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-rw-r--r--engines/sludge/graphics.h6
-rw-r--r--engines/sludge/sprites.cpp80
-rw-r--r--engines/sludge/sprites.h5
3 files changed, 55 insertions, 36 deletions
diff --git a/engines/sludge/graphics.h b/engines/sludge/graphics.h
index b47a1af835..16bf714579 100644
--- a/engines/sludge/graphics.h
+++ b/engines/sludge/graphics.h
@@ -140,7 +140,7 @@ public:
void burnSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
void resetSpriteLayers(ZBufferData *ptrZBuffer, int x, int y, bool upsidedown);
- void addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width = -1, int height = -1, uint32 color = TS_ARGB(255, 255, 255, 255), bool disposeAfterUse = false);
+ void addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width = -1, int height = -1, bool disposeAfterUse = false);
void displaySpriteLayers();
void killSpriteLayers();
@@ -183,7 +183,6 @@ private:
// LightMap
int _lightMapNumber;
Graphics::Surface _lightMap;
- byte _curLight[3];
// Parallax
Parallax *_parallaxStuff;
@@ -206,8 +205,7 @@ private:
// Sprites
SpriteLayers *_spriteLayers;
void fontSprite(bool flip, int x, int y, Sprite &single, const SpritePalette &fontPal);
- uint32 getDrawColor(OnScreenPerson *thisPerson);
- void applyLightMapToSprite(Sprite &single, OnScreenPerson *thisPerson);
+ uint32 getDrawColor(OnScreenPerson *thisPerson, byte *curLight);
// Sprite banks
LoadedSpriteBanks _allLoadedBanks;
diff --git a/engines/sludge/sprites.cpp b/engines/sludge/sprites.cpp
index fc9622e92a..d956535e8a 100644
--- a/engines/sludge/sprites.cpp
+++ b/engines/sludge/sprites.cpp
@@ -313,19 +313,19 @@ void GraphicsManager::flipFontSprite(int x, int y, Sprite &single, const SpriteP
fontSprite(true, x, y, single, fontPal);
}
-uint32 GraphicsManager::getDrawColor(OnScreenPerson *thisPerson) {
+uint32 GraphicsManager::getDrawColor(OnScreenPerson *thisPerson, byte *curLight) {
float fr, fg, fb;
fr = fg = fb = 0.f;
if (thisPerson->colourmix) {
- fr = _curLight[0]*thisPerson->r * thisPerson->colourmix / 65025 / 255.f;
- fg = _curLight[1]*thisPerson->g * thisPerson->colourmix / 65025 / 255.f;
- fb = _curLight[2]*thisPerson->b * thisPerson->colourmix / 65025 / 255.f;
+ fr = curLight[0]*thisPerson->r * thisPerson->colourmix / 65025 / 255.f;
+ fg = curLight[1]*thisPerson->g * thisPerson->colourmix / 65025 / 255.f;
+ fb = curLight[2]*thisPerson->b * thisPerson->colourmix / 65025 / 255.f;
}
return TS_ARGB((uint8)(255 - thisPerson->transparency),
- (uint8)(fr + _curLight[0] * (255 - thisPerson->colourmix) / 255.f),
- (uint8)(fg + _curLight[1] * (255 - thisPerson->colourmix) / 255.f),
- (uint8)(fb + _curLight[2] * (255 - thisPerson->colourmix) / 255.f));
+ (uint8)(fr + curLight[0] * (255 - thisPerson->colourmix) / 255.f),
+ (uint8)(fg + curLight[1] * (255 - thisPerson->colourmix) / 255.f),
+ (uint8)(fb + curLight[2] * (255 - thisPerson->colourmix) / 255.f));
}
bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, bool mirror) {
@@ -369,21 +369,22 @@ bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal,
Graphics::Surface *ptr = nullptr;
Graphics::Surface *blitted = &single.surface;
- // set light map color
+ // apply light map and set light map color
+ byte curLight[3];
if (light && _lightMap.getPixels()) {
if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) {
int lx = x + _cameraX;
int ly = y + _cameraY;
