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-rw-r--r--engines/gnap/character.cpp7
-rw-r--r--engines/gnap/gnap.cpp4
-rw-r--r--engines/gnap/menu.cpp2
-rw-r--r--engines/gnap/scenes/arcade.cpp18
-rw-r--r--engines/gnap/scenes/group0.cpp95
-rw-r--r--engines/gnap/scenes/group1.cpp145
-rw-r--r--engines/gnap/scenes/group2.cpp89
-rw-r--r--engines/gnap/scenes/group3.cpp34
-rw-r--r--engines/gnap/scenes/group4.cpp84
-rw-r--r--engines/gnap/scenes/group5.cpp4
-rw-r--r--engines/gnap/scenes/scenecore.cpp6
11 files changed, 476 insertions, 12 deletions
diff --git a/engines/gnap/character.cpp b/engines/gnap/character.cpp
index 56e520068d..7f470eef07 100644
--- a/engines/gnap/character.cpp
+++ b/engines/gnap/character.cpp
@@ -375,6 +375,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
break;
case kDirIdleLeft:
case kDirIdleRight:
+ default:
break;
}
}
@@ -396,6 +397,7 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
break;
case kDirIdleLeft:
case kDirIdleRight:
+ default:
break;
}
break;
@@ -435,6 +437,9 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
_idleFacing = kDirBottomRight;
}
break;
+
+ default:
+ break;
}
return sequenceId | 0x10000;
@@ -779,6 +784,8 @@ bool PlayerGnap::walkTo(Common::Point gridPos, int animationIndex, int sequenceI
case 0x7BC:
_idleFacing = kDirUpLeft;
break;
+ default:
+ break;
}
}
} else {
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index 1d31e6549b..a5434fb65f 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -757,6 +757,8 @@ void GnapEngine::initGameFlags(int num) {
setFlag(kGFGrassTaken);
setFlag(kGFBarnPadlockOpen);
break;
+ default:
+ break;
}
}
@@ -1055,6 +1057,8 @@ void GnapEngine::doCallback(int callback) {
case 20:
_scene->updateAnimationsCb();
break;
+ default:
+ break;
}
}
diff --git a/engines/gnap/menu.cpp b/engines/gnap/menu.cpp
index 34b5f18473..ac6492873a 100644
--- a/engines/gnap/menu.cpp
+++ b/engines/gnap/menu.cpp
@@ -257,6 +257,8 @@ void GnapEngine::runMenu() {
case 4:
updateMenuStatusQueryQuit();
break;
+ default:
+ break;
}
gameUpdateTick();
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp
index 2f1377dc2b..fd11586cab 100644
--- a/engines/gnap/scenes/arcade.cpp
+++ b/engines/gnap/scenes/arcade.cpp
@@ -142,6 +142,8 @@ void Scene49::checkObstacles() {
_obstacles[j]._splashSequenceId = 0;
_obstacles[j]._collisionSequenceId = 211;
break;
+ default:
+ break;
}
_obstacles[j]._prevId = _truckId;
_obstacles[j]._currId = _obstacles[j]._prevId;
@@ -179,6 +181,8 @@ void Scene49::updateObstacle(int id) {
else
obstacle._prevId = _truckId - 1;
break;
+ default:
+ break;
}
if (obstacle._currSequenceId == obstacle._closerSequenceId) {
@@ -316,6 +320,8 @@ void Scene49::run() {
_truckSequenceId = 0xAF;
_truckLaneNum = 3;
break;
+ default:
+ break;
}
int bgWidth1 = gameSys.getSpriteWidthById(0x5E);
@@ -410,6 +416,8 @@ void Scene49::run() {
case 0xB2:
_truckLaneNum = 3;
break;
+ default:
+ break;
}
animToggle3 = !animToggle3;
if (_truckLaneNum == 1) {
@@ -682,6 +690,8 @@ void Scene50::playRoundAnim(int roundNum) {
case 3:
sequenceId = 0xB1;
break;
+ default:
+ break;
}
_vm->_gameSys->insertSequence(sequenceId, 256, 0, 0, kSeqNone, 0, 0, 0);
@@ -765,6 +775,8 @@ int Scene50::getRightTongueAction() {
case 4:
sequenceId = 0xBB;
break;
+ default:
+ break;
}
} else {
switch (_vm->getRandom(4)) {
@@ -780,6 +792,8 @@ int Scene50::getRightTongueAction() {
case 3:
sequenceId = 0xBE;
break;
+ default:
+ break;
}
}
}
@@ -1557,6 +1571,8 @@ void Scene51::updateGuyAnimation() {
case 4:
_guyNextSequenceId = 0xC7;
break;
+ default:
+ break;
}
_vm->_gameSys->insertSequence(_guyNextSequenceId, 39, _guySequenceId, 39, kSeqSyncWait, 0, 0, 0);
@@ -1580,6 +1596,8 @@ int Scene51::incCashAmount(int sequenceId) {
if (_cashAmount < 0)
_cashAmount = 0;
break;
+ default:
+ break;
}
if (_cashAmount > 1995)
_cashAmount = 1995;
diff --git a/engines/gnap/scenes/group0.cpp b/engines/gnap/scenes/group0.cpp
index 7967df0e6f..a27bee507d 100644
--- a/engines/gnap/scenes/group0.cpp
+++ b/engines/gnap/scenes/group0.cpp
