aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--scumm/actor.cpp1
-rw-r--r--scumm/akos.cpp1
-rw-r--r--scumm/cursor.cpp1
-rw-r--r--scumm/floodfill_he.cpp2
-rw-r--r--scumm/gfx.cpp3
-rw-r--r--scumm/input.cpp3
-rw-r--r--scumm/intern.h573
-rw-r--r--scumm/intern_he.h604
-rw-r--r--scumm/logic_he.cpp6
-rw-r--r--scumm/logic_he.h6
-rw-r--r--scumm/object.cpp3
-rw-r--r--scumm/palette_he.cpp2
-rw-r--r--scumm/resource.cpp5
-rw-r--r--scumm/resource_v7he.cpp2
-rw-r--r--scumm/resource_v7he.h2
-rw-r--r--scumm/room.cpp3
-rw-r--r--scumm/saveload.cpp1
-rw-r--r--scumm/script_v100he.cpp2
-rw-r--r--scumm/script_v6he.cpp2
-rw-r--r--scumm/script_v72he.cpp2
-rw-r--r--scumm/script_v7he.cpp2
-rw-r--r--scumm/script_v80he.cpp2
-rw-r--r--scumm/script_v90he.cpp2
-rw-r--r--scumm/scumm.cpp1
-rw-r--r--scumm/sprite_he.cpp2
-rw-r--r--scumm/string.cpp3
-rw-r--r--scumm/vars.cpp3
-rw-r--r--scumm/wiz_he.cpp2
28 files changed, 655 insertions, 586 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 5646087e2c..fc8f07037b 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -28,6 +28,7 @@
#include "scumm/charset.h"
#include "scumm/costume.h"
#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/saveload.h"
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 626177112b..65402901e5 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -28,6 +28,7 @@
#include "scumm/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/wiz_he.h"
diff --git a/scumm/cursor.cpp b/scumm/cursor.cpp
index 51b14e0f90..f663cfb092 100644
--- a/scumm/cursor.cpp
+++ b/scumm/cursor.cpp
@@ -25,6 +25,7 @@
#include "scumm/bomp.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource_v7he.h"
#include "scumm/saveload.h"
diff --git a/scumm/floodfill_he.cpp b/scumm/floodfill_he.cpp
index 54ad927cdd..930cca21ce 100644
--- a/scumm/floodfill_he.cpp
+++ b/scumm/floodfill_he.cpp
@@ -23,7 +23,7 @@
#include "common/stdafx.h"
#include "scumm/floodfill_he.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 6877e47cf6..ae6d6fdda8 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -25,6 +25,9 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
+#ifndef DISABLE_HE
+#include "scumm/intern_he.h"
+#endif
#include "scumm/resource.h"
#include "scumm/usage_bits.h"
#include "scumm/wiz_he.h"
diff --git a/scumm/input.cpp b/scumm/input.cpp
index 3ad1fe4e8b..5d6fcb47e6 100644
--- a/scumm/input.cpp
+++ b/scumm/input.cpp
@@ -32,6 +32,9 @@
#include "scumm/dialogs.h"
#include "scumm/insane/insane.h"
#include "scumm/imuse.h"
+#ifndef DISABLE_HE
+#include "scumm/intern_he.h"
+#endif
#include "scumm/logic_he.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
diff --git a/scumm/intern.h b/scumm/intern.h
index 4f7d4c4872..f3ab8a12a3 100644
--- a/scumm/intern.h
+++ b/scumm/intern.h
@@ -20,21 +20,13 @@
*
*/
-#ifndef INTERN_H
-#define INTERN_H
+#ifndef SCUMM_INTERN_H
+#define SCUMM_INTERN_H
#include "scumm/scumm.h"
-#include "scumm/floodfill_he.h"
-#include "scumm/wiz_he.h"
namespace Scumm {
-#ifndef DISABLE_HE
-class ResExtractor;
-class LogicHE;
-class Sprite;
-#endif
-
// This is to help devices with small memory (PDA, smartphones, ...)
// to save abit of memory used by opcode names in the Scumm engine.