if (lx < 0 || ly < 0 || lx >= (int)_sceneWidth || ly >= (int)_sceneHeight) {
- _curLight[0] = _curLight[1] = _curLight[2] = 255;
+ curLight[0] = curLight[1] = curLight[2] = 255;
} else {
byte *target = (byte *)_lightMap.getBasePtr(lx, ly);
- _curLight[0] = target[3];
- _curLight[1] = target[2];
- _curLight[2] = target[1];
+ curLight[0] = target[3];
+ curLight[1] = target[2];
+ curLight[2] = target[1];
}
} else if (_lightMapMode == LIGHTMAPMODE_PIXEL) {
- _curLight[0] = _curLight[1] = _curLight[2] = 255;
+ curLight[0] = curLight[1] = curLight[2] = 255;
ptr = blitted = new Graphics::Surface();
blitted->copyFrom(single.surface);
Graphics::TransparentSurface tmp(_lightMap, false);
@@ -396,14 +397,24 @@ bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal,
blitted->w, blitted->h, Graphics::BLEND_MULTIPLY);
}
} else {
- _curLight[0] = _curLight[1] = _curLight[2] = 255;
+ curLight[0] = curLight[1] = curLight[2] = 255;
+ }
+
+ // apply light map color
+ uint32 spriteColor = getDrawColor(thisPerson, curLight);
+ if (spriteColor != (uint32)TS_ARGB(255, 255, 255, 255)) {
+ if (!ptr) {
+ ptr = blitted = new Graphics::Surface();
+ blitted->copyFrom(single.surface);
+ }
+ Graphics::TransparentSurface tmp(*blitted, false);
+ tmp.blit(*blitted, 0, 0, Graphics::FLIP_NONE, nullptr, spriteColor, blitted->w, blitted->h, Graphics::BLEND_MULTIPLY);
}
// Use Transparent surface to scale and blit
- uint32 spriteColor = getDrawColor(thisPerson);
if (!_zBuffer->numPanels) {
Graphics::TransparentSurface tmp(*blitted, false);
- tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY);
+ tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, TS_ARGB(255, 255, 255, 255), diffX, diffY);
if (ptr) {
ptr->free();
delete ptr;
@@ -411,7 +422,7 @@ bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal,
}
} else {
int d = useZB ? y + _cameraY : (y + _cameraY > _sceneHeight * 0.6 ? _sceneHeight + 1 : 0);
- addSpriteDepth(blitted, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor, ptr);
+ addSpriteDepth(blitted, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, ptr);
}
// Are we pointing at the sprite?
@@ -444,7 +455,7 @@ void GraphicsManager::resetSpriteLayers(ZBufferData *pz, int x, int y, bool upsi
}
}
-void GraphicsManager::addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width, int height, uint32 color, bool freeAfterUse) {
+void GraphicsManager::addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width, int height, bool freeAfterUse) {
int i;
for (i = 1; i < _zBuffer->numPanels; ++i) {
if (_zBuffer->panel[i] >= depth) {
@@ -454,7 +465,7 @@ void GraphicsManager::addSpriteDepth(Graphics::Surface *ptr, int depth, int x, i
--i;
debugC(3, kSludgeDebugZBuffer, "Add sprite of Y-value : %i in layer %i", depth, i);
- SpriteDisplay *node = new SpriteDisplay(x, y, flip, ptr, width, height, color, freeAfterUse);
+ SpriteDisplay *node = new SpriteDisplay(x, y, flip, ptr, width, height, freeAfterUse);
_spriteLayers->layer[i].push_back(node);
}
@@ -464,7 +475,7 @@ void GraphicsManager::displaySpriteLayers() {
SpriteLayer::iterator it;
for (it = _spriteLayers->layer[i].begin(); it != _spriteLayers->layer[i].end(); ++it) {
Graphics::TransparentSurface tmp(*(*it)->surface, false);
- tmp.blit(_renderSurface, (*it)->x, (*it)->y, (*it)->flip, nullptr, (*it)->color, (*it)->width, (*it)->height);