@@ -144,6 +144,8 @@ void Scene01::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -165,6 +167,8 @@ void Scene01::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -187,6 +191,8 @@ void Scene01::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -216,6 +222,8 @@ void Scene01::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -332,6 +340,9 @@ void Scene01::updateAnimations() {
gameSys.insertSequence(135, 39, 0, 0, kSeqNone, 25, _vm->getRandom(140) - 40, 0);
gnap._actionStatus = -1;
break;
+
+ default:
+ break;
}
}
@@ -497,6 +508,8 @@ void Scene02::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -531,6 +544,8 @@ void Scene02::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -578,6 +593,8 @@ void Scene02::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -601,6 +618,8 @@ void Scene02::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -778,6 +797,8 @@ void Scene02::updateAnimations() {
case 2:
_gnapTruckSequenceId = 0x157;
break;
+ default:
+ break;
}
_truckGrillCtr = (_truckGrillCtr + 1) % 3;
gameSys.insertSequence(_gnapTruckSequenceId, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0);
@@ -965,6 +986,8 @@ void Scene03::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -992,6 +1015,8 @@ void Scene03::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1034,6 +1059,8 @@ void Scene03::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1077,6 +1104,8 @@ void Scene03::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1475,6 +1504,8 @@ void Scene04::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1499,6 +1530,8 @@ void Scene04::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1524,6 +1557,8 @@ void Scene04::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1556,6 +1591,8 @@ void Scene04::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1587,6 +1624,8 @@ void Scene04::run() {
case TALK_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1631,6 +1670,8 @@ void Scene04::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1950,6 +1991,8 @@ void Scene05::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1982,6 +2025,8 @@ void Scene05::run() {
gnap.playIdle(plat._pos);
}
break;
+ default:
+ break;
}
}
}
@@ -2014,6 +2059,8 @@ void Scene05::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2037,6 +2084,8 @@ void Scene05::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2073,6 +2122,8 @@ void Scene05::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2210,6 +2261,8 @@ void Scene05::updateAnimations() {
_nextChickenSequenceId = 0x14F;
gnap._actionStatus = -1;
break;
+ default:
+ break;
}
}
@@ -2379,6 +2432,8 @@ void Scene06::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2413,6 +2468,8 @@ void Scene06::run() {
else
gnap.playScratchingHead(Common::Point(5, 0));
break;
+ default:
+ break;
}
}
}
@@ -2440,6 +2497,8 @@ void Scene06::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2478,6 +2537,8 @@ void Scene06::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2538,6 +2599,8 @@ void Scene06::run() {
case 4:
_nextHorseSequenceId = 0xF4;
break;
+ default:
+ break;
}
}
}
@@ -2753,6 +2816,8 @@ void Scene07::run() {
break;
case PLAT_CURSOR:
break;
+ default:
+ break;
}
break;
@@ -2789,6 +2854,8 @@ void Scene07::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -2876,6 +2943,8 @@ void Scene07::updateAnimations() {
_vm->_newSceneNum = 8;
_vm->_sceneDone = true;
break;
+ default:
+ break;
}
gnap._actionStatus = -1;
}
@@ -3018,6 +3087,8 @@ void Scene08::run() {
break;
case PLAT_CURSOR:
break;
+ default:
+ break;
}
}
break;
@@ -3068,6 +3139,8 @@ void Scene08::run() {
plat._idleFacing = kDirIdleLeft;
gnap.playIdle(Common::Point(6, 6));
break;
+ default:
+ break;
}
}
break;
@@ -3104,6 +3177,8 @@ void Scene08::run() {
plat._idleFacing = kDirIdleLeft;
gnap.playIdle(Common::Point(3, 7));
break;
+ default:
+ break;
}
}
break;
@@ -3130,6 +3205,8 @@ void Scene08::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -3156,6 +3233,8 @@ void Scene08::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -3182,6 +3261,8 @@ void Scene08::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -3224,6 +3305,8 @@ void Scene08::run() {
case 3:
_nextManSequenceId = 0x13A;
break;
+ default:
+ break;
}
}
}
@@ -3282,6 +3365,8 @@ void Scene08::updateAnimations() {