#ifndef REDUCE_MEMORY_USAGE
@@ -768,567 +760,6 @@ protected:
byte VAR_TIMEDATE_SECOND;
};
-class ScummEngine_v60he : public ScummEngine_v6 {
-protected:
- typedef void (ScummEngine_v60he::*OpcodeProcv60he)();
- struct OpcodeEntryv60he {
- OpcodeProcv60he proc;
- const char *desc;
- };
-
- const OpcodeEntryv60he *_opcodesv60he;
-
- Common::File _hFileTable[17];
-
-public:
- ScummEngine_v60he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v6(detector, syst, gs, md5sum, substResFileNameIndex) {}
-
- virtual void scummInit();
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void saveOrLoad(Serializer *s);
-
- void localizeArray(int slot, byte scriptSlot);
- void redimArray(int arrayId, int newX, int newY, int d);
- int readFileToArray(int slot, int32 size);
- void writeFileFromArray(int slot, int resID);
- int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
- void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
- virtual void decodeParseString(int a, int b);
- void swapObjects(int object1, int object2);
-
- /* HE version 60 script opcodes */
- void o60_setState();
- void o60_roomOps();
- void o60_actorOps();
- void o60_wait();
- void o60_kernelSetFunctions();
- void o60_kernelGetFunctions();
- void o60_openFile();
- void o60_closeFile();
- void o60_deleteFile();
- void o60_readFile();
- void o60_rename();
- void o60_writeFile();
- void o60_soundOps();
- void o60_seekFilePos();
- void o60_localizeArrayToScript();
- void o60_redimArray();
- void o60_readFilePos();
-};
-
-#ifndef DISABLE_HE
-class ScummEngine_v70he : public ScummEngine_v60he {
- friend class ResExtractor;
- friend class Wiz;
-
-protected:
- typedef void (ScummEngine_v70he::*OpcodeProcv70he)();
- struct OpcodeEntryv70he {
- OpcodeProcv70he proc;
- const char *desc;
- };
-
- const OpcodeEntryv70he *_opcodesv70he;
-
- ResExtractor *_resExtractor;
-
- byte *_heV7RoomOffsets;
-
- int32 _heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags, _heSndSoundFreq;
-
- bool _skipProcessActors;
-
-public:
- ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
- ~ScummEngine_v70he();
-
- Wiz *_wiz;
-
- byte *heFindResourceData(uint32 tag, byte *ptr);
- byte *heFindResource(uint32 tag, byte *ptr);
- byte *findWrappedBlock(uint32 tag, byte *ptr, int state, bool flagError);
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void setupScummVars();
- virtual void initScummVars();
-
- virtual void saveOrLoad(Serializer *s);
-
- virtual void readRoomsOffsets();
- virtual void readGlobalObjects();
- virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
-
- virtual int getActorFromPos(int x, int y);
-
- int getStringCharWidth(byte chr);
- virtual int setupStringArray(int size);
- void appendSubstring(int dst, int src, int len2, int len);
-
- virtual void setCursorFromImg(uint img, uint room, uint imgindex);
-
- virtual void clearDrawQueues();
-
- void remapHEPalette(const uint8 *src, uint8 *dst);
-
- /* HE version 70 script opcodes */
- void o70_startSound();
- void o70_pickupObject();
- void o70_getActorRoom();
- void o70_resourceRoutines();
- void o70_systemOps();
- void o70_kernelSetFunctions();
- void o70_seekFilePos();
- void o70_copyString();
- void o70_getStringWidth();
- void o70_getStringLen();
- void o70_appendString();
- void o70_concatString();
- void o70_compareString();
- void o70_isResourceLoaded();
- void o70_readINI();
- void o70_writeINI();
- void o70_getStringLenForWidth();
- void o70_getCharIndexInString();
- void o70_setFilePath();
- void o70_setWindowCaption();
- void o70_polygonOps();
- void o70_polygonHit();
-
- byte VAR_NUM_SOUND_CHANNELS;
- byte VAR_WIZ_TCOLOR;
-};
-
-class ScummEngine_v71he : public ScummEngine_v70he {
-public:
- ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
-
-protected:
- virtual void saveOrLoad(Serializer *s);
-
- virtual void redrawBGAreas();
-
- virtual void processActors();
- void preProcessAuxQueue();
- void postProcessAuxQueue();
-
-public:
- /* Actor AuxQueue stuff (HE) */
- AuxBlock _auxBlocks[16];
