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-rw-r--r--engines/mohawk/myst_scripts.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/mohawk/myst_scripts.cpp b/engines/mohawk/myst_scripts.cpp
index a2a0c5e171..aac0bd30bf 100644
--- a/engines/mohawk/myst_scripts.cpp
+++ b/engines/mohawk/myst_scripts.cpp
@@ -561,6 +561,15 @@ void MystScriptParser::o_toggleAreasActivation(uint16 var, const ArgumentsArray
void MystScriptParser::o_playSound(uint16 var, const ArgumentsArray &args) {
uint16 soundId = args[0];
+ // WORKAROUND: In the Myst age, when in front of the cabin coming from the left
+ // with the door open, when trying to go left, a script tries to play a sound
+ // with id 4197. That sound does not exist in the game archives. However, when
+ // going right another script plays a door closing sound with id 4191.
+ // Here, we replace the incorrect sound id with a proper one.
+ if (soundId == 4197) {
+ soundId = 4191;
+ }
+
_vm->_sound->playEffect(soundId);
}