_nextDogSequenceId = 0x13C;
gnap._actionStatus = -1;
break;
+ default:
+ break;
}
}
@@ -3295,6 +3380,8 @@ void Scene08::updateAnimations() {
_nextManSequenceId = 0x140;
plat._actionStatus = -1;
break;
+ default:
+ break;
}
}
@@ -3334,6 +3421,8 @@ void Scene08::updateAnimations() {
_vm->_hotspots[kHS08Toy]._flags = SF_DISABLED | SF_WALKABLE;
gameSys.removeSequence(0x146, 1, true);
break;
+ default:
+ break;
}
_currDogSequenceId = _nextDogSequenceId;
_nextDogSequenceId = 0x134;
@@ -3451,6 +3540,8 @@ void Scene09::run() {
break;
case PLAT_CURSOR:
break;
+ default:
+ break;
}
break;
@@ -3488,6 +3579,8 @@ void Scene09::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -3563,6 +3656,8 @@ void Scene09::updateAnimations() {
_vm->_timers[4] = _vm->getRandom(150) + 100;
gnap._actionStatus = -1;
break;
+ default:
+ break;
}
}
}
diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp
index 9585d37c84..f64b26dd4a 100644
--- a/engines/gnap/scenes/group1.cpp
+++ b/engines/gnap/scenes/group1.cpp
@@ -127,6 +127,8 @@ void Scene10::run() {
break;
case PLAT_CURSOR:
break;
+ default:
+ break;
}
}
break;
@@ -176,6 +178,8 @@ void Scene10::run() {
gnap.walkTo(Common::Point(4, 8), 0, 0x107BB, 1);
gnap._actionStatus = kAS10AnnoyCook;
break;
+ default:
+ break;
}
}
break;
@@ -192,9 +196,9 @@ void Scene10::run() {
gnap.playScratchingHead(Common::Point(4, 3));
break;
case GRAB_CURSOR:
- if (_vm->isFlag(kGFMudTaken))
+ if (_vm->isFlag(kGFMudTaken)) {
gnap.playMoan2(Common::Point(-1, -1));
- else {
+ } else {
gnap.actionIdle(0x10C);
gnap.walkTo(Common::Point(4, 8), 0, 0x107BB, 1);
gnap._actionStatus = kAS10AnnoyCook;
@@ -204,9 +208,9 @@ void Scene10::run() {
gnap.playImpossible();
break;
case PLAT_CURSOR:
- if (_vm->isFlag(kGFMudTaken))
+ if (_vm->isFlag(kGFMudTaken)) {
gnap.playMoan2(Common::Point(-1, -1));
- else {
+ } else {
gnap.actionIdle(0x10C);
gnap.useDeviceOnPlatypus();
plat.walkTo(Common::Point(3, 7), -1, -1, 1);
@@ -214,6 +218,8 @@ void Scene10::run() {
gnap._actionStatus = kAS10AnnoyCook;
}
break;
+ default:
+ break;
}
}
break;
@@ -235,9 +241,9 @@ void Scene10::run() {
gnap.playImpossible();
break;
case PLAT_CURSOR:
- if (_vm->isFlag(kGFMudTaken))
+ if (_vm->isFlag(kGFMudTaken)) {
gnap.playMoan2(Common::Point(-1, -1));
- else {
+ } else {
_vm->invAdd(kItemTongs);
_vm->setFlag(kGFMudTaken);
gnap.actionIdle(0x10C);
@@ -249,6 +255,8 @@ void Scene10::run() {
gnap.playIdle(Common::Point(7, 6));
}
break;
+ default:
+ break;
}
}
break;
@@ -276,6 +284,8 @@ void Scene10::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -356,6 +366,8 @@ void Scene10::updateAnimations() {
case kAS10AnnoyCook:
_nextCookSequenceId = 0x105;
break;
+ default:
+ break;
}
}
@@ -365,6 +377,8 @@ void Scene10::updateAnimations() {
case kAS10PlatWithBox:
_nextCookSequenceId = 0x109;
break;
+ default:
+ break;
}
}
@@ -415,9 +429,9 @@ void Scene10::updateAnimations() {
switch (_currCookSequenceId) {
case 0x106:
- if (gnap._actionStatus >= 0 || plat._actionStatus >= 0)
+ if (gnap._actionStatus >= 0 || plat._actionStatus >= 0) {
_nextCookSequenceId = 0x106;
- else {
+ } else {
int rnd = _vm->getRandom(7);
switch (rnd) {
case 0:
@@ -432,6 +446,7 @@ void Scene10::updateAnimations() {
break;
default:
_nextCookSequenceId = 0x106;
+ break;
}
}
break;
@@ -465,6 +480,7 @@ void Scene10::updateAnimations() {
break;
default:
_nextCookSequenceId = 0x106;
+ break;
}
}
_vm->_timers[2] = _vm->getRandom(30) + 20;
@@ -476,11 +492,14 @@ void Scene10::updateAnimations() {
gnap._actionStatus = -1;
plat._actionStatus = -1;
break;
+ default:
+ break;
}
- if (_currCookSequenceId == 0x843)
+ if (_currCookSequenceId == 0x843) {
gameSys.setAnimation(_currCookSequenceId | 0x10000, 301, 2);
- else
+ } else {
gameSys.setAnimation(_currCookSequenceId, 100, 2);
+ }
}
}
@@ -622,6 +641,8 @@ void Scene11::run() {
break;
case PLAT_CURSOR:
break;
+ default:
+ break;
}
}
break;
@@ -672,6 +693,8 @@ void Scene11::run() {
gnap.walkTo(Common::Point(3, 7), 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1);
gnap._actionStatus = kAS11TalkGoggleGuy;
break;
+ default:
+ break;
}
}
}
@@ -701,6 +724,8 @@ void Scene11::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -723,6 +748,8 @@ void Scene11::run() {
