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-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index b6f372f377..cc0b9d340a 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -286,6 +286,26 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
BaseSurface *retSurface = _gameRef->_renderer->createSurface();
Graphics::Surface *convertedSurface = surface->convertTo(_gameRef->_renderer->getPixelFormat());
+
+ if (_deletableFont) {
+ // Reconstruct the alpha channel of the font.
+
+ // Since we painted it with color 0xFFFFFFFF onto a black background,
+ // the alpha channel is gone, but the colour value of each pixel corresponds
+ // to its original alpha value.
+
+ Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat();
+ uint32 *pixels = (uint32 *)convertedSurface->getPixels();
+
+ // This is a Surface we created ourselves, so no emtpy space between rows.
+ for (int i = 0; i < surface->w * surface->h; ++i) {
+ uint8 a, r, g, b;
+ format.colorToRGB(*pixels, r, g, b);
+ a = r;
+ *pixels++ = format.ARGBToColor(a, r, g, b);
+ }
+ }
+
retSurface->putSurface(*convertedSurface, true);
convertedSurface->free();
surface->free();