diff options
-rw-r--r-- | engines/mads/phantom/phantom_scenes4.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp index bcd87aea02..3ddebb0f8d 100644 --- a/engines/mads/phantom/phantom_scenes4.cpp +++ b/engines/mads/phantom/phantom_scenes4.cpp @@ -4171,10 +4171,10 @@ void Scene453::enter() { _scene->_hotspots.activate(NOUN_HOLE, false); _scene->_hotspots.activate(NOUN_GATE, false); - _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9", false); - _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0), false); - _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1), false); - _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2), false); + _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9", false); + _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0), false); + _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1), false); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2), false); _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 3), false); @@ -4185,14 +4185,14 @@ void Scene453::enter() { } if (_game.exitCatacombs(3) == -1) { - _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('c', 8), false); + _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('c', 8), false); _scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100); _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false); _scene->_hotspots.activate(NOUN_GATE, true); } if (_game.exitCatacombs(1) == -1) { - _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 2), false); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 2), false); _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100); _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false); } @@ -4297,15 +4297,15 @@ void Scene453::step() { void Scene453::actions() { if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) { - if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) { if (_frameInRoomFl) _vm->_dialogs->show(29); else { switch (_game._trigger) { case (0): - _game._player._stepEnabled = false; - _game._player._visible = false; - _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); @@ -4359,8 +4359,8 @@ void Scene453::actions() { break; case 2: - _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); - _game._player._visible = true; + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); + _game._player._visible = true; _game._player._stepEnabled = true; break; @@ -4378,9 +4378,9 @@ void Scene453::actions() { if ((_takingFrameInRoomFl || _game._trigger)) { switch (_game._trigger) { case (0): - _game._player._stepEnabled = false; - _game._player._visible = false; - _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); @@ -4416,8 +4416,8 @@ void Scene453::actions() { break; case 2: - _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); - _game._player._visible = true; + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); + _game._player._visible = true; _game._player._stepEnabled = true; break; @@ -4574,7 +4574,7 @@ void Scene453::preActions() { if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) _game.moveCatacombs(3); - _frameInRoomFl = false; + _frameInRoomFl = false; _takingFrameInRoomFl = false; if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { @@ -4601,7 +4601,7 @@ void Scene453::preActions() { _takingFrameInRoomFl = true; } - if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { if (_frameInRoomFl) _game._player._needToWalk = false; else { |