions
diff --git a/wince/pocketpc.cpp b/wince/pocketpc.cpp
index 6edbd69574..9f562ef08e 100644
--- a/wince/pocketpc.cpp
+++ b/wince/pocketpc.cpp
@@ -28,7 +28,7 @@
#define MAX(a,b) (((a)<(b)) ? (b) : (a))
#define MIN(a,b) (((a)>(b)) ? (b) : (a))
-#define POCKETSCUMM_BUILD "051502"
+#define POCKETSCUMM_BUILD "051902"
#define VERSION "Build " POCKETSCUMM_BUILD " (VM " SCUMMVM_CVS ")"
@@ -37,11 +37,13 @@ typedef int (*tTimeCallback)(int);
GameDetector detector;
Gui gui;
Scumm *g_scumm;
+extern SimonState *g_simon;
+OSystem *g_system;
+SoundMixer *g_mixer;
Config *scummcfg;
tTimeCallback timer_callback;
int timer_interval;
-
extern void Cls();
extern BOOL isPrescanning();
@@ -391,16 +393,24 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLin
if (detector._gameId >= GID_SIMON_FIRST && detector._gameId <= GID_SIMON_LAST) {
/* Simon the Sorcerer. Completely different initialization */
MidiDriver *midi = detector.createMidi();
+
+ keypad_init();
+ load_key_mapping();
+ hide_cursor = TRUE;
- SimonState *simon = SimonState::create(system, midi);
- simon->_game = detector._gameId - GID_SIMON_FIRST;
- simon->set_volume(detector._sfx_volume);
- simon->_game_path = detector._gameDataPath;
- simon->go();
+ g_simon = SimonState::create(system, midi);
+ g_system = g_simon->_system;
+ g_mixer = &g_simon->_mixer[0];
+ g_simon->_game = detector._gameId - GID_SIMON_FIRST;
+ g_simon->set_volume(detector._sfx_volume);
+ g_simon->_game_path = detector._gameDataPath;
+ g_simon->go();
} else {
Scumm *scumm = Scumm::createFromDetector(&detector, system);
g_scumm = scumm;
+ g_system = scumm->_system;
+ g_mixer = &scumm->_mixer[0];
g_scumm->_sound_volume_master = 0;
g_scumm->_sound_volume_music = detector._music_volume;
@@ -531,12 +541,21 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam,
do_quit();
break;
case IDC_SKIP:
+ if (detector._gameId >= GID_SIMON_FIRST &&
+ detector._gameId <= GID_SIMON_LAST) {
+ g_simon->_exit_cutscene = true;
+ break;
+ }
if (g_scumm->vm.cutScenePtr[g_scumm->vm.cutSceneStackPointer])
wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_CUTSCENEEXIT_KEY];
else
wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_TALKSTOP_KEY];
break;
case IDC_LOADSAVE:
+ if (detector._gameId >= GID_SIMON_FIRST &&
+ detector._gameId <= GID_SIMON_LAST) {
+ break;
+ }
if (GetScreenMode()) {
draw_keyboard = true;
if (!hide_toolbar)
@@ -552,7 +571,13 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam,
SHMenuBar_GetMenu (hWnd_MainMenu, IDM_POCKETSCUMM),
IDC_SOUND,
MF_BYCOMMAND | (sound_activated ? MF_CHECKED : MF_UNCHECKED));
- g_scumm->pauseSounds(!sound_activated);
+ if (detector._gameId >= GID_SIMON_FIRST &&
+ detector._gameId <= GID_SIMON_LAST) {
+ g_mixer->pause(!sound_activated);
+ }
+ else
+ g_scumm->pauseSounds(!sound_activated);
+
break;
break;
@@ -651,6 +676,13 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam,
wm->_event.kbd.ascii = mapKey(VK_BACK);
break;
}
+ else
+ if (x>=302 && x<= 316 && y >= 220) {
+ // Enter
+ wm->_event.event_code = EVENT_KEYDOWN;
+ wm->_event.kbd.ascii = mapKey(VK_RETURN);
+ break;
+ }
wm->_event.event_code = EVENT_LBUTTONDOWN;
wm->_event.mouse.x = x;
@@ -696,6 +728,10 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam,
else {
switch(toolbar_selection) {
case ToolbarSaveLoad:
+ if (detector._gameId >= GID_SIMON_FIRST &&
+ detector._gameId <= GID_SIMON_LAST) {
+ break;
+ }
if (GetScreenMode()) {
draw_keyboard = true;
if (!hide_toolbar)
@@ -709,6 +745,10 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam,
wm->_event.kbd.ascii = KEY_SET_OPTIONS;
break;
case ToolbarSkip:
+ if (detector._gameId >= GID_SIMON_FIRST) {
+ g_simon->_exit_cutscene = true;
+ break;
+ }
wm->_event.event_code = EVENT_KEYDOWN;
if (g_scumm->vm.cutScenePtr[g_scumm->vm.cutSceneStackPointer])
wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_CUTSCENEEXIT_KEY];
@@ -717,7 +757,12 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam,
break;
case ToolbarSound:
sound_activated = !sound_activated;
- g_scumm->pauseSounds(!sound_activated);
+ if (detector._gameId >= GID_SIMON_FIRST &&
+ detector._gameId <= GID_SIMON_LAST) {
+ g_mixer->pause(!sound_activated);
+ }
+ else
+ g_scumm->pauseSounds(!sound_activated);
redrawSoundItem();
break;
default:
@@ -1234,7 +1279,7 @@ bool OSystem_WINCE3::set_sound_proc(void *param, SoundProc *proc, byte format) {
desired.freq = SAMPLES_PER_SEC;
desired.format = AUDIO_S16SYS;
- desired.channels = 1;
+ desired.channels = 2;
desired.samples = 128;
desired.callback = proc;
desired.userdata = param;