diff options
| -rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index 56e8c8a812..fa480f61ae 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -405,7 +405,7 @@ void Scene202::enter() {  	_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 0);  	_scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(149, 113));  	_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); -	int idx = _scene->_dynamicHotspots.add(NOUN_BONE, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); +	int idx = _scene->_dynamicHotspots.add(NOUN_SKULL, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0));  	_scene->_dynamicHotspots.setPosition(idx, Common::Point(153, 97), FACING_SOUTH);  	if (!(_globals[kBone202Status] & 1)) { @@ -852,7 +852,7 @@ void Scene202::actions() {  			_game._player._visible = false;  			_game._player._stepEnabled = false; -			_ladderHotspotId = _scene->_dynamicHotspots.add(NOUN_LADDER, 79, -1, Common::Rect(241, 68, 241 + 12, 68 + 54)); +			_ladderHotspotId = _scene->_dynamicHotspots.add(NOUN_LADDER, 78, -1, Common::Rect(241, 68, 241 + 12, 68 + 54));  			_scene->_dynamicHotspots.setPosition(_ladderHotspotId, Common::Point(246, 124), FACING_NORTH);  			_globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 6, 1, 0, 0);  			_scene->_sequences.setDepth(_globals._sequenceIndexes[8], 1); | 
