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-rw-r--r--NEWS35
-rw-r--r--README4
-rw-r--r--doc/10.tex4
3 files changed, 24 insertions, 19 deletions
diff --git a/NEWS b/NEWS
index fc85eeb5e3..832b0c9f23 100644
--- a/NEWS
+++ b/NEWS
@@ -13,33 +13,38 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
Mac OS X unices (including Linux)
SCUMM:
- - Added graphics decoders for 3DO Humongous Entertainment games
- - Rewrote parts of the text engine for improved subtitle support
- - Many improvements made to iMuseDigital (used by The Dig, FT and COMI)
- - Fixed several annoying bugs
- - Fixed crash on 64 bit architectures (like AMD64)
- Old zak256 target removed, use zakTowns instead
- - Numerous Humongous Entertainment games fixes
- - Fixed bug in Full Throttle, so battle difficulty matches original
Queen:
- Various fixes [TODO: Somebody of the Queen team please fill this in]
- Sword1:
- - Fixed a rare masking bug
- - Made the save/load dialog is a bit more user-friendly
-
Sword2:
- Simplified the memory/resource management...
- ...which led to simplified sound effects handling
- Various minor bugfixes.
- BASS
- - ???
+0.6.1 (2004-07-25)
+ General:
+ - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
+ same file handle, e.g. in the Sam & Max intro when using monster.sog.
- Simon
+ SCUMM:
+ - Many SCUMM game engine fixes.
+ - Added graphics decoders for 3DO Humongous Entertainment games
+ - Numerous Humongous Entertainment games fixes
+ - Fixed bug in Full Throttle, so battle difficulty matches original
+ - Improved Digital iMUSE
+
+ Sword1:
+ - Warn the user if saving fails, instead of crashing.
+ - Slightly more user-friendly save/restore dialog.
+ - Fixed masking glitch outside Nico's apartment.
+
+ BASS:
+ - Warn the user if saving a game doesn't work.
+
+ Simon:
- Fixed crashes in some international versions
-
0.6.0 (2004-03-14)
New Games:
diff --git a/README b/README
index af6b45d3e1..e09ab2e71f 100644
--- a/README
+++ b/README
@@ -1097,9 +1097,10 @@ X.X Credits:
Max Horn - Lead developer
Torbjorn Andersson - Engine: SCUMM, Broken Sword II
David Eriksson - Engine: Flight of the Amazon Queen
- Robert Goeffringmann - Engine: Beneath a Steel Sky (maintainer)
+ Robert Goeffringmann - Engine: Beneath a Steel Sky,
Broken Sword I
Jonathan Gray - Engine: SCUMM, Broken Sword II
+ Travis Howell - Engine: SCUMM, Simon the Sorcerer
Oliver Kiehl - Engine: Beneath a Steel Sky, Simon
Pawel Kolodziejski - Engine: SCUMM (Codecs, iMUSE, Smush, etc.)
Gregory Montoir - Engine: Flight of the Amazon Queen
@@ -1110,7 +1111,6 @@ X.X Credits:
Nicolas Bacca - Port: PocketPC/WinCE port
Marcus Comstedt - Port: Dreamcast
Ruediger Hanke - Port: MorphOS
- Travis Howell - Port: Win32, Engine: Simon (maintainer)
Peter Moraliyski - Port: GP32
Lionel Ulmer - Port: X11
Jamieson Christian - iMUSE, MIDI, all things musical.
diff --git a/doc/10.tex b/doc/10.tex
index 1a0c886f88..9b544bbc48 100644
--- a/doc/10.tex
+++ b/doc/10.tex
@@ -12,9 +12,10 @@
Max Horn & Lead developer\\
Torbj\"{o}rn Andersson & Engine: SCUMM, Broken Sword II\\
David Eriksson & Engine: Flight of the Amazon Queen\\
- Robert Goeffringmann & Engine: Beneath a Steel Sky (maintainer)\\
+ Robert Goeffringmann & Engine: Beneath a Steel Sky\\
& Broken Sword I\\
Jonathan Gray & Engine: SCUMM, Broken Sword II\\
+ Travis Howell & Engine: SCUMM, Simon the Sorcerer\\
Oliver Kiehl & Engine: Beneath a Steel Sky, Simon\\
Pawel Kolodziejski & Engine: SCUMM (Codecs, iMUSE, Smush, etc.)\\
Gregory Montoir & Engine: Flight of the Amazon Queen\\
@@ -25,7 +26,6 @@
Nicolas Bacca & Port: PocketPC/WinCE port\\
Marcus Comstedt & Port: Dreamcast\\
Ruediger Hanke & Port: MorphOS\\
- Travis Howell & Port: Win32, Engine: Simon (maintainer)\\
Peter Moraliyski & Port: GP32\\
Lionel Ulmer & Port: X11\\
Jamieson Christian & iMUSE, MIDI, all things musical.\\