diff options
-rw-r--r-- | NEWS | 35 | ||||
-rw-r--r-- | README | 4 | ||||
-rw-r--r-- | doc/10.tex | 4 |
3 files changed, 24 insertions, 19 deletions
@@ -13,33 +13,38 @@ For a more comprehensive changelog for the latest experimental CVS code, see: Mac OS X unices (including Linux) SCUMM: - - Added graphics decoders for 3DO Humongous Entertainment games - - Rewrote parts of the text engine for improved subtitle support - - Many improvements made to iMuseDigital (used by The Dig, FT and COMI) - - Fixed several annoying bugs - - Fixed crash on 64 bit architectures (like AMD64) - Old zak256 target removed, use zakTowns instead - - Numerous Humongous Entertainment games fixes - - Fixed bug in Full Throttle, so battle difficulty matches original Queen: - Various fixes [TODO: Somebody of the Queen team please fill this in] - Sword1: - - Fixed a rare masking bug - - Made the save/load dialog is a bit more user-friendly - Sword2: - Simplified the memory/resource management... - ...which led to simplified sound effects handling - Various minor bugfixes. - BASS - - ??? +0.6.1 (2004-07-25) + General: + - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the + same file handle, e.g. in the Sam & Max intro when using monster.sog. - Simon + SCUMM: + - Many SCUMM game engine fixes. + - Added graphics decoders for 3DO Humongous Entertainment games + - Numerous Humongous Entertainment games fixes + - Fixed bug in Full Throttle, so battle difficulty matches original + - Improved Digital iMUSE + + Sword1: + - Warn the user if saving fails, instead of crashing. + - Slightly more user-friendly save/restore dialog. + - Fixed masking glitch outside Nico's apartment. + + BASS: + - Warn the user if saving a game doesn't work. + + Simon: - Fixed crashes in some international versions - 0.6.0 (2004-03-14) New Games: @@ -1097,9 +1097,10 @@ X.X Credits: Max Horn - Lead developer Torbjorn Andersson - Engine: SCUMM, Broken Sword II David Eriksson - Engine: Flight of the Amazon Queen - Robert Goeffringmann - Engine: Beneath a Steel Sky (maintainer) + Robert Goeffringmann - Engine: Beneath a Steel Sky, Broken Sword I Jonathan Gray - Engine: SCUMM, Broken Sword II + Travis Howell - Engine: SCUMM, Simon the Sorcerer Oliver Kiehl - Engine: Beneath a Steel Sky, Simon Pawel Kolodziejski - Engine: SCUMM (Codecs, iMUSE, Smush, etc.) Gregory Montoir - Engine: Flight of the Amazon Queen @@ -1110,7 +1111,6 @@ X.X Credits: Nicolas Bacca - Port: PocketPC/WinCE port Marcus Comstedt - Port: Dreamcast Ruediger Hanke - Port: MorphOS - Travis Howell - Port: Win32, Engine: Simon (maintainer) Peter Moraliyski - Port: GP32 Lionel Ulmer - Port: X11 Jamieson Christian - iMUSE, MIDI, all things musical. diff --git a/doc/10.tex b/doc/10.tex index 1a0c886f88..9b544bbc48 100644 --- a/doc/10.tex +++ b/doc/10.tex @@ -12,9 +12,10 @@ Max Horn & Lead developer\\ Torbj\"{o}rn Andersson & Engine: SCUMM, Broken Sword II\\ David Eriksson & Engine: Flight of the Amazon Queen\\ - Robert Goeffringmann & Engine: Beneath a Steel Sky (maintainer)\\ + Robert Goeffringmann & Engine: Beneath a Steel Sky\\ & Broken Sword I\\ Jonathan Gray & Engine: SCUMM, Broken Sword II\\ + Travis Howell & Engine: SCUMM, Simon the Sorcerer\\ Oliver Kiehl & Engine: Beneath a Steel Sky, Simon\\ Pawel Kolodziejski & Engine: SCUMM (Codecs, iMUSE, Smush, etc.)\\ Gregory Montoir & Engine: Flight of the Amazon Queen\\ @@ -25,7 +26,6 @@ Nicolas Bacca & Port: PocketPC/WinCE port\\ Marcus Comstedt & Port: Dreamcast\\ Ruediger Hanke & Port: MorphOS\\ - Travis Howell & Port: Win32, Engine: Simon (maintainer)\\ Peter Moraliyski & Port: GP32\\ Lionel Ulmer & Port: X11\\ Jamieson Christian & iMUSE, MIDI, all things musical.\\ |