case PLAT_CURSOR:
gnap.playImpossible(Common::Point(9, 8));
break;
+ default:
+ break;
}
}
}
@@ -750,7 +777,6 @@ void Scene11::run() {
_vm->_mouseClickState._left = false;
}
break;
-
}
updateAnimations();
@@ -808,6 +834,8 @@ void Scene11::run() {
case 2:
gameSys.insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
break;
+ default:
+ break;
}
}
}
@@ -893,6 +921,8 @@ void Scene11::updateAnimations() {
gnap._actionStatus = -1;
}
break;
+ default:
+ break;
}
}
@@ -1045,6 +1075,8 @@ void Scene12::run() {
break;
case PLAT_CURSOR:
break;
+ default:
+ break;
}
break;
@@ -1095,6 +1127,8 @@ void Scene12::run() {
plat._idleFacing = kDirIdleRight;
gnap.playIdle(Common::Point(2, 7));
break;
+ default:
+ break;
}
}
break;
@@ -1130,6 +1164,8 @@ void Scene12::run() {
gameSys.setAnimation(makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, 0);
gnap._actionStatus = kAS12PlatWithBarkeeper;
break;
+ default:
+ break;
}
}
break;
@@ -1165,6 +1201,8 @@ void Scene12::run() {
plat._idleFacing = kDirIdleLeft;
gnap.playIdle(Common::Point(7, 6));
break;
+ default:
+ break;
}
}
break;
@@ -1190,7 +1228,6 @@ void Scene12::run() {
_vm->_mouseClickState._left = false;
}
break;
-
}
updateAnimations();
@@ -1247,6 +1284,8 @@ void Scene12::run() {
case 2:
gameSys.insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
break;
+ default:
+ break;
}
}
}
@@ -1360,6 +1399,8 @@ void Scene12::updateAnimations() {
case kAS12PlatWithBarkeeper:
_nextBarkeeperSequenceId = 0x1F9;
break;
+ default:
+ break;
}
}
@@ -1372,6 +1413,8 @@ void Scene12::updateAnimations() {
case kAS12PlatWithBeardGuy:
_nextBeardGuySequenceId = 0x1F3;
break;
+ default:
+ break;
}
}
@@ -1558,6 +1601,8 @@ void Scene13::run() {
break;
case PLAT_CURSOR:
break;
+ default:
+ break;
}
break;
@@ -1601,6 +1646,8 @@ void Scene13::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -1618,6 +1665,8 @@ void Scene13::run() {
gnap._actionStatus = kAS13FrontToilet;
gnap._idleFacing = kDirBottomRight;
break;
+ default:
+ break;
}
}
break;
@@ -1642,6 +1691,8 @@ void Scene13::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -1664,6 +1715,8 @@ void Scene13::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -1686,6 +1739,8 @@ void Scene13::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -1739,6 +1794,8 @@ void Scene13::run() {
case 4:
_vm->playSound(0xD6, false);
break;
+ default:
+ break;
}
}
if (!_vm->_timers[5]) {
@@ -1838,6 +1895,8 @@ void Scene13::updateAnimations() {
_vm->_timers[2] = 360;
gnap._actionStatus = kAS13Wait;
break;
+ default:
+ break;
}
}
@@ -1938,6 +1997,8 @@ void Scene14::run() {
case PLAT_CURSOR:
gameSys.insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - gnap._gridX, 576 - gnap._gridY);
break;
+ default:
+ break;
}
}
break;
@@ -1957,6 +2018,8 @@ void Scene14::run() {
case PLAT_CURSOR:
gameSys.insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - gnap._gridX, 576 - gnap._gridY);
break;
+ default:
+ break;
}
}
break;
@@ -2105,6 +2168,8 @@ void Scene15::run() {
case PLAT_CURSOR:
gameSys.insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - gnap._gridX, 576 - gnap._gridY);
break;
+ default:
+ break;
}
}
break;
@@ -2132,6 +2197,8 @@ void Scene15::run() {
case PLAT_CURSOR:
gameSys.insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - gnap._gridX, 576 - gnap._gridY);
break;
+ default:
+ break;
}
}
break;
@@ -2158,6 +2225,8 @@ void Scene15::run() {
case PLAT_CURSOR:
gameSys.insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - gnap._gridX, 576 - gnap._gridY);
break;
+ default:
+ break;
}
}
break;
@@ -2184,6 +2253,8 @@ void Scene15::run() {
case PLAT_CURSOR:
gameSys.insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - gnap._gridX, 576 - gnap._gridY);
break;
+ default:
+ break;
}
}
break;
@@ -2257,6 +2328,8 @@ void Scene15::updateAnimations() {
_currLowerButtonSequenceId = -1;
}
break;
+ default:
+ break;
}
} else if (_nextRecordSequenceId != -1) {
gameSys.setAnimation(_nextRecordSequenceId, 1, 0);
@@ -2586,6 +2659,8 @@ void Scene17::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2617,6 +2692,8 @@ void Scene17::run() {
} else
