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-rw-r--r--saga/game.cpp4
-rw-r--r--saga/ihnm_introproc.cpp8
-rw-r--r--saga/resnames.h1
3 files changed, 7 insertions, 6 deletions
diff --git a/saga/game.cpp b/saga/game.cpp
index f03680647e..e1ed1b2792 100644
--- a/saga/game.cpp
+++ b/saga/game.cpp
@@ -648,7 +648,7 @@ static GameDescription gameDescriptions[] = {
GID_IHNM_CD,
"I Have No Mouth and I Must Scream (DOS)",
&IHNM_DisplayInfo,
- 152,
+ IHNM_DEFAULT_SCENE,
&IHNM_Resources,
ARRAYSIZE(IHNMCD_GameFiles),
IHNMCD_GameFiles,
@@ -665,7 +665,7 @@ static GameDescription gameDescriptions[] = {
GID_IHNM_CD_DE,
"I Have No Mouth and I Must Scream (DE DOS)",
&IHNM_DisplayInfo,
- 152,
+ IHNM_DEFAULT_SCENE,
&IHNM_Resources,
ARRAYSIZE(IHNMCDDE_GameFiles),
IHNMCDDE_GameFiles,
diff --git a/saga/ihnm_introproc.cpp b/saga/ihnm_introproc.cpp
index 2706bc795b..bfe33f9c5a 100644
--- a/saga/ihnm_introproc.cpp
+++ b/saga/ihnm_introproc.cpp
@@ -99,10 +99,10 @@ int Scene::IHNMStartProc() {
_vm->_scene->queueScene(&IHNM_IntroList[i]);
}
- // FIXME: I believe I've found the correct scene, but since we do not
- // yet support IHNM script loading it won't actually do anything. Also,
- // it will cause the end titles music to play, which is wrong. (But
- // hey, it's a nice piece of music!)
+ // FIXME: I suspect the "hate" speech is actually scripted and that we
+ // start at the wrong scene, but the one I think is correct currently
+ // causes ScummVM to crash. Also, the end titles music to plays over
+ // the scene, which is wrong. (But hey, it's a nice piece of music!)
first_scene.load_flag = BY_SCENE;
first_scene.scene_n = _vm->getStartSceneNumber();
diff --git a/saga/resnames.h b/saga/resnames.h
index caf4199942..0ee6e4e852 100644
--- a/saga/resnames.h
+++ b/saga/resnames.h
@@ -47,6 +47,7 @@ namespace Saga {
#define ITE_SCENE_INV -1
#define ITE_DEFAULT_SCENE 32
+#define IHNM_DEFAULT_SCENE 152
// FONTS
#define RID_MEDIUM_FONT 0