diff options
-rw-r--r-- | engines/kyra/lol.cpp | 56 |
1 files changed, 27 insertions, 29 deletions
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp index 45c626a3e0..f793ab82bf 100644 --- a/engines/kyra/lol.cpp +++ b/engines/kyra/lol.cpp @@ -558,53 +558,51 @@ Common::Error LoLEngine::init() { void LoLEngine::initKeymap() { #ifdef ENABLE_KEYMAPPER - using namespace Common; - bool tmp; - Keymapper *mapper = _eventMan->getKeymapper(); + Common::Keymapper *mapper = _eventMan->getKeymapper(); // Do not try to recreate same keymap over again if (mapper->getKeymap(kKeymapName, tmp) != 0) return; - Action *act; - Keymap *engineKeyMap = new Keymap(kKeymapName); + Common::Action *act; + Common::Keymap *engineKeyMap = new Common::Keymap(kKeymapName); - act = new Action(engineKeyMap, "AT1", _("Attack 1"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_F1, ASCII_F1 , 0)); + act = new Common::Action(engineKeyMap, "AT1", _("Attack 1"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_F1, Common::ASCII_F1 , 0)); - act = new Action(engineKeyMap, "AT2", _("Attack 2"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_F1, ASCII_F1 , 0)); + act = new Common::Action(engineKeyMap, "AT2", _("Attack 2"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_F1, Common::ASCII_F1 , 0)); - act = new Action(engineKeyMap, "AT3", _("Attack 3"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_F1, ASCII_F1 , 0)); + act = new Common::Action(engineKeyMap, "AT3", _("Attack 3"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_F1, Common::ASCII_F1 , 0)); - act = new Action(engineKeyMap, "MVF", _("Move Forward"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_UP)); + act = new Common::Action(engineKeyMap, "MVF", _("Move Forward"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_UP)); - act = new Action(engineKeyMap, "MVB", _("Move Back"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_DOWN)); + act = new Common::Action(engineKeyMap, "MVB", _("Move Back"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_DOWN)); - act = new Action(engineKeyMap, "SLL", _("Slide Left"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_LEFT)); + act = new Common::Action(engineKeyMap, "SLL", _("Slide Left"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_LEFT)); - act = new Action(engineKeyMap, "SLR", _("Slide Right"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_RIGHT)); + act = new Common::Action(engineKeyMap, "SLR", _("Slide Right"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_RIGHT)); - act = new Action(engineKeyMap, "TL", _("Turn Left"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_HOME)); + act = new Common::Action(engineKeyMap, "TL", _("Turn Left"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_HOME)); - act = new Action(engineKeyMap, "TR", _("Turn Right"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_PAGEUP)); + act = new Common::Action(engineKeyMap, "TR", _("Turn Right"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_PAGEUP)); - act = new Action(engineKeyMap, "RST", _("Rest"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_r)); + act = new Common::Action(engineKeyMap, "RST", _("Rest"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_r)); - act = new Action(engineKeyMap, "OPT", _("Options"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_o)); + act = new Common::Action(engineKeyMap, "OPT", _("Options"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_o)); - act = new Action(engineKeyMap, "SPL", _("Choose Spell"), kGenericActionType, kActionKeyType); - act->addKeyEvent(KeyState(KEYCODE_SLASH)); + act = new Common::Action(engineKeyMap, "SPL", _("Choose Spell"), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_SLASH)); mapper->addGameKeymap(engineKeyMap); |