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2658,6 +2735,8 @@ void Scene17::run() {
} else
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2702,6 +2781,8 @@ void Scene17::run() {
} else
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2773,6 +2854,8 @@ void Scene17::run() {
case 2:
gameSys.insertSequence(0x25E, 255, 0, 0, kSeqNone, 0, 0, 0);
break;
+ default:
+ break;
}
}
}
@@ -2796,6 +2879,8 @@ void Scene17::run() {
case 5:
_nextWrenchSequenceId = 0x22E;
break;
+ default:
+ break;
}
} else {
--_wrenchCtr;
@@ -2819,6 +2904,8 @@ void Scene17::run() {
case 5:
_nextWrenchSequenceId = 0x235;
break;
+ default:
+ break;
}
} else {
_wrenchCtr = 2;
@@ -2903,6 +2990,8 @@ void Scene17::updateAnimations() {
case kAS17LeaveScene:
_vm->_sceneDone = true;
break;
+ default:
+ break;
}
}
@@ -2963,6 +3052,8 @@ void Scene17::updateAnimations() {
case kAS17LeaveScene:
_vm->_sceneDone = true;
break;
+ default:
+ break;
}
}
@@ -3102,6 +3193,8 @@ void Scene17::updateAnimations() {
updateHotspots();
_vm->_timers[5] = _vm->getRandom(30) + 80;
break;
+ default:
+ break;
}
}
@@ -3493,6 +3586,8 @@ void Scene18::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -3521,6 +3616,8 @@ void Scene18::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -3567,6 +3664,8 @@ void Scene18::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -3607,6 +3706,8 @@ void Scene18::run() {
putDownGarbageCan(0);
gnap.playImpossible();
break;
+ default:
+ break;
}
}
} else {
@@ -3633,6 +3734,8 @@ void Scene18::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -3678,6 +3781,8 @@ void Scene18::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -4053,6 +4158,8 @@ void Scene18::updateAnimations() {
updateHotspots();
gnap._actionStatus = -1;
break;
+ default:
+ break;
}
}
@@ -4206,6 +4313,8 @@ void Scene19::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -4245,6 +4354,8 @@ void Scene19::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -4268,6 +4379,8 @@ void Scene19::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -4297,6 +4410,8 @@ void Scene19::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -4320,6 +4435,8 @@ void Scene19::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -4433,6 +4550,8 @@ void Scene19::updateAnimations() {
case kAS19LeaveScene:
_vm->_sceneDone = true;
break;
+ default:
+ break;
}
}
@@ -4494,6 +4613,8 @@ void Scene19::updateAnimations() {
_currShopAssistantSequenceId = _nextShopAssistantSequenceId;
_nextShopAssistantSequenceId = -1;
break;
+ default:
+ break;
}
}
}
diff --git a/engines/gnap/scenes/group2.cpp b/engines/gnap/scenes/group2.cpp
index d68725cce9..01e4a3c6f5 100644
--- a/engines/gnap/scenes/group2.cpp
+++ b/engines/gnap/scenes/group2.cpp
@@ -183,6 +183,8 @@ void Scene20::run() {
case 3:
_currStonerGuySequenceId = 0x173;
break;
+ default:
+ break;
}
_nextStonerGuySequenceId = -1;
@@ -297,6 +299,8 @@ void Scene20::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -394,6 +398,8 @@ void Scene20::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -422,6 +428,8 @@ void Scene20::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -450,6 +458,8 @@ void Scene20::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -502,6 +512,8 @@ void Scene20::run() {
case 2:
gameSys.insertSequence(0x185, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
+ default:
+ break;
}
}
}
@@ -639,6 +651,8 @@ void Scene20::updateAnimations() {
_vm->setGrabCursorSprite(kItemJoint);
gnap._actionStatus = -1;
break;
+ default:
+ break;
}
}
@@ -818,6 +832,8 @@ void Scene21::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -840,6 +856,7 @@ void Scene21::run() {
break;
case TALK_CURSOR:
case PLAT_CURSOR:
+ default:
break;
}
}
@@ -874,6 +891,8 @@ void Scene21::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -987,6 +1006,8 @@ void Scene21::updateAnimations() {
case kAS21LeaveScene:
_vm->_sceneDone = true;
break;
+ default:
+ break;
}
}
@@ -1139,6 +1160,8 @@ void Scene22::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1184,6 +1207,8 @@ void Scene22::run() {
case PLAT_CURSOR:
gnap.useDeviceOnPlatypus();
break;
+ default:
+ break;
}
}
}
@@ -1260,6 +1285,8 @@ void Scene22::updateAnimations() {
