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-rw-r--r--engines/titanic/support/avi_surface.cpp18
-rw-r--r--engines/titanic/support/avi_surface.h5
2 files changed, 14 insertions, 9 deletions
diff --git a/engines/titanic/support/avi_surface.cpp b/engines/titanic/support/avi_surface.cpp
index 6240de951c..de7b9abe3e 100644
--- a/engines/titanic/support/avi_surface.cpp
+++ b/engines/titanic/support/avi_surface.cpp
@@ -132,18 +132,21 @@ bool AVISurface::startAtFrame(int frameNumber) {
if (frameNumber == -1)
// Default to starting frame of first movie range
frameNumber = _movieRangeInfo.front()->_startFrame;
- if (_isReversed && frameNumber == _decoder->getFrameCount())
+ if (_isReversed && frameNumber == (int)_decoder->getFrameCount())
--frameNumber;
- // Get the initial frame
- seekToFrame(frameNumber);
- renderFrame();
-
// Start the playback
_decoder->start();
+
+ // Seek to the starting frame
+ seekToFrame(frameNumber);
+
+ // If we're in reverse playback, set the decoder to play in reverse
if (_isReversed)
_decoder->setRate(-1.0);
+ renderFrame();
+
return true;
}
@@ -155,12 +158,9 @@ void AVISurface::seekToFrame(uint frameNumber) {
_decoder->seekToFrame(frameNumber);
_currentFrame = (int)frameNumber;
}
-
- renderFrame();
}
void AVISurface::setReversed(bool isReversed) {
- _decoder->setReverse(isReversed);
_isReversed = isReversed;
}
@@ -196,8 +196,8 @@ bool AVISurface::handleEvents(CMovieEventList &events) {
if (isPlaying()) {
if (newFrame != getFrame()) {
// The frame has been changed, so move to new position
- setReversed(info->_isReversed);
seekToFrame(newFrame);
+ renderFrame();
}
// Get any events for the given position
diff --git a/engines/titanic/support/avi_surface.h b/engines/titanic/support/avi_surface.h
index 4ee6cc6e0b..216d4f8837 100644
--- a/engines/titanic/support/avi_surface.h
+++ b/engines/titanic/support/avi_surface.h
@@ -179,6 +179,11 @@ public:
int getFrame() const { return _currentFrame; }
/**
+ * Returns true if the surface is playing in reverse
+ */
+ bool isReversed() const { return _isReversed; }
+
+ /**
* Add a movie event
*/
bool addEvent(int frameNumber, CGameObject *obj);