diff options
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 453d120c0e..7c9c5412e1 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -8267,8 +8267,10 @@ void Scene1550::dispatch() { if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) { R2_GLOBALS._player._shade = 0; - // Original game contains a switch based on an uninitialized variable. - // Until we understand what should really happen there, this code is unused on purpose + + // WORKAROUND: Original game contains a switch based on an uninitialized variable. + // The switch is being left in place, but with a fixed switch value of zero, in case + // we can ever figure out what the original programmers intended the value to come from int missingVariable = 0; switch (missingVariable) { case 144: |