diff options
-rw-r--r-- | engines/mads/nebular/menu_nebular.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp index 93bc4bada4..52f69884bd 100644 --- a/engines/mads/nebular/menu_nebular.cpp +++ b/engines/mads/nebular/menu_nebular.cpp @@ -882,12 +882,16 @@ void AnimationView::loadNextResource() { if (resEntry._bgFlag) _vm->_palette->resetGamePalette(1, 8); + // Load the new animation delete _currentAnimation; _currentAnimation = Animation::init(_vm, &scene); _currentAnimation->load(scene._backgroundSurface, scene._depthSurface, resEntry._resourceName, resEntry._bgFlag ? ANIMFLAG_LOAD_BACKGROUND : 0, nullptr, _sceneInfo); + // Signal for a screen refresh + scene._spriteSlots.fullRefresh(); + // If a sound driver has been specified, then load the correct one if (!_currentAnimation->_header._soundName.empty()) { const char *chP = strchr(_currentAnimation->_header._soundName.c_str(), '.'); |