case kAS22TalkCashier:
_nextCashierSequenceId = 0x5C;
break;
+ default:
+ break;
}
gnap._actionStatus = -1;
}
@@ -1366,6 +1393,8 @@ void Scene23::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1400,6 +1429,8 @@ void Scene23::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1447,6 +1478,8 @@ void Scene23::run() {
case 3:
gameSys.insertSequence(0xB9, 256, 0, 0, kSeqNone, 0, 0, 0);
break;
+ default:
+ break;
}
}
if (!_vm->_timers[5]) {
@@ -1461,6 +1494,8 @@ void Scene23::run() {
case 2:
_vm->playSound(0xCF, false);
break;
+ default:
+ break;
}
}
}
@@ -1503,6 +1538,8 @@ void Scene23::updateAnimations() {
case kAS23LeaveScene:
_vm->_sceneDone = true;
break;
+ default:
+ break;
}
}
@@ -1634,6 +1671,8 @@ void Scene24::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1706,6 +1745,8 @@ void Scene24::run() {
case 2:
_nextWomanSequenceId = 0x34;
break;
+ default:
+ break;
}
gameSys.insertSequence(_nextWomanSequenceId, 20, _currWomanSequenceId, 20, kSeqSyncWait, 0, 0, 0);
_currWomanSequenceId = _nextWomanSequenceId;
@@ -1722,6 +1763,8 @@ void Scene24::run() {
case 2:
gameSys.insertSequence(0x3A, 253, 0, 0, kSeqNone, 0, 0, 0);
break;
+ default:
+ break;
}
}
_vm->playSoundA();
@@ -1797,6 +1840,8 @@ void Scene25::playAnims(int index) {
case 4:
_vm->_largeSprite = gameSys.createSurface(0x28);
break;
+ default:
+ break;
}
gameSys.insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300);
_vm->delayTicksCursor(5);
@@ -1881,6 +1926,8 @@ void Scene25::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1911,6 +1958,8 @@ void Scene25::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1970,6 +2019,8 @@ void Scene25::run() {
case PLAT_CURSOR:
gnap.playMoan2();
break;
+ default:
+ break;
}
}
}
@@ -2086,6 +2137,8 @@ void Scene25::updateAnimations() {
case kAS25LeaveScene:
_vm->_sceneDone = true;
break;
+ default:
+ break;
}
}
@@ -2200,6 +2253,8 @@ void Scene26::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2434,6 +2489,8 @@ void Scene27::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2461,6 +2518,8 @@ void Scene27::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2484,6 +2543,8 @@ void Scene27::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2606,6 +2667,8 @@ void Scene27::updateAnimations() {
case 2:
_nextJanitorSequenceId = 0xCE;
break;
+ default:
+ break;
}
break;
case kAS27GrabBucket:
@@ -2647,6 +2710,8 @@ void Scene27::updateAnimations() {
case kAS27LeaveScene:
_vm->_sceneDone = true;
break;
+ default:
+ break;
}
}
@@ -2806,6 +2871,8 @@ void Scene28::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2839,6 +2906,8 @@ void Scene28::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2879,6 +2948,8 @@ void Scene28::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2915,6 +2986,8 @@ void Scene28::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -3048,6 +3121,8 @@ void Scene28::updateAnimations() {
case kAS28LeaveScene:
_vm->_sceneDone = true;
break;
+ default:
+ break;
}
}
@@ -3088,6 +3163,8 @@ void Scene28::updateAnimations() {
gnap._sequenceDatNum = 0;
_nextClownSequenceId = -1;
break;
+ default:
+ break;
}
if (_nextClownSequenceId != -1) {
gameSys.insertSequence(_nextClownSequenceId, 39, _currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
@@ -3203,6 +3280,8 @@ void Scene29::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -3231,6 +3310,8 @@ void Scene29::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -3277,6 +3358,8 @@ void Scene29::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -3325,6 +3408,8 @@ void Scene29::run() {
case 4:
_nextManSequenceId = 0xF1;
break;
+ default:
+ break;
}
}
}
@@ -3357,6 +3442,8 @@ void Scene29::updateAnimations() {
case kAS29LeaveScene:
_vm->_sceneDone = true;
break;
+ default:
+ break;
}
}
@@ -3407,6 +3494,8 @@ void Scene29::updateAnimations() {
case 5:
_nextMonkeySequenceId = 0xE7;
break;
+ default:
+ break;
}
gameSys.insertSequence(_nextMonkeySequenceId, 159, _currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0);
gameSys.setAnimation(_nextMonkeySequenceId, 159, 4);
diff --git a/engines/gnap/scenes/group3.cpp b/engines/gnap/scenes/group3.cpp