+ tmp.blit(_renderSurface, (*it)->x, (*it)->y, (*it)->flip, nullptr, TS_ARGB(255, 255, 255, 255), (*it)->width, (*it)->height);
}
}
killSpriteLayers();
@@ -510,20 +521,21 @@ void GraphicsManager::fixScaleSprite(int x, int y, Sprite &single, const SpriteP
Graphics::Surface *blitted = &single.surface;
// set light map color
+ byte curLight[3];
if (light && _lightMap.getPixels()) {
if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) {
int lx = x + _cameraX;
int ly = y + _cameraY;
if (lx < 0 || ly < 0 || lx >= (int)_sceneWidth || ly >= (int)_sceneHeight) {
- _curLight[0] = _curLight[1] = _curLight[2] = 255;
+ curLight[0] = curLight[1] = curLight[2] = 255;
} else {
byte *target = (byte *)_lightMap.getBasePtr(lx, ly);
- _curLight[0] = target[3];
- _curLight[1] = target[2];
- _curLight[2] = target[1];
+ curLight[0] = target[3];
+ curLight[1] = target[2];
+ curLight[2] = target[1];
}
} else if (_lightMapMode == LIGHTMAPMODE_PIXEL) {
- _curLight[0] = _curLight[1] = _curLight[2] = 255;
+ curLight[0] = curLight[1] = curLight[2] = 255;
ptr = blitted = new Graphics::Surface();
blitted->copyFrom(single.surface);
Graphics::TransparentSurface tmp(_lightMap, false);
@@ -536,7 +548,18 @@ void GraphicsManager::fixScaleSprite(int x, int y, Sprite &single, const SpriteP
blitted->w, blitted->h, Graphics::BLEND_MULTIPLY);
}
} else {
- _curLight[0] = _curLight[1] = _curLight[2] = 255;
+ curLight[0] = curLight[1] = curLight[2] = 255;
+ }
+
+ // apply light map color
+ uint32 spriteColor = getDrawColor(thisPerson, curLight);
+ if (spriteColor != (uint32)TS_ARGB(255, 255, 255, 255)) {
+ if (!ptr) {
+ ptr = blitted = new Graphics::Surface();
+ blitted->copyFrom(single.surface);
+ }
+ Graphics::TransparentSurface tmp(*blitted, false);
+ tmp.blit(*blitted, 0, 0, Graphics::FLIP_NONE, nullptr, spriteColor, blitted->w, blitted->h, Graphics::BLEND_MULTIPLY);
}
// draw backdrop
@@ -548,10 +571,9 @@ void GraphicsManager::fixScaleSprite(int x, int y, Sprite &single, const SpriteP
}
// draw sprite
- uint32 spriteColor = getDrawColor(thisPerson);
if (!_zBuffer->numPanels) {
Graphics::TransparentSurface tmp(single.surface, false);
- tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY);
+ tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, TS_ARGB(255, 255, 255, 255), diffX, diffY);
if (ptr) {
ptr->free();
delete ptr;
@@ -559,7 +581,7 @@ void GraphicsManager::fixScaleSprite(int x, int y, Sprite &single, const SpriteP
}
} else {
int d = useZB ? y + _cameraY : (y + _cameraY > _sceneHeight * 0.6 ? _sceneHeight + 1 : 0);
- addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor, ptr);
+ addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, ptr);
}
// draw all
diff --git a/engines/sludge/sprites.h b/engines/sludge/sprites.h
index 470cad64e2..521fb5298d 100644
--- a/engines/sludge/sprites.h
+++ b/engines/sludge/sprites.h
@@ -66,12 +66,11 @@ struct SpriteDisplay {
int x, y;
int width, height;
bool freeAfterUse;
- uint32 color;
Graphics::FLIP_FLAGS flip;
Graphics::Surface *surface;
- SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, uint32 c = TS_ARGB(255, 255, 255, 255), bool free = false) :
- x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), color(c), freeAfterUse(free) {
+ SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, bool free = false) :
+ x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), freeAfterUse(free) {
}
};