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-rw-r--r-- | engines/sci/graphics/frameout.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index 9d8a806e56..8a7a4856d1 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -162,6 +162,7 @@ void GfxFrameout::clear() { // This is what Game::restore does, only needed when our ScummVM dialogs are patched in // It actually does one pass before actual restore deleting screen items + planes // And after restore it does another pass adding screen items + planes. +// Attention: at least Space Quest 6's option plane seems to stay in memory right from the start and is not re-created. void GfxFrameout::syncWithScripts(bool addElements) { EngineState *engineState = g_sci->getEngineState(); SegManager *segMan = engineState->_segMan; |