diff options
| -rw-r--r-- | engines/toon/audio.cpp | 2 | ||||
| -rw-r--r-- | engines/toon/toon.cpp | 8 | 
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/toon/audio.cpp b/engines/toon/audio.cpp index 2ef836ecf7..7b8737719d 100644 --- a/engines/toon/audio.cpp +++ b/engines/toon/audio.cpp @@ -63,7 +63,7 @@ void AudioManager::playMusic(Common::String dir, Common::String music) {  	debugC(1, kDebugAudio, "playMusic(%s, %s)", dir.c_str(), music.c_str());  	// two musics can be played at same time -	Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());; +	Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());  	if (_currentMusicName == music)  		return; diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index 747c508bd1..4227c363bc 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -1501,7 +1501,7 @@ void ToonEngine::fadeIn(int32 numFrames) {  		}  		_system->setPalette(vmpalette, 0, 256);  		_system->updateScreen(); -		_system->delayMillis(_tickLength);; +		_system->delayMillis(_tickLength);  	}  } @@ -1517,7 +1517,7 @@ void ToonEngine::fadeOut(int32 numFrames) {  		}  		_system->setPalette(vmpalette, 0, 256);  		_system->updateScreen(); -		_system->delayMillis(_tickLength);; +		_system->delayMillis(_tickLength);  	}  } @@ -3186,7 +3186,7 @@ int32 ToonEngine::handleInventoryOnInventory(int32 itemDest, int32 itemSrc) {  			characterTalk(1296);  			replaceItemFromInventory(107, 109);  			_gameState->_mouseState = -1; -			setCursor(0, false, 0, 0);; +			setCursor(0, false, 0, 0);  			rearrangeInventory();  			return 1;  		case 108: @@ -3501,7 +3501,7 @@ int32 ToonEngine::handleInventoryOnInventory(int32 itemDest, int32 itemSrc) {  			characterTalk(1296);  			replaceItemFromInventory(107, 108);  			_gameState->_mouseState = -1; -			setCursor(0, false, 0, 0);; +			setCursor(0, false, 0, 0);  			rearrangeInventory();  			return 1;  		case 109:  | 
