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-rw-r--r--engines/griffon/engine.cpp40
-rw-r--r--engines/griffon/griffon.h20
2 files changed, 30 insertions, 30 deletions
diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp
index e86e2abc1a..41adf35a49 100644
--- a/engines/griffon/engine.cpp
+++ b/engines/griffon/engine.cpp
@@ -2944,7 +2944,7 @@ void GriffonEngine::drawPlayer() {
void GriffonEngine::drawView() {
_videobuffer->copyRectToSurface(_mapbg->getPixels(), _mapbg->pitch, 0, 0, _mapbg->w, _mapbg->h);
- game_updspellsunder();
+ updateSpellsUnder();
drawAnims(0);
@@ -2961,7 +2961,7 @@ void GriffonEngine::drawView() {
drawOver((int)_player.px, (int)_player.py);
- game_updspells();
+ updateSpells();
if (cloudson == 1) {
Common::Rect rc;
@@ -4543,7 +4543,7 @@ void GriffonEngine::mainLoop() {
do {
if (!_forcepause) {
updateAnims();
- game_updnpcs();
+ updateNPCs();
}
checkTrigger();
@@ -4559,7 +4559,7 @@ void GriffonEngine::mainLoop() {
_console->onFrame();
- sys_update();
+ updateEngine();
} while (!_shouldQuit);
}
@@ -5344,7 +5344,7 @@ void GriffonEngine::updateY() {
}
}
-void GriffonEngine::game_updnpcs() {
+void GriffonEngine::updateNPCs() {
for (int i = 1; i <= _lastnpc; i++) {
if (_npcinfo[i].hp > 0) {
// is npc walking
@@ -6461,7 +6461,7 @@ void GriffonEngine::game_updnpcs() {
}
}
-void GriffonEngine::game_updspells() {
+void GriffonEngine::updateSpells() {
int foundel[5];
float npx, npy;
long cl1, cl2, cl3;
@@ -7311,7 +7311,7 @@ void GriffonEngine::game_updspells() {
-void GriffonEngine::game_updspellsunder() {
+void GriffonEngine::updateSpellsUnder() {
if (_forcepause)
return;
@@ -7653,12 +7653,12 @@ void GriffonEngine::initialize() {
_theendimg = loadImage("art/theend.bmp");
- sys_LoadTiles();
- sys_LoadTriggers();
- sys_LoadObjectDB();
- sys_LoadAnims();
- sys_LoadFont();
- sys_LoadItemImgs();
+ loadTiles();
+ loadTriggers();
+ loadObjectDB();
+ loadAnims();
+ loadFont();
+ loadItemImgs();
_fpsr = 1.0f;
_nextticks = _ticks + 1000;
@@ -7699,7 +7699,7 @@ void GriffonEngine::drawLine(Graphics::TransparentSurface *buffer, int x1, int y
}
}
-void GriffonEngine::sys_LoadAnims() {
+void GriffonEngine::loadAnims() {
_spellimg = loadImage("art/spells.bmp", true);
_anims[0] = loadImage("art/anims0.bmp", true);
_animsa[0] = loadImage("art/anims0a.bmp", true);
@@ -7810,7 +7810,7 @@ void GriffonEngine::sys_LoadAnims() {
_anims[12] = loadImage("art/anims12.bmp", true);
}
-void GriffonEngine::sys_LoadItemImgs() {
+void GriffonEngine::loadItemImgs() {
Graphics::TransparentSurface *temp = loadImage("art/icons.bmp", true);
for (int i = 0; i <= 20; i++) {
@@ -7828,7 +7828,7 @@ void GriffonEngine::sys_LoadItemImgs() {
temp->free();
}
-void GriffonEngine::sys_LoadFont() {
+void GriffonEngine::loadFont() {
Graphics::TransparentSurface *font = loadImage("art/font.bmp", true);
for (int i = 32; i <= 255; i++)
@@ -7855,7 +7855,7 @@ void GriffonEngine::sys_LoadFont() {
font->free();
}
-void GriffonEngine::sys_LoadTiles() {
+void GriffonEngine::loadTiles() {
_tiles[0] = loadImage("art/tx.bmp", true);
_tiles[1] = loadImage("art/tx1.bmp", true);
_tiles[2] = loadImage("art/tx2.bmp", true);
@@ -7864,7 +7864,7 @@ void GriffonEngine::sys_LoadTiles() {
_windowimg = loadImage("art/window.bmp", true);
}
-void GriffonEngine::sys_LoadTriggers() {
+void GriffonEngine::loadTriggers() {
Common::File file;
file.open("data/triggers.dat");
@@ -7879,7 +7879,7 @@ void GriffonEngine::sys_LoadTriggers() {
file.close();
}
-void GriffonEngine::sys_LoadObjectDB() {
+void GriffonEngine::loadObjectDB() {
Common::File file;
file.open("objectdb.dat");
@@ -7916,7 +7916,7 @@ void GriffonEngine::drawString(Graphics::TransparentSurface *buffer, const char
}
}
-void GriffonEngine::sys_update() {
+void GriffonEngine::updateEngine() {
g_system->updateScreen();
g_system->getEventManager()->pollEvent(_event);
diff --git a/engines/griffon/griffon.h b/engines/griffon/griffon.h
index e691c597ba..10e55852ca 100644
--- a/engines/griffon/griffon.h
+++ b/engines/griffon/griffon.h
@@ -288,22 +288,22 @@ private:
void updateAnims();
void updateY();
void updateMusic();
- void game_updnpcs();
- void game_updspells();
- void game_updspellsunder();
+ void updateNPCs();
+ void updateSpells();
+ void updateSpellsUnder();
void initialize();
void drawLine(Graphics::TransparentSurface *buffer, int x1, int y1, int x2, int y2, int col);
- void sys_LoadAnims();
- void sys_LoadFont();
- void sys_LoadItemImgs();
- void sys_LoadTiles();
- void sys_LoadTriggers();
- void sys_LoadObjectDB();
+ void loadAnims();
+ void loadFont();
+ void loadItemImgs();
+ void loadTiles();
+ void loadTriggers();
+ void loadObjectDB();
void drawString(Graphics::TransparentSurface *buffer, const char *stri, int xloc, int yloc, int col);
void drawProgress(int w, int wm);
void setupAudio();
- void sys_update();
+ void updateEngine();
Common::String makeSaveGameName(int slot);
int loadState(int slotnum);