diff options
| -rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 | 
1 files changed, 2 insertions, 0 deletions
| diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index a9a04103b6..32e17540ec 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -70,6 +70,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {      { GID_ISLANDBRAIN,   140,   140,  0,              "piece", "init",           -1,    3, { WORKAROUND_FAKE,   1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0      { GID_ISLANDBRAIN,   200,   268,  0,          "anElement", "select",         -1,    0, { WORKAROUND_FAKE,   0 } }, // elements puzzle, gets used before super TextIcon      { GID_JONES,           1,   232,  0,        "weekendText", "draw",        0x3d3,    0, { WORKAROUND_FAKE,   0 } }, // jones/cd only - gets called during the game +	{ GID_JONES,           1,   255,  0,                   "", "export 0",       -1,   13, { WORKAROUND_FAKE,   0 } }, // jones/cd only - called when a game ends +	{ GID_JONES,           1,   255,  0,                   "", "export 0",       -1,   14, { WORKAROUND_FAKE,   0 } }, // jones/cd only - called when a game ends      { GID_JONES,         764,   255,  0,                   "", "export 0",       -1,   13, { WORKAROUND_FAKE,   0 } }, // jones/ega&vga only - called when the game starts      { GID_JONES,         764,   255,  0,                   "", "export 0",       -1,   14, { WORKAROUND_FAKE,   0 } }, // jones/ega&vga only - called when the game starts      { GID_KQ5,            -1,     0,  0,                   "", "export 29",      -1,    3, { WORKAROUND_FAKE,   0 } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio | 
