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-rw-r--r--common/system.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/common/system.h b/common/system.h
index b359c17507..446249d1a6 100644
--- a/common/system.h
+++ b/common/system.h
@@ -375,8 +375,6 @@ public:
*
* @note Backends supporting RGB color should accept game data in RGB color
* order, even if hardware uses BGR or some other color order.
- *
- * @see convertScreenRect
*/
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() = 0;
#else
@@ -411,7 +409,7 @@ public:
* This is the pixel format for which the client code generates data;
* this is not necessarily equal to the hardware pixel format. For example,
* a backend may perform color lookup of 8-bit graphics before pushing
- * a screen to hardware, or correct the ARGB color order via convertScreenRect.
+ * a screen to hardware, or correct the ARGB color order.
*
* @param width the new virtual screen width
* @param height the new virtual screen height