index 4f2282d731..ca18382e2b 100644
--- a/engines/gnap/scenes/group3.cpp
+++ b/engines/gnap/scenes/group3.cpp
@@ -109,6 +109,8 @@ void Scene30::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -137,6 +139,8 @@ void Scene30::run() {
case PLAT_CURSOR:
gnap.playImpossible(Common::Point(8, 5));
break;
+ default:
+ break;
}
}
}
@@ -268,6 +272,8 @@ void Scene30::updateAnimations() {
_vm->showFullScreenSprite(0xE2);
gnap._actionStatus = -1;
break;
+ default:
+ break;
}
}
}
@@ -367,6 +373,8 @@ void Scene31::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -410,6 +418,8 @@ void Scene31::run() {
} else
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -447,6 +457,8 @@ void Scene31::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -576,6 +588,8 @@ void Scene31::updateAnimations() {
_vm->_sceneDone = true;
gnap._actionStatus = -1;
break;
+ default:
+ break;
}
}
@@ -720,6 +734,8 @@ void Scene32::run() {
case PLAT_CURSOR:
gnap.playImpossible(plat._pos);
break;
+ default:
+ break;
}
}
}
@@ -748,6 +764,8 @@ void Scene32::run() {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
+ default:
+ break;
}
if (_vm->_mouseClickState._left && gnap._actionStatus < 0) {
@@ -898,6 +916,8 @@ void Scene33::run() {
case PLAT_CURSOR:
gnap.playImpossible(plat._pos);
break;
+ default:
+ break;
}
}
}
@@ -925,6 +945,8 @@ void Scene33::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1182,6 +1204,8 @@ void Scene38::run() {
case PLAT_CURSOR:
gnap.playImpossible(plat._pos);
break;
+ default:
+ break;
}
}
break;
@@ -1245,6 +1269,8 @@ void Scene38::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1385,6 +1411,8 @@ void Scene38::updateAnimations() {
plat._actionStatus = kAS38PlatypusHoldingTrapDoor;
updateHotspots();
break;
+ default:
+ break;
}
}
@@ -1492,6 +1520,8 @@ void Scene39::run() {
case PLAT_CURSOR:
gnap.playImpossible(plat._pos);
break;
+ default:
+ break;
}
}
}
@@ -1523,6 +1553,8 @@ void Scene39::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -1572,6 +1604,8 @@ void Scene39::run() {
case 3:
_nextGuySequenceId = 0x33;
break;
+ default:
+ break;
}
}
}
diff --git a/engines/gnap/scenes/group4.cpp b/engines/gnap/scenes/group4.cpp
index e272eb9734..51412c96f9 100644
--- a/engines/gnap/scenes/group4.cpp
+++ b/engines/gnap/scenes/group4.cpp
@@ -95,6 +95,8 @@ void Scene40::run() {
case PLAT_CURSOR:
gnap.playImpossible(plat._pos);
break;
+ default:
+ break;
}
}
}
@@ -340,6 +342,9 @@ void Scene41::run() {
_vm->_timers[4] = _vm->getRandom(100) + 100;
_vm->_timers[5] = _vm->getRandom(30) + 20;
break;
+
+ default:
+ break;
}
} else {
switch (_vm->_sceneClickedHotspot) {
@@ -369,6 +374,8 @@ void Scene41::run() {
case PLAT_CURSOR:
gnap.playImpossible(plat._pos);
break;
+ default:
+ break;
}
}
}
@@ -420,6 +427,8 @@ void Scene41::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -448,6 +457,8 @@ void Scene41::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -464,6 +475,9 @@ void Scene41::run() {
if (gnap._actionStatus < 0)
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
+
+ default:
+ break;
}
}
@@ -529,6 +543,8 @@ void Scene41::run() {
case 2:
_nextToyVendorSequenceId = 0x119;
break;
+ default:
+ break;
}
if (_nextToyVendorSequenceId == _currToyVendorSequenceId)
_nextToyVendorSequenceId = -1;
@@ -660,6 +676,8 @@ void Scene41::updateAnimations() {
updateHotspots();
}
break;
+ default:
+ break;
}
}
@@ -856,6 +874,9 @@ void Scene42::run() {
_vm->runMenu();
updateHotspots();
break;
+
+ default:
+ break;
}
} else {
switch (_vm->_sceneClickedHotspot) {
@@ -884,6 +905,8 @@ void Scene42::run() {
case PLAT_CURSOR:
gnap.playImpossible(plat._pos);
break;
+ default:
+ break;
}
}
}
@@ -935,6 +958,8 @@ void Scene42::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -955,6 +980,8 @@ void Scene42::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -965,6 +992,8 @@ void Scene42::run() {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
+ default:
+ break;
}
}
@@ -1007,6 +1036,8 @@ void Scene42::run() {
case 7:
_nextBBQVendorSequenceId = 0x14A;
break;
+ default:
+ break;
}
if (_nextBBQVendorSequenceId == _currBBQVendorSequenceId && _nextBBQVendorSequenceId != 0x14D)
_nextBBQVendorSequenceId = -1;
