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-rw-r--r--engines/sci/engine/kmath.cpp48
1 files changed, 13 insertions, 35 deletions
diff --git a/engines/sci/engine/kmath.cpp b/engines/sci/engine/kmath.cpp
index 31f2d419bc..54e91cbcaf 100644
--- a/engines/sci/engine/kmath.cpp
+++ b/engines/sci/engine/kmath.cpp
@@ -35,41 +35,19 @@ reg_t kRandom(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
case 2: { // get random number
- // These are unsigned (e.g. in LSL5, this is used for the 5-digit
- // door access code with Patty at k rap)
- int fromNumber = argv[0].toUint16();
- int toNumber = argv[1].toUint16();
-
- // HACK: Hoyle 4 calls this with (0x0, 0xFFFF) in some dialogs for x,
- // then it calls it with (0x0, 0x40) and puts x plus the result in y
- // to displace view 924 in kDrawCel right afterwards and create a
- // semi-random background in those dialogs. With the current code,
- // this case isn't handled properly, and the dialog background is
- // drawn off-screen. -1 seems to be incorrect here (probably a newly
- // added special case), so we just return a 0 for now, till we
- // figure out how to handle this.
- if (fromNumber == 0 && toNumber == 0xFFFF) {
- if (g_sci->getGameId() == GID_HOYLE4) {
- warning("HACK: Special case for Hoyle 4 dialogs in kRandom");
- return NULL_REG;
- } else {
- // Just throw a warning in other games for now, but don't modify
- // the result...
- warning("kRandom(0x0, 0xFFFF) called - special case?");
- }
-
- }
-
- // TODO/CHECKME: It is probably not required to check whether
- // toNumber is greater than fromNumber, at least not when one
- // goes by their names, but let us be on the safe side and
- // allow toNumber to be smaller than fromNumber too.
- if (fromNumber > toNumber)
- SWAP(fromNumber, toNumber);
-
- const uint diff = (uint)(toNumber - fromNumber);
-
- const int randomNumber = fromNumber + (int)g_sci->getRNG().getRandomNumber(diff);
+ // numbers are definitely unsigned, for example lsl5 door code in k rap radio is random
+ // and 5-digit - we get called kRandom(10000, 65000)
+ // some codes in sq4 are also random and 5 digit (if i remember correctly)
+ const uint16 fromNumber = argv[0].toUint16();
+ const uint16 toNumber = argv[1].toUint16();
+ uint16 range = toNumber - fromNumber + 1;
+ // calculating range is exactly how sierra sci did it and is required for hoyle 4
+ // where we get called with kRandom(0, -1) and we are supposed to give back values from 0 to 0
+ // the returned value will be used as displace-offset for a background cel
+ if (range)
+ range--; // the range value was never returned, our random generator gets 0->range, so fix it
+
+ const int randomNumber = fromNumber + (int)g_sci->getRNG().getRandomNumber(range);
return make_reg(0, randomNumber);
}