diff options
| -rw-r--r-- | engines/sci/graphics/cursor.cpp | 8 | 
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp index 71f4598afc..14ffa69f91 100644 --- a/engines/sci/graphics/cursor.cpp +++ b/engines/sci/graphics/cursor.cpp @@ -148,11 +148,13 @@ void GfxCursor::kernelSetShape(GuiResourceId resourceId) {  	colorMapping[1] = _screen->getColorWhite(); // White is also hardcoded  	colorMapping[2] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR;  	colorMapping[3] = _palette->matchColor(170, 170, 170); // Grey -	// Special case for the magnifier cursor in LB1 (bug #3487092). -	// No other SCI0 game has a cursor resource of 1, so this is handled -	// specifically for LB1. +	// TODO: Figure out if the grey color is hardcoded +	// HACK for the magnifier cursor in LB1, fixes its color (bug #3487092)  	if (g_sci->getGameId() == GID_LAURABOW && resourceId == 1)  		colorMapping[3] = _screen->getColorWhite(); +	// HACK for Longbow cursors, fixes the shade of grey they're using (bug #3489101) +	if (g_sci->getGameId() == GID_LONGBOW) +		colorMapping[3] = _palette->matchColor(223, 223, 223); // Light Grey  	// Seek to actual data  	resourceData += 4;  | 
