diff options
-rw-r--r-- | engines/agos/script.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/agos/script.cpp b/engines/agos/script.cpp index 6a6a488ed0..b17a45b599 100644 --- a/engines/agos/script.cpp +++ b/engines/agos/script.cpp @@ -278,7 +278,7 @@ void AGOSEngine::o_gtf() { } void AGOSEngine::o_chance() { - // 23 + // 23: chance uint a = getVarOrWord(); if (a == 0) { @@ -616,7 +616,7 @@ void AGOSEngine::o_picture() { } void AGOSEngine::o_loadZone() { - // 97: load vga + // 97: load zone uint vga_res = getVarOrWord(); _lockWord |= 0x80; @@ -632,14 +632,14 @@ void AGOSEngine::o_loadZone() { } void AGOSEngine::o_killAnimate() { - // 100: vga reset + // 100: kill animations _lockWord |= 0x8000; vc27_resetSprite(); _lockWord &= ~0x8000; } void AGOSEngine::o_defWindow() { - // 101 + // 101: define window uint num = getVarOrByte(); uint x = getVarOrWord(); uint y = getVarOrWord(); @@ -695,7 +695,7 @@ void AGOSEngine::o_closeWindow() { } void AGOSEngine::o_addBox() { - // 107: add item hitarea + // 107: add item box uint flags = 0; uint id = getVarOrWord(); uint params = id / 1000; @@ -729,12 +729,12 @@ void AGOSEngine::o_addBox() { } void AGOSEngine::o_delBox() { - // 108: delete hitarea + // 108: delete box undefineBox(getVarOrWord()); } void AGOSEngine::o_enableBox() { - // 109: clear hitarea bit 0x40 + // 109: enable box enableBox(getVarOrWord()); } @@ -806,7 +806,7 @@ void AGOSEngine::o_here() { } void AGOSEngine::o_doClassIcons() { - // 126 + // 126: do class icons Item *item = getNextItemPtr(); uint num = getVarOrByte(); uint a = 1 << getVarOrByte(); @@ -828,21 +828,21 @@ void AGOSEngine::o_setAdjNoun() { } void AGOSEngine::o_saveUserGame() { - // 132: save game + // 132: save user game _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); userGame(false); _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); } void AGOSEngine::o_loadUserGame() { - // 133: load game + // 133: load user game _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); userGame(true); _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); } void AGOSEngine::o_pauseGame() { - // 135: quit if user presses y + // 135: pause game _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); // If all else fails, use English as fallback. @@ -910,7 +910,7 @@ void AGOSEngine::o_restoreIcons() { } void AGOSEngine::o_freezeZones() { - // 138: vga pointer op 4 + // 138: freeze zones freezeBottom(); } @@ -923,7 +923,7 @@ void AGOSEngine::o_placeNoIcons() { } void AGOSEngine::o_clearTimers() { - // 140: del te and add one + // 140: clear timers killAllTimers(); addTimeEvent(3, 0xA0); } @@ -940,7 +940,7 @@ void AGOSEngine::o_setDollar() { } void AGOSEngine::o_isBox() { - // 142: is hitarea 0x40 clear + // 142: is box dead setScriptCondition(isBoxDead(getVarOrWord())); } |