diff options
| -rw-r--r-- | engines/sci/engine/savegame.cpp | 9 | ||||
| -rw-r--r-- | engines/sci/sound/soundcmd.cpp | 1 | 
2 files changed, 0 insertions, 10 deletions
| diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 2846aa5b9f..2d21ce6cbb 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -731,15 +731,6 @@ int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename  		return 1;  	} -/* -	if (s->sound_server) { -		if ((s->sound_server->save)(s, dirname)) { -			warning("Saving failed for the sound subsystem"); -			//chdir(".."); -			return 1; -		} -	} -*/  	Common::Serializer ser(0, fh);  	sync_SavegameMetadata(ser, meta);  	Graphics::saveThumbnail(*fh); diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 3d25713ceb..ece4c1430c 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -630,7 +630,6 @@ void SoundCommandParser::cmdFadeSound(reg_t obj, int16 value) {  #ifdef USE_OLD_MUSIC_FUNCTIONS  	SongHandle handle = FROBNICATE_HANDLE(obj);  	if (_soundVersion != SCI_VERSION_1_LATE) { -		/*s->sound_server->command(s, SOUND_COMMAND_FADE_HANDLE, obj, 120);*/ /* Fade out in 2 secs */  		/* FIXME: The next couple of lines actually STOP the handle, rather  		** than fading it! */  		_state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED); | 
