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-rw-r--r--engines/sword25/math/region.cpp2
-rw-r--r--engines/sword25/math/walkregion.cpp20
2 files changed, 11 insertions, 11 deletions
diff --git a/engines/sword25/math/region.cpp b/engines/sword25/math/region.cpp
index f391a577ab..b6ebaee23f 100644
--- a/engines/sword25/math/region.cpp
+++ b/engines/sword25/math/region.cpp
@@ -67,7 +67,7 @@ uint Region::create(REGION_TYPE type) {
uint Region::create(InputPersistenceBlock &reader, uint handle) {
// Read type
- uint type;
+ uint32 type;
reader.read(type);
// Depending on the type, create a new BS_Region or BS_WalkRegion object
diff --git a/engines/sword25/math/walkregion.cpp b/engines/sword25/math/walkregion.cpp
index bace4d54bc..6c53446913 100644
--- a/engines/sword25/math/walkregion.cpp
+++ b/engines/sword25/math/walkregion.cpp
@@ -328,20 +328,20 @@ bool WalkRegion::persist(OutputPersistenceBlock &writer) {
result &= Region::persist(writer);
// Persist the nodes
- writer.write(_nodes.size());
+ writer.write((uint32)_nodes.size());
Common::Array<Vertex>::const_iterator it = _nodes.begin();
while (it != _nodes.end()) {
- writer.write(it->x);
- writer.write(it->y);
+ writer.write((int32)it->x);
+ writer.write((int32)it->y);
++it;
}
// Persist the visibility matrix
- writer.write(_visibilityMatrix.size());
+ writer.write((uint32)_visibilityMatrix.size());
Common::Array< Common::Array<int> >::const_iterator rowIter = _visibilityMatrix.begin();
while (rowIter != _visibilityMatrix.end()) {
- writer.write(rowIter->size());
- Common::Array<int>::const_iterator colIter = rowIter->begin();
+ writer.write((uint32)rowIter->size());
+ Common::Array<int32>::const_iterator colIter = rowIter->begin();
while (colIter != rowIter->end()) {
writer.write(*colIter);
++colIter;
@@ -360,7 +360,7 @@ bool WalkRegion::unpersist(InputPersistenceBlock &reader) {
// this point only the additional data from BS_WalkRegion needs to be loaded
// Node load
- uint nodeCount;
+ uint32 nodeCount;
reader.read(nodeCount);
_nodes.clear();
_nodes.resize(nodeCount);
@@ -372,16 +372,16 @@ bool WalkRegion::unpersist(InputPersistenceBlock &reader) {
}
// Visibility matrix load
- uint rowCount;
+ uint32 rowCount;
reader.read(rowCount);
_visibilityMatrix.clear();
_visibilityMatrix.resize(rowCount);
Common::Array< Common::Array<int> >::iterator rowIter = _visibilityMatrix.begin();
while (rowIter != _visibilityMatrix.end()) {
- uint colCount;
+ uint32 colCount;
reader.read(colCount);
rowIter->resize(colCount);
- Common::Array<int>::iterator colIter = rowIter->begin();
+ Common::Array<int32>::iterator colIter = rowIter->begin();
while (colIter != rowIter->end()) {
reader.read(*colIter);
++colIter;