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authorTorbjörn Andersson2010-10-09 10:41:01 +0000
committerTorbjörn Andersson2010-10-09 10:41:01 +0000
commit20e6baca22dad668a71f6632b570dc73d5548521 (patch)
tree8fd32d97c27e83451e0c6ecc68f393c0131dffc1
parent2ab013941a2d338d938e41df0f490ea9ae6475f8 (diff)
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TOON: More semi-colon cleanup.
svn-id: r53097
-rw-r--r--engines/toon/audio.cpp2
-rw-r--r--engines/toon/toon.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/toon/audio.cpp b/engines/toon/audio.cpp
index 2ef836ecf7..7b8737719d 100644
--- a/engines/toon/audio.cpp
+++ b/engines/toon/audio.cpp
@@ -63,7 +63,7 @@ void AudioManager::playMusic(Common::String dir, Common::String music) {
debugC(1, kDebugAudio, "playMusic(%s, %s)", dir.c_str(), music.c_str());
// two musics can be played at same time
- Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());;
+ Common::String path = Common::String::printf("act%d/%s/%s.mus", _vm->state()->_currentChapter, dir.c_str(), music.c_str());
if (_currentMusicName == music)
return;
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index 747c508bd1..4227c363bc 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -1501,7 +1501,7 @@ void ToonEngine::fadeIn(int32 numFrames) {
}
_system->setPalette(vmpalette, 0, 256);
_system->updateScreen();
- _system->delayMillis(_tickLength);;
+ _system->delayMillis(_tickLength);
}
}
@@ -1517,7 +1517,7 @@ void ToonEngine::fadeOut(int32 numFrames) {
}
_system->setPalette(vmpalette, 0, 256);
_system->updateScreen();
- _system->delayMillis(_tickLength);;
+ _system->delayMillis(_tickLength);
}
}
@@ -3186,7 +3186,7 @@ int32 ToonEngine::handleInventoryOnInventory(int32 itemDest, int32 itemSrc) {
characterTalk(1296);
replaceItemFromInventory(107, 109);
_gameState->_mouseState = -1;
- setCursor(0, false, 0, 0);;
+ setCursor(0, false, 0, 0);
rearrangeInventory();
return 1;
case 108:
@@ -3501,7 +3501,7 @@ int32 ToonEngine::handleInventoryOnInventory(int32 itemDest, int32 itemSrc) {
characterTalk(1296);
replaceItemFromInventory(107, 108);
_gameState->_mouseState = -1;
- setCursor(0, false, 0, 0);;
+ setCursor(0, false, 0, 0);
rearrangeInventory();
return 1;
case 109: