diff options
-rw-r--r-- | engines/sword25/gfx/graphicengine.h | 4 | ||||
-rw-r--r-- | engines/sword25/gfx/opengl/glimage.cpp | 105 | ||||
-rw-r--r-- | engines/sword25/gfx/opengl/glimage.h | 4 | ||||
-rw-r--r-- | engines/sword25/gfx/opengl/glvectorimageblit.cpp | 8 | ||||
-rw-r--r-- | engines/sword25/gfx/opengl/openglgfx.cpp | 10 | ||||
-rw-r--r-- | engines/sword25/gfx/opengl/openglgfx.h | 8 | ||||
-rw-r--r-- | engines/sword25/gfx/opengl/swimage.cpp | 2 |
7 files changed, 94 insertions, 47 deletions
diff --git a/engines/sword25/gfx/graphicengine.h b/engines/sword25/gfx/graphicengine.h index 45603efb6e..225abcadf4 100644 --- a/engines/sword25/gfx/graphicengine.h +++ b/engines/sword25/gfx/graphicengine.h @@ -46,6 +46,7 @@ // Includes #include "common/array.h" #include "common/str.h" +#include "graphics/surface.h" #include "sword25/kernel/common.h" #include "sword25/kernel/bs_stdint.h" #include "sword25/kernel/resservice.h" @@ -300,6 +301,9 @@ public: return m_RepaintedPixels; } + Graphics::Surface _backSurface; + Graphics::Surface *getSurface() { return &_backSurface; } + // Access methods /** diff --git a/engines/sword25/gfx/opengl/glimage.cpp b/engines/sword25/gfx/opengl/glimage.cpp index 3ab20016de..0b0c2c1f7c 100644 --- a/engines/sword25/gfx/opengl/glimage.cpp +++ b/engines/sword25/gfx/opengl/glimage.cpp @@ -50,7 +50,7 @@ namespace Sword25 { // ----------------------------------------------------------------------------- BS_GLImage::BS_GLImage(const Common::String &Filename, bool &Result) : - m_Sprite(0), + _data(0), m_Width(0), m_Height(0) { Result = false; @@ -58,6 +58,8 @@ BS_GLImage::BS_GLImage(const Common::String &Filename, bool &Result) : BS_PackageManager *pPackage = static_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->GetService("package")); BS_ASSERT(pPackage); + _backSurface = (static_cast<BS_GraphicEngine *>(BS_Kernel::GetInstance()->GetService("gfx")))->getSurface(); + // Datei laden char *pFileData; unsigned int FileSize; @@ -122,11 +124,13 @@ bool BS_GLImage::SetContent(const byte *Pixeldata, uint size, unsigned int Offse return false; } - // GLS-Sprite mit den Bilddaten füllen - GLS_Result GLSResult = GLS_SetSpriteData(m_Sprite, m_Width, m_Height, &Pixeldata[Offset], Stride / 4); - if (GLSResult != GLS_OK) { - BS_LOG_ERRORLN("CGLS_SetSpriteData() failed. Reason: %s", GLS_ResultString(GLSResult)); - return false; + const byte *in = &Pixeldata[Offset]; + byte *out = _data; + + for (int i = 0; i < m_Height; i++) { + memcpy(out, in, m_Width * 4); + out += m_Width * 4; + in += Stride; } return true; @@ -146,43 +150,78 @@ bool BS_GLImage::Blit(int PosX, int PosY, BS_Rect *pPartRect, unsigned int Color, int Width, int Height) { - // BS_Rect nach GLS_Rect konvertieren - GLS_Rect SubImage; + int x1 = 0, y1 = 0; + int w = m_Width, h = m_Height; if (pPartRect) { - SubImage.x1 = pPartRect->left; - SubImage.y1 = pPartRect->top; - SubImage.x2 = pPartRect->right; - SubImage.y2 = pPartRect->bottom; + x1 = pPartRect->left; + y1 = pPartRect->top; + w = pPartRect->right - pPartRect->left; + h = pPartRect->bottom - pPartRect->top; } - // Farbe nach GLS_Color konvertieren - GLS_Color GLSColor; - GLSColor.a = Color >> 24; - GLSColor.r = (Color >> 16) & 0xff; - GLSColor.g = (Color >> 8) & 0xff; - GLSColor.b = Color & 0xff; - // Skalierungen berechnen - GLS_Float ScaleX, ScaleY; - if (Width == -1) Width = m_Width; - ScaleX = (GLS_Float) Width / (GLS_Float) m_Width; + float ScaleX, ScaleY; + if (Width == -1) + Width = m_Width; + ScaleX = (float) Width / (float) m_Width; + + if (Height == -1) + Height = m_Height; + ScaleY = (float) Height / (float) m_Height; + + if (Color != 0xffffffff) { + warning("STUB: Image bg color: %x", Color); + } + + if (ScaleX != 1.0 || ScaleY != 1.0) { + warning("STUB: Sprite scaling (%f x %f)", ScaleX, ScaleY); + } + + if (Flipping & (BS_Image::FLIP_V | BS_Image::FLIP_H)) { + warning("STUB: Sprite flipping"); + } - if (Height == -1) Height = m_Height; - ScaleY = (GLS_Float) Height / (GLS_Float) m_Height; + w = CLIP(x1 + w, 0, (int)_backSurface->w); + h = CLIP(y1 + h, 0, (int)_backSurface->h); // Rendern // TODO: // Die Bedeutung von FLIP_V und FLIP_H ist vertauscht. Allerdings glaubt der Rest der Engine auch daran, daher war es einfacher diesen Fehler // weiterzuführen. Bei Gelegenheit ist dieses aber zu ändern. - GLS_Result Result = GLS_Blit(m_Sprite, - PosX, PosY, - pPartRect ? &SubImage : 0, &GLSColor, - (Flipping & BS_Image::FLIP_V) ? GLS_True : GLS_False, - (Flipping & BS_Image::FLIP_H) ? GLS_True : GLS_False, - ScaleX, ScaleY); - if (Result != GLS_OK) BS_LOG_ERRORLN("GLS_Blit() failed. Reason: %s", GLS_ResultString(Result)); - - return Result == GLS_OK; + + // TODO: scaling + // TODO: Flipping + byte *ino = &_data[y1 * m_Width * 4 + x1 * 4]; + byte *outo = (byte *)_backSurface->getBasePtr(PosX, PosY); + byte *in, *out; + bool alphawarn = false; + + for (int i = 0; i < h; i++) { + out = outo; + in = ino; + for (int j = 0; j < w; j++) { + if (*in == 0) { + in += 4; + out += 4; + continue; + } + + if (*in != 255) + alphawarn = true; + + *in++ = *out++; // TODO: alpha blending + *in++ = *out++; + *in++ = *out++; + *in++ = *out++; + } + outo += _backSurface->pitch; + ino += m_Width * 4; + } + + if (alphawarn) + warning("STUB: alpha image"); + + return true; } } // End of namespace Sword25 diff --git a/engines/sword25/gfx/opengl/glimage.h b/engines/sword25/gfx/opengl/glimage.h index c1dfbdc0b9..678a40aff4 100644 --- a/engines/sword25/gfx/opengl/glimage.h +++ b/engines/sword25/gfx/opengl/glimage.h @@ -43,8 +43,6 @@ #include "sword25/gfx/image/image.h" #include "sword25/gfx/graphicengine.h" -#include <vector> - namespace Sword25 { // ----------------------------------------------------------------------------- @@ -116,6 +114,8 @@ private: byte *_data; int m_Width; int m_Height; + + Graphics::Surface *_backSurface; }; } // End of namespace Sword25 diff --git a/engines/sword25/gfx/opengl/glvectorimageblit.cpp b/engines/sword25/gfx/opengl/glvectorimageblit.cpp index 5689fdfcba..35b6c2ba5f 100644 --- a/engines/sword25/gfx/opengl/glvectorimageblit.cpp +++ b/engines/sword25/gfx/opengl/glvectorimageblit.cpp @@ -61,6 +61,7 @@ bool BS_VectorImage::Blit(int PosX, int PosY, BS_Rect *pPartRect, unsigned int Color, int Width, int Height) { +#if 0 static BS_VectorImageRenderer VectorImageRenderer; static byte *PixelData; static GLS_Sprite Sprite = 0; @@ -138,8 +139,13 @@ bool BS_VectorImage::Blit(int PosX, int PosY, (Flipping & BS_Image::FLIP_H) ? GLS_True : GLS_False, 1.0f, 1.0f); if (Result != GLS_OK) BS_LOG_ERRORLN("GLS_Blit() failed. Reason: %s", GLS_ResultString(Result)); +#else + warning("STUB: BS_VectorImage::Blit()"); - return Result == GLS_OK; + return true; +#endif + + return true; } } // End of namespace Sword25 diff --git a/engines/sword25/gfx/opengl/openglgfx.cpp b/engines/sword25/gfx/opengl/openglgfx.cpp index 7e6ad4d392..30263d7b1d 100644 --- a/engines/sword25/gfx/opengl/openglgfx.cpp +++ b/engines/sword25/gfx/opengl/openglgfx.cpp @@ -32,6 +32,8 @@ * */ +#include "common/system.h" + #include "sword25/gfx/bitmapresource.h" #include "sword25/gfx/animationresource.h" #include "sword25/gfx/fontresource.h" @@ -56,8 +58,8 @@ namespace Sword25 { // ----------------------------------------------------------------------------- namespace { -const unsigned int BIT_DEPTH = 32; -const unsigned int BACKBUFFER_COUNT = 1; +const int BIT_DEPTH = 32; +const int BACKBUFFER_COUNT = 1; const Common::String PNG_EXTENSION(".png"); const Common::String PNG_S_EXTENSION("_s.png"); const Common::String ANI_EXTENSION("_ani.xml"); @@ -79,7 +81,7 @@ BS_OpenGLGfx::BS_OpenGLGfx(BS_Kernel *pKernel) : // ----------------------------------------------------------------------------- BS_OpenGLGfx::~BS_OpenGLGfx() { - if (m_GLspritesInitialized) GLS_Quit(); + _backSurface.free(); } // ----------------------------------------------------------------------------- @@ -116,6 +118,8 @@ bool BS_OpenGLGfx::Init(int Width, int Height, int BitDepth, int BackbufferCount m_ScreenRect.right = m_Width; m_ScreenRect.bottom = m_Height; + _backSurface.create(Width, Height, 4); + // We already iniitalized gfx after the engine creation m_GLspritesInitialized = true; diff --git a/engines/sword25/gfx/opengl/openglgfx.h b/engines/sword25/gfx/opengl/openglgfx.h index ae56ff7fe3..b62ecf960d 100644 --- a/engines/sword25/gfx/opengl/openglgfx.h +++ b/engines/sword25/gfx/opengl/openglgfx.h @@ -39,15 +39,9 @@ // INCLUDES // ----------------------------------------------------------------------------- -#include "sword25/kernel/memlog_off.h" -#include <memory> -#include <vector> -#include "sword25/kernel/memlog_on.h" - #include "sword25/kernel/common.h" #include "sword25/gfx/graphicengine.h" #include "sword25/gfx/renderobjectptr.h" -#include "sword25/util/glsprites/glsprites.h" namespace Sword25 { @@ -94,7 +88,6 @@ public: // Debugging Methoden // ------------------ virtual void DrawDebugLine(const BS_Vertex &Start, const BS_Vertex &End, unsigned int Color); - static const char *GetGLSResultString(GLS_Result Result); // Persistenz Methoden // ------------------- @@ -103,6 +96,7 @@ public: private: bool m_GLspritesInitialized; + byte *_backBuffer; BS_RenderObjectPtr<BS_Panel> m_MainPanelPtr; diff --git a/engines/sword25/gfx/opengl/swimage.cpp b/engines/sword25/gfx/opengl/swimage.cpp index f3aa9c1533..6fff44a75c 100644 --- a/engines/sword25/gfx/opengl/swimage.cpp +++ b/engines/sword25/gfx/opengl/swimage.cpp @@ -76,7 +76,7 @@ BS_SWImage::BS_SWImage(const Common::String &Filename, bool &Result) : } // Das Bild dekomprimieren - char *pUncompressedData; + byte *pUncompressedData; if (!BS_ImageLoader::LoadImage(pFileData, FileSize, BS_GraphicEngine::CF_ABGR32, pUncompressedData, m_Width, m_Height, Pitch)) { BS_LOG_ERRORLN("Could not decode image."); return; |