@@ -1317,6 +1348,9 @@ void Scene43::run() {
_vm->toyUfoFlyTo(497, 143, 0, 799, 0, 300, 3);
_vm->_timers[9] = 600;
break;
+
+ default:
+ break;
}
} else {
switch (_vm->_sceneClickedHotspot) {
@@ -1345,6 +1379,8 @@ void Scene43::run() {
case PLAT_CURSOR:
gnap.playImpossible(plat._pos);
break;
+ default:
+ break;
}
}
}
@@ -1391,6 +1427,8 @@ void Scene43::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -1413,6 +1451,8 @@ void Scene43::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -1422,6 +1462,9 @@ void Scene43::run() {
if (gnap._actionStatus < 0)
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
+
+ default:
+ break;
}
}
@@ -1463,6 +1506,8 @@ void Scene43::run() {
case 4:
_nextTwoHeadedGuySequenceId = 0x13A;
break;
+ default:
+ break;
}
if (_nextTwoHeadedGuySequenceId == _currTwoHeadedGuySequenceId)
_nextTwoHeadedGuySequenceId = -1;
@@ -1768,6 +1813,9 @@ void Scene44::run() {
updateHotspots();
_vm->_timers[4] = _vm->getRandom(20) + 20;
break;
+
+ default:
+ break;
}
} else if (_vm->_sceneClickedHotspot <= 9) {
switch (_vm->_sceneClickedHotspot) {
@@ -1796,6 +1844,8 @@ void Scene44::run() {
case PLAT_CURSOR:
gnap.playImpossible(plat._pos);
break;
+ default:
+ break;
}
}
}
@@ -1849,6 +1899,8 @@ void Scene44::run() {
gnap.playIdle(Common::Point(5, 7));
plat._actionStatus = 4;
break;
+ default:
+ break;
}
}
break;
@@ -1875,6 +1927,8 @@ void Scene44::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -1898,6 +1952,8 @@ void Scene44::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -1908,6 +1964,8 @@ void Scene44::run() {
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
+ default:
+ break;
}
}
@@ -2002,6 +2060,8 @@ void Scene44::updateAnimations() {
case 2:
_nextKissingLadySequenceId = 0xF2;
break;
+ default:
+ break;
}
gnap._actionStatus = -1;
}
@@ -2262,6 +2322,9 @@ void Scene45::run() {
_vm->runMenu();
updateHotspots();
break;
+
+ default:
+ break;
}
} else {
switch (_vm->_sceneClickedHotspot) {
@@ -2291,6 +2354,8 @@ void Scene45::run() {
case PLAT_CURSOR:
gnap.playImpossible(plat._pos);
break;
+ default:
+ break;
}
}
}
@@ -2351,6 +2416,8 @@ void Scene45::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
}
@@ -2360,6 +2427,9 @@ void Scene45::run() {
if (gnap._actionStatus < 0)
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
+
+ default:
+ break;
}
}
@@ -2591,6 +2661,9 @@ void Scene46::run() {
_vm->runMenu();
updateHotspots();
break;
+
+ default:
+ break;
}
} else {
switch (_vm->_sceneClickedHotspot) {
@@ -2618,6 +2691,8 @@ void Scene46::run() {
case PLAT_CURSOR:
gnap.playImpossible(plat._pos);
break;
+ default:
+ break;
}
}
}
@@ -2640,6 +2715,8 @@ void Scene46::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -2661,6 +2738,8 @@ void Scene46::run() {
case PLAT_CURSOR:
gnap.playImpossible();
break;
+ default:
+ break;
}
}
break;
@@ -2692,6 +2771,9 @@ void Scene46::run() {
if (gnap._actionStatus < 0)
gnap.walkTo(Common::Point(-1, -1), -1, -1, 1);
break;
+
+ default:
+ break;
}
}
@@ -2757,6 +2839,8 @@ void Scene46::updateAnimations() {
case 2:
_nextSackGuySequenceId = 0x4A;
break;
+ default:
+ break;
}
gnap._actionStatus = -1;
}
diff --git a/engines/gnap/scenes/group5.cpp b/engines/gnap/scenes/group5.cpp
index 85cf3d1834..818b135e0f 100644
--- a/engines/gnap/scenes/group5.cpp
+++ b/engines/gnap/scenes/group5.cpp
@@ -213,6 +213,8 @@ void Scene53::runChitChatLine() {
case 13:
pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1);
break;
+ default:
+ break;
}
if (flag && sequenceId != -1) {
@@ -365,6 +367,8 @@ void Scene53::run() {
_vm->_newSceneNum = 17;
}
break;
+ default:
+ break;
}
_vm->checkGameKeys();
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 8d59aa4b15..903c03cdd4 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -399,6 +399,8 @@ int GnapEngine::initSceneLogic() {
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
+ default:
+ break;
}
return backgroundId;
@@ -607,6 +609,8 @@ void GnapEngine::runSceneLogic() {
_gameDone = true;
}
break;
+ default:
+ break;
}
}
@@ -626,6 +630,8 @@ void Scene::playRandomSound(int timerIndex) {
case 3:
_vm->playSound(0x1091D, false);
break;
+ default:
+ break;
}
}
}