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-rw-r--r--engines/parallaction/inventory.cpp73
-rw-r--r--engines/parallaction/inventory.h8
2 files changed, 35 insertions, 46 deletions
diff --git a/engines/parallaction/inventory.cpp b/engines/parallaction/inventory.cpp
index 56a29ea277..2f6b5ac7a1 100644
--- a/engines/parallaction/inventory.cpp
+++ b/engines/parallaction/inventory.cpp
@@ -50,13 +50,14 @@ namespace Parallaction {
Inventory *_inv = 0;
InventoryRenderer *_re = 0;
-// get inventory item index at position (x,y)
-// in screen coordinates
-//
+
int16 Parallaction::getHoverInventoryItem(int16 x, int16 y) {
return _re->hitTest(Common::Point(x,y));
}
+void highlightInventoryItem(ItemPosition pos, byte color) {
+ _re->highlightItem(pos, color);
+}
int Parallaction::addInventoryItem(ItemName item) {
return _inv->addItem(item);
@@ -70,7 +71,6 @@ void Parallaction::dropItem(uint16 v) {
_inv->removeItem(v);
}
-
bool Parallaction::isItemInInventory(int32 v) {
return (_inv->findItem(v) != -1);
}
@@ -98,6 +98,13 @@ void cleanInventory(bool keepVerbs) {
_inv->clear(keepVerbs);
}
+void openInventory() {
+ _re->showInventory();
+}
+
+void closeInventory() {
+ _re->hideInventory();
+}
@@ -124,24 +131,16 @@ void Parallaction_ns::jobHideInventory(void *parm, Job *j) {
_gfx->restoreBackground(r);
}
-void openInventory() {
- _re->showInventory();
-}
-void closeInventory() {
- _re->hideInventory();
-}
InventoryRenderer::InventoryRenderer(Parallaction *vm) : _vm(vm) {
- _buffer = (byte*)malloc(INVENTORY_WIDTH * INVENTORY_HEIGHT);
+ _surf.create(INVENTORY_WIDTH, INVENTORY_HEIGHT, 1);
}
InventoryRenderer::~InventoryRenderer() {
- if (_buffer)
- free(_buffer);
- _buffer = 0;
+ _surf.free();
}
void InventoryRenderer::showInventory() {
@@ -182,16 +181,14 @@ ItemPosition InventoryRenderer::hitTest(const Common::Point &p) const {
void InventoryRenderer::drawItem(ItemPosition pos, ItemName name) {
- uint16 line = pos / INVENTORY_ITEMS_PER_LINE;
- uint16 col = pos % INVENTORY_ITEMS_PER_LINE;
Common::Rect r;
- _vm->_char._objs->getRect(0, r);
+ getItemRect(pos, r);
// FIXME: this will end up in a general blit function
byte* s = _vm->_char._objs->getData(name);
- byte* d = _buffer + col * INVENTORYITEM_WIDTH + line * r.height() * INVENTORY_WIDTH;
+ byte* d = (byte*)_surf.getBasePtr(r.left, r.top);
for (uint32 i = 0; i < INVENTORYITEM_HEIGHT; i++) {
memcpy(d, s, INVENTORYITEM_WIDTH);
@@ -213,43 +210,29 @@ void InventoryRenderer::refresh() {
}
}
-void drawBorder(const Common::Rect& r, byte *buffer, byte color) {
-
- byte *d = buffer + r.left + INVENTORY_WIDTH * r.top;
-
- memset(d, color, r.width());
+void InventoryRenderer::highlightItem(ItemPosition pos, byte color) {
+ if (pos == -1)
+ return;
- for (uint16 i = 0; i < r.height(); i++) {
- d[i * INVENTORY_WIDTH] = color;
- d[i * INVENTORY_WIDTH + r.width() - 1] = color;
- }
+ Common::Rect r;
+ getItemRect(pos, r);
- d = buffer + r.left + INVENTORY_WIDTH * (r.bottom - 1);
- memset(d, color, r.width());
+ if (color != 12)
+ color = 19;
- return;
+ _surf.frameRect(r, color);
}
-//
-// draws a color border around the specified position in the inventory
-//
-void highlightInventoryItem(ItemPosition pos, byte color) {
-
- if (color != 12) color = 19;
+void InventoryRenderer::getItemRect(ItemPosition pos, Common::Rect &r) {
- if (pos == -1) return;
+ r.setHeight(INVENTORYITEM_HEIGHT);
+ r.setWidth(INVENTORYITEM_WIDTH);
uint16 line = pos / INVENTORY_ITEMS_PER_LINE;
uint16 col = pos % INVENTORY_ITEMS_PER_LINE;
- Common::Rect r;
- _vm->_char._objs->getRect(0, r);
- r.setWidth(INVENTORYITEM_WIDTH);
- r.moveTo(col * INVENTORYITEM_WIDTH, line * r.height());
-
- drawBorder(r, _re->getData(), color);
+ r.moveTo(col * INVENTORYITEM_WIDTH, line * INVENTORYITEM_HEIGHT);
- return;
}
@@ -262,6 +245,8 @@ void highlightInventoryItem(ItemPosition pos, byte color) {
+
+
Inventory::Inventory(uint16 maxItems) : _maxItems(maxItems), _numItems(0) {
_items = (InventoryItem*)calloc(_maxItems, sizeof(InventoryItem));
diff --git a/engines/parallaction/inventory.h b/engines/parallaction/inventory.h
index 442b97b41c..6440f48aa6 100644
--- a/engines/parallaction/inventory.h
+++ b/engines/parallaction/inventory.h
@@ -27,6 +27,7 @@
#define PARALLACTION_INVENTORY_H
+#include "graphics/surface.h"
namespace Parallaction {
@@ -91,9 +92,11 @@ class InventoryRenderer {
Inventory *_inv;
Common::Point _pos;
- byte *_buffer;
+ Graphics::Surface _surf;
protected:
+ void getItemRect(ItemPosition pos, Common::Rect &r);
+
void drawItem(ItemPosition pos, ItemName name);
void refresh();
@@ -107,8 +110,9 @@ public:
void hideInventory();
ItemPosition hitTest(const Common::Point &p) const;
+ void highlightItem(ItemPosition pos, byte color);
- byte* getData() const { return _buffer; }
+ byte* getData() const { return (byte*)_surf.pixels; }
void getRect(Common::Rect &r) const;
int16 getNumLines() const;