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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "dm.h"
#include "gfx.h"
namespace DM {
class Sound {
public:
int16 _graphicIndex;
byte _period;
byte _priority;
byte _loudDistance;
byte _softDistance;
Sound(int16 index, byte period, byte priority, byte loudDist, byte softDist) :
_graphicIndex(index), _period(period), _priority(priority), _loudDistance(loudDist), _softDistance(softDist) {}
}; // @ Sound
Sound G0060_as_Graphic562_Sounds[k34_D13_soundCount] = {
Sound(533, 112, 11, 3, 6), /* k00_soundMETALLIC_THUD 0 */
Sound(534, 112, 15, 0, 3), /* k01_soundSWITCH 1 */
Sound(535, 112, 72, 3, 6), /* k02_soundDOOR_RATTLE 2 */
Sound(550, 112, 60, 3, 5), /* k03_soundATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON 3 */
Sound(536, 112, 10, 3, 6), /* k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM 4 */
Sound(537, 112, 99, 3, 7), /* k05_soundSTRONG_EXPLOSION 5 */
Sound(539, 112, 110, 3, 6), /* k06_soundSCREAM 6 */
Sound(551, 112, 55, 3, 5), /* k07_soundATTACK_MUMMY_GHOST_RIVE 7 */
Sound(540, 112, 2, 3, 6), /* k08_soundSWALLOW 8 */
Sound(541, 112, 80, 3, 6), /* k09_soundCHAMPION_0_DAMAGED 9 */
Sound(542, 112, 82, 3, 6), /* k10_soundCHAMPION_1_DAMAGED 10 */
Sound(543, 112, 84, 3, 6), /* k11_soundCHAMPION_2_DAMAGED 11 */
Sound(544, 112, 86, 3, 6), /* k12_soundCHAMPION_3_DAMAGED 12 */
Sound(545, 112, 95, 3, 6), /* k13_soundSPELL 13 */
Sound(552, 112, 57, 3, 5), /* k14_soundATTACK_SCREAMER_OITU 14 */
Sound(553, 112, 52, 3, 5), /* k15_soundATTACK_GIANT_SCORPION_SCORPION 15 */
Sound(546, 112, 40, 2, 4), /* k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT 16 */
Sound(547, 112, 70, 1, 4), /* k17_soundBUZZ 17 */
Sound(549, 138, 75, 3, 6), /* k18_soundPARTY_DAMAGED 18 */
Sound(554, 112, 50, 3, 5), /* k19_soundATTACK_MAGENTA_WORM_WORM 19 */
Sound(537, 112, 98, 0, 4), /* k20_soundWEAK_EXPLOSION 20 */
Sound(555, 112, 96, 2, 4), /* k21_soundATTACK_GIGGLER 21 */
Sound(563, 138, 24, 0, 4), /* k22_soundMOVE_ANIMATED_ARMOUR_DETH_KNIGHT 22 Atari ST: not present */
Sound(564, 138, 21, 0, 4), /* k23_soundMOVE_COUATL_GIANT_WASP_MUNCHER 23 Atari ST: not present */
Sound(565, 138, 23, 0, 4), /* k24_soundMOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON 24 Atari ST: not present */
Sound(566, 138, 105, 0, 4), /* k25_soundBLOW_HORN 25 Atari ST: not present */
Sound(567, 138, 27, 0, 4), /* k26_soundMOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU 26 Atari ST: not present */
Sound(568, 138, 28, 0, 4), /* k27_soundMOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL 27 Atari ST: not present */
Sound(569, 138, 106, 0, 4), /* k28_soundWAR_CRY 28 Atari ST: not present */
Sound(570, 138, 56, 0, 4), /* k29_soundATTACK_ROCK_ROCKPILE 29 Atari ST: not present */
Sound(571, 138, 58, 0, 4), /* k30_soundATTACK_WATER_ELEMENTAL 30 Atari ST: not present */
Sound(572, 112, 53, 0, 4), /* k31_soundATTACK_COUATL 31 Atari ST: not present */
Sound(573, 138, 29, 0, 4), /* k32_soundMOVE_RED_DRAGON 32 Atari ST: not present */
Sound(574, 150, 22, 0, 4)}; /* k33_soundMOVE_SKELETON 33 Atari ST: not present */
void DMEngine::f503_loadSounds() {
for (uint16 soundIndex = 0; soundIndex < k34_D13_soundCount; ++soundIndex) {
SoundData *soundData = _gK24_soundData + soundIndex;
uint16 graphicIndex = G0060_as_Graphic562_Sounds[soundIndex]._graphicIndex;
soundData->_byteCount = _displayMan->getCompressedDataSize(graphicIndex) - 2; // the header is 2 bytes long
soundData->_firstSample = new byte[soundData->_byteCount];
Common::MemoryReadStream stream = _displayMan->getCompressedData(graphicIndex);
soundData->_sampleCount = stream.readUint16BE();
stream.read(soundData->_firstSample, soundData->_byteCount);
}
}
}
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