diff options
-rw-r--r-- | engines/dm/dm.cpp | 7 | ||||
-rw-r--r-- | engines/dm/dm.h | 12 | ||||
-rw-r--r-- | engines/dm/gfx.cpp | 2 | ||||
-rw-r--r-- | engines/dm/group.h | 1 | ||||
-rw-r--r-- | engines/dm/module.mk | 1 | ||||
-rw-r--r-- | engines/dm/sounds.cpp | 99 |
6 files changed, 119 insertions, 3 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index 852145056a..50afa43a8c 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -202,6 +202,9 @@ DMEngine::~DMEngine() { delete _projexpl; delete _dialog; + for (uint16 i = 0; i < k34_D13_soundCount; ++i) + delete[] _gK24_soundData[i]._firstSample; + // clear debug channels DebugMan.clearAllDebugChannels(); } @@ -227,7 +230,8 @@ void DMEngine::f463_initializeGame() { _displayMan->loadPalette(g21_PalDungeonView[0]); _displayMan->f94_loadFloorSet(k0_FloorSetStone); _displayMan->f95_loadWallSet(k0_WallSetStone); - + f503_loadSounds(); + warning(false, "MISSING CODE: F0437_STARTEND_DrawTitle"); _textMan->f54_textInitialize(); _objectMan->loadObjectNames(); _eventMan->initMouse(); @@ -697,5 +701,4 @@ void DMEngine::f439_drawEntrance() { _displayMan->f21_blitToScreen(_g562_entranceDoorAnimSteps[4], &G0011_s_Graphic562_Box_Entrance_ClosedDoorRight, k64_byteWidth, kM1_ColorNoTransparency, 161); warning(false, "MISSING CODE: F0436_STARTEND_FadeToPalette(g20_PalEntrance);"); } - } // End of namespace DM diff --git a/engines/dm/dm.h b/engines/dm/dm.h index cb7d07f781..a6d2fe635b 100644 --- a/engines/dm/dm.h +++ b/engines/dm/dm.h @@ -195,6 +195,16 @@ struct SaveGameHeader { }; +#define k34_D13_soundCount 34 // @ D13_SOUND_COUNT + +class SoundData { +public: + uint32 _byteCount; + byte* _firstSample; + uint32 _sampleCount; + SoundData(): _byteCount(0), _firstSample(nullptr), _sampleCount(0) {} +}; // @ SOUND_DATA + class DMEngine : public Engine { void f462_startGame(); // @ F0462_START_StartGame_CPSF void f3_processNewPartyMap(uint16 mapIndex); // @ F0003_MAIN_ProcessNewPartyMap_CPSE @@ -206,6 +216,7 @@ class DMEngine : public Engine { void writeSaveGameHeader(Common::OutSaveFile *out, const Common::String &saveName); bool readSaveGameHeader(Common::InSaveFile *file, SaveGameHeader *header); void f439_drawEntrance(); // @ F0439_STARTEND_DrawEntrance + void f503_loadSounds(); // @ F0503_SOUND_LoadAll public: explicit DMEngine(OSystem *syst); ~DMEngine(); @@ -233,6 +244,7 @@ private: byte *_g562_entranceDoorAnimSteps[10]; // @ G0562_apuc_Bitmap_EntranceDoorAnimationSteps byte *_g564_interfaceCredits; // @ G0564_puc_Graphic5_InterfaceCredits Common::RandomSource *_rnd; + SoundData _gK24_soundData[k34_D13_soundCount]; // @ K0024_as_SoundData public: DisplayMan *_displayMan; DungeonMan *_dungeonMan; diff --git a/engines/dm/gfx.cpp b/engines/dm/gfx.cpp index 8ca6caf151..515bca2763 100644 --- a/engines/dm/gfx.cpp +++ b/engines/dm/gfx.cpp @@ -2642,10 +2642,12 @@ Common::MemoryReadStream DisplayMan::getCompressedData(uint16 index) { return Common::MemoryReadStream(_packedBitmaps + _packedItemPos[index], getCompressedDataSize(index), DisposeAfterUse::NO); } + uint32 DisplayMan::getCompressedDataSize(uint16 index) { return _packedItemPos[index + 1] - _packedItemPos[index]; } + /* Field Aspect Mask */ #define kMaskFieldAspectFlipMask 0x0080 // @ MASK0x0080_FLIP_MASK #define kMaskFieldAspectIndex 0x007F // @ MASK0x007F_MASK_INDEX diff --git a/engines/dm/group.h b/engines/dm/group.h index 5194b907fd..804b562c43 100644 --- a/engines/dm/group.h +++ b/engines/dm/group.h @@ -149,7 +149,6 @@ public: #define k255_immobile 255 // @ C255_IMMOBILE #define kM1_wholeCreatureGroup -1 // @ CM1_WHOLE_CREATURE_GROUP -#define k34_D13_soundCount 34 // @ D13_SOUND_COUNT int32 M32_setTime(int32 &map_time, int32 time); // @ M32_SET_TIME diff --git a/engines/dm/module.mk b/engines/dm/module.mk index 75b4385421..bf1cef8694 100644 --- a/engines/dm/module.mk +++ b/engines/dm/module.mk @@ -44,6 +44,7 @@ MODULE_OBJS := \ movesens.o \ objectman.o \ projexpl.o \ + sounds.o \ text.o \ timeline.o diff --git a/engines/dm/sounds.cpp b/engines/dm/sounds.cpp new file mode 100644 index 