diff options
| -rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 | 
1 files changed, 2 insertions, 0 deletions
| diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index d45e798b5e..065b8893df 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -331,6 +331,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {  	{ GID_LAURABOW2,      -1,    90,  1,        "MuseumActor", "init",                            NULL,     6, { WORKAROUND_FAKE,   0 } }, // Random actors in museum - bug #5197  	{ GID_LAURABOW2,     240,   240,  0,     "sSteveAnimates", "changeState",                     NULL,     0, { WORKAROUND_FAKE,   0 } }, // Steve Dorian's idle animation at the docks - bug #5028  	{ GID_LAURABOW2,      -1,   928,  0,                 NULL, "startText",                       NULL,     0, { WORKAROUND_FAKE,   0 } }, // gets caused by Text+Audio support (see script patcher) +	{ GID_LIGHTHOUSE,    441,    17,  0,        "StemTracker", "handleEvent",                     NULL,     0, { WORKAROUND_FAKE,   0 } }, // when operating the joystick in the puzzle to lower the bridge at the entrance to the workshop  	{ GID_LONGBOW,        -1,     0,  0,            "Longbow", "restart",                         NULL,     0, { WORKAROUND_FAKE,   0 } }, // When canceling a restart game - bug #5244  	{ GID_LONGBOW,        -1,   213,  0,              "clear", "handleEvent",                     NULL,     0, { WORKAROUND_FAKE,   0 } }, // When giving an answer using the druid hand sign code in any room  	{ GID_LONGBOW,        -1,   213,  0,             "letter", "handleEvent", sig_uninitread_longbow_1,   1, { WORKAROUND_FAKE,   0 } }, // When using the druid hand sign code in any room - bug #5035 @@ -729,6 +730,7 @@ const SciWorkaroundEntry kIsObject_workarounds[] = {  //    gameID,           room,script,lvl,          object-name, method-name,    local-call-signature, index,                workaround  const SciWorkaroundEntry kListAt_workarounds[] = {  	{ GID_HOYLE5,        100, 64999,  0,           "theHands", "at",                           NULL,     0, { WORKAROUND_FAKE, 0 } }, // After the first hand is dealt in Crazy Eights game in demo, an object is passed instead of a number +	{ GID_LIGHTHOUSE,     24, 64999,  0,           "LightInv", "at",                           NULL,     0, { WORKAROUND_FAKE, 0 } }, // When taking the car keys from the table at the start of the game  	SCI_WORKAROUNDENTRY_TERMINATOR  }; | 