0000000000..681ff6da22 --- /dev/null +++ b/engines/dm/sounds.cpp @@ -0,0 +1,99 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +/* +* Based on the Reverse Engineering work of Christophe Fontanel, +* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) +*/ + +#include "audio/audiostream.h" +#include "audio/decoders/raw.h" + +#include "dm.h" +#include "gfx.h" + + +namespace DM { + +class Sound { +public: + int16 _graphicIndex; + byte _period; + byte _priority; + byte _loudDistance; + byte _softDistance; + Sound(int16 index, byte period, byte priority, byte loudDist, byte softDist) : + _graphicIndex(index), _period(period), _priority(priority), _loudDistance(loudDist), _softDistance(softDist) {} +}; // @ Sound + + +Sound G0060_as_Graphic562_Sounds[k34_D13_soundCount] = { + Sound(533, 112, 11, 3, 6), /* k00_soundMETALLIC_THUD 0 */ + Sound(534, 112, 15, 0, 3), /* k01_soundSWITCH 1 */ + Sound(535, 112, 72, 3, 6), /* k02_soundDOOR_RATTLE 2 */ + Sound(550, 112, 60, 3, 5), /* k03_soundATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON 3 */ + Sound(536, 112, 10, 3, 6), /* k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM 4 */ + Sound(537, 112, 99, 3, 7), /* k05_soundSTRONG_EXPLOSION 5 */ + Sound(539, 112, 110, 3, 6), /* k06_soundSCREAM 6 */ + Sound(551, 112, 55, 3, 5), /* k07_soundATTACK_MUMMY_GHOST_RIVE 7 */ + Sound(540, 112, 2, 3, 6), /* k08_soundSWALLOW 8 */ + Sound(541, 112, 80, 3, 6), /* k09_soundCHAMPION_0_DAMAGED 9 */ + Sound(542, 112, 82, 3, 6), /* k10_soundCHAMPION_1_DAMAGED 10 */ + Sound(543, 112, 84, 3, 6), /* k11_soundCHAMPION_2_DAMAGED 11 */ + Sound(544, 112, 86, 3, 6), /* k12_soundCHAMPION_3_DAMAGED 12 */ + Sound(545, 112, 95, 3, 6), /* k13_soundSPELL 13 */ + Sound(552, 112, 57, 3, 5), /* k14_soundATTACK_SCREAMER_OITU 14 */ + Sound(553, 112, 52, 3, 5), /* k15_soundATTACK_GIANT_SCORPION_SCORPION 15 */ + Sound(546, 112, 40, 2, 4), /* k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT 16 */ + Sound(547, 112, 70, 1, 4), /* k17_soundBUZZ 17 */ + Sound(549, 138, 75, 3, 6), /* k18_soundPARTY_DAMAGED 18 */ + Sound(554, 112, 50, 3, 5), /* k19_soundATTACK_MAGENTA_WORM_WORM 19 */ + Sound(537, 112, 98, 0, 4), /* k20_soundWEAK_EXPLOSION 20 */ + Sound(555, 112, 96, 2, 4), /* k21_soundATTACK_GIGGLER 21 */ + Sound(563, 138, 24, 0, 4), /* k22_soundMOVE_ANIMATED_ARMOUR_DETH_KNIGHT 22 Atari ST: not present */ + Sound(564, 138, 21, 0, 4), /* k23_soundMOVE_COUATL_GIANT_WASP_MUNCHER 23 Atari ST: not present */ + Sound(565, 138, 23, 0, 4), /* k24_soundMOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON 24 Atari ST: not present */ + Sound(566, 138, 105, 0, 4), /* k25_soundBLOW_HORN 25 Atari ST: not present */ + Sound(567, 138, 27, 0, 4), /* k26_soundMOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU 26 Atari ST: not present */ + Sound(568, 138, 28, 0, 4), /* k27_soundMOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL 27 Atari ST: not present */ + Sound(569, 138, 106, 0, 4), /* k28_soundWAR_CRY 28 Atari ST: not present */ + Sound(570, 138, 56, 0, 4), /* k29_soundATTACK_ROCK_ROCKPILE 29 Atari ST: not present */ + Sound(571, 138, 58, 0, 4), /* k30_soundATTACK_WATER_ELEMENTAL 30 Atari ST: not present */ + Sound(572, 112, 53, 0, 4), /* k31_soundATTACK_COUATL 31 Atari ST: not present */ + Sound(573, 138, 29, 0, 4), /* k32_soundMOVE_RED_DRAGON 32 Atari ST: not present */ + Sound(574, 150, 22, 0, 4)}; /* k33_soundMOVE_SKELETON 33 Atari ST: not present */ + +void DMEngine::f503_loadSounds() { + for (uint16 soundIndex = 0; soundIndex < k34_D13_soundCount; ++soundIndex) { + SoundData *soundData = _gK24_soundData + soundIndex; + + uint16 graphicIndex = G0060_as_Graphic562_Sounds[soundIndex]._graphicIndex; + soundData->_byteCount = _displayMan->getCompressedDataSize(graphicIndex) - 2; // the header is 2 bytes long + soundData->_firstSample = new byte[soundData->_byteCount]; + + Common::MemoryReadStream stream = _displayMan->getCompressedData(graphicIndex); + soundData->_sampleCount = stream.readUint16BE(); + stream.read(soundData->_firstSample, soundData->_byteCount); + } +} + +} |