- uint16 _auxBlocksNum;
- AuxEntry _auxEntries[16];
- uint16 _auxEntriesNum;
-
- void queueAuxBlock(Actor *a);
- void queueAuxEntry(int actorNum, int subIndex);
-};
-
-class ScummEngine_v72he : public ScummEngine_v71he {
-protected:
- typedef void (ScummEngine_v72he::*OpcodeProcV72he)();
- struct OpcodeEntryV72he {
- OpcodeProcV72he proc;
- const char *desc;
- };
-
-#if !defined(__GNUC__)
- #pragma START_PACK_STRUCTS
-#endif
-
- struct ArrayHeader {
- int32 type; //0
- int32 dim1start; //4
- int32 dim1end; //8
- int32 dim2start; //0C
- int32 dim2end; //10
- byte data[1]; //14
- } GCC_PACK;
-
-#if !defined(__GNUC__)
- #pragma END_PACK_STRUCTS
-#endif
-
- const OpcodeEntryV72he *_opcodesV72he;
-
- int _stringLength;
- byte _stringBuffer[4096];
-
- WizParameters _wizParams;
-
-public:
- ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
-
- virtual void scummInit();
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void setupScummVars();
- virtual void initScummVars();
- virtual void readArrayFromIndexFile();
-
- virtual byte *getStringAddress(int i);
- virtual void readMAXS(int blockSize);
-
- virtual void redrawBGAreas();
-
- ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end);
- virtual int readArray(int array, int idx2, int idx1);
- virtual void writeArray(int array, int idx2, int idx1, int value);
- void redimArray(int arrayId, int newDim2start, int newDim2end,
- int newDim1start, int newDim1end, int type);
- void checkArrayLimits(int array, int dim2start, int dim2end, int dim1start, int dim1end);
- void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end,
- int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end);
- void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num);
- virtual int setupStringArray(int size);
- int readFileToArray(int slot, int32 size);
- void writeFileFromArray(int slot, int resID);
-
- virtual void decodeParseString(int a, int b);
- void decodeScriptString(byte *dst, bool scriptString = false);
- void copyScriptString(byte *dst, int dstSize);
- int convertFilePath(byte *dst, bool setFilePath = false);
-
- int findObject(int x, int y, int num, int *args);
- int getSoundResourceSize(int id);
-
- virtual bool handleNextCharsetCode(Actor *a, int *c);
-
- /* HE version 72 script opcodes */
- void o72_pushDWord();
- void o72_getScriptString();
- void o72_isAnyOf();
- void o72_resetCutscene();
- void o72_findObjectWithClassOf();
- void o72_getObjectImageX();
- void o72_getObjectImageY();
- void o72_captureWizImage();
- void o72_getTimer();
- void o72_setTimer();
- void o72_getSoundPosition();
- void o72_startScript();
- void o72_startObject();
- void o72_drawObject();
- void o72_printWizImage();
- void o72_getArrayDimSize();
- void o72_getNumFreeArrays();
- void o72_roomOps();
- void o72_actorOps();
- void o72_verbOps();
- void o72_findObject();
- void o72_arrayOps();
- void o72_systemOps();
- void o72_talkActor();
- void o72_talkEgo();
- void o72_dimArray();
- void o72_dim2dimArray();
- void o72_traceStatus();
- void o72_debugInput();
- void o72_drawWizImage();
- void o72_kernelGetFunctions();
- void o72_jumpToScript();
- void o72_openFile();
- void o72_readFile();
- void o72_writeFile();
- void o72_findAllObjects();
- void o72_deleteFile();
- void o72_rename();
- void o72_getPixel();
- void o72_pickVarRandom();
- void o72_redimArray();
- void o72_readINI();
- void o72_writeINI();
- void o72_getResourceSize();
- void o72_setFilePath();
- void o72_setWindowCaption();
-
- byte VAR_NUM_ROOMS;
- byte VAR_NUM_SCRIPTS;
- byte VAR_NUM_SOUNDS;
- byte VAR_NUM_COSTUMES;
- byte VAR_NUM_IMAGES;
- byte VAR_NUM_CHARSETS;
-
- byte VAR_POLYGONS_ONLY;
-};
-
-class ScummEngine_v80he : public ScummEngine_v72he {
-protected:
- typedef void (ScummEngine_v80he::*OpcodeProcV80he)();
- struct OpcodeEntryV80he {
- OpcodeProcV80he proc;
- const char *desc;
- };
-
- const OpcodeEntryV80he *_opcodesV80he;
-
- int32 _heSndResId, _curSndId, _sndPtrOffs, _sndTmrOffs;
-
-public:
- ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void setupScummVars();
- virtual void initScummVars();
-
- virtual void initCharset(int charset);
-
- virtual void clearDrawQueues();
-
- void createSound(int snd1id, int snd2id);
-
- void drawLine(int x1, int y1, int x, int unk1, int unk2, int type, int id);
- void drawPixel(int x, int y, int flags);
-
- /* HE version 80 script opcodes */
- void o80_createSound();
- void o80_getFileSize();
- void o80_stringToInt();
- void o80_getSoundVar();
- void o80_localizeArrayToRoom();
- void o80_readConfigFile();
- void o80_writeConfigFile();
- void o80_cursorCommand();
- void o80_setState();
- void o80_drawWizPolygon();
- void o80_drawLine();
- void o80_pickVarRandom();
-
- byte VAR_PLATFORM;
- byte VAR_WINDOWS_VERSION;
- byte VAR_CURRENT_CHARSET;
- byte VAR_COLOR_DEPTH;
-};
-
-class ScummEngine_v90he : public ScummEngine_v80he {
- friend class LogicHE;
- friend class Sprite;
-
-protected:
- typedef void (ScummEngine_v90he::*OpcodeProcV90he)();
- struct OpcodeEntryV90he {
- OpcodeProcV90he proc;
- const char *desc;
- };
-
- const OpcodeEntryV90he *_opcodesV90he;
-
- FloodFillParameters _floodFillParams;
-
- struct VideoParameters {
- byte filename[260];
- int32 status;
- int32 flags;
- int32 unk2;
- int32 wizResNum;
- };
-
- VideoParameters _videoParams;
-
- int32 _heObject, _heObjectNum;
- int32 _hePaletteNum;
-
- int32 _curMaxSpriteId;
- int32 _curSpriteId;
- int32 _curSpriteGroupId;
-
-public:
- ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
- ~ScummEngine_v90he();
-
- virtual void scummInit();
-
- LogicHE *_logicHE;
- Sprite *_sprite;
-
-protected:
- virtual void allocateArrays();
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void setupScummVars();
- virtual void initScummVars();
-
- virtual void saveOrLoad(Serializer *s);
-
- virtual void readMAXS(int blockSize);
-
- virtual void processActors();
-
- int computeWizHistogram(int resnum, int state, int x, int y, int w, int h);
- void getArrayDim(int array, int *dim2start, int *dim2end, int *dim1start, int *dim1end);
- void sortArray(int array, int dim2start, int dim2end, int dim1start, int dim1end, int sortOrder);
-
-public:
- int getGroupSpriteArray(int spriteGroupId);
-
-protected:
- uint8 *getHEPaletteIndex(int palSlot);
- int getHEPaletteColor(int palSlot, int color);
- int getHEPaletteSimilarColor(int palSlot, int red, int green, int start, int end);
- int getHEPaletteColorComponent(int palSlot, int color, int component);
- void setHEPaletteColor(int palSlot, uint8 color, uint8 r, uint8 g, uint8 b);
- void setHEPaletteFromPtr(int palSlot, const uint8 *palData);
- void setHEPaletteFromCostume(int palSlot, int resId);
- void setHEPaletteFromImage(int palSlot, int resId, int state);
- void setHEPaletteFromRoom(int palSlot, int resId, int state);
- void restoreHEPalette(int palSlot);
- void copyHEPalette(int dstPalSlot, int srcPalSlot);
- void copyHEPaletteColor(int palSlot, uint8 dstColor, uint8 srcColor);
-
-
- void setDefaultCursor();
-
-protected:
- /* HE version 90 script opcodes */
- void o90_dup_n();
- void o90_min();
- void o90_max();
- void o90_sin();
- void o90_cos();
- void o90_sqrt();
- void o90_atan2();
- void o90_getSegmentAngle();
- void o90_getActorData();
- void o90_startScriptUnk();
- void o90_jumpToScriptUnk();
- void o90_videoOps();
- void o90_getVideoData();
- void o90_wizImageOps();
- void o90_getDistanceBetweenPoints();
- void o90_getSpriteInfo();
- void o90_setSpriteInfo();
- void o90_getSpriteGroupInfo();
- void o90_setSpriteGroupInfo();
- void o90_getWizData();
- void o90_floodFill();
- void o90_mod();
- void o90_shl();
- void o90_shr();
- void o90_xor();
- void o90_findAllObjectsWithClassOf();
- void o90_getPolygonOverlap();
- void o90_cond();
- void o90_dim2dim2Array();
- void o90_redim2dimArray();
- void o90_getLinesIntersectionPoint();
- void o90_sortArray();
- void o90_getObjectData();
- void o90_getPaletteData();
- void o90_paletteOps();
- void o90_fontUnk();
- void o90_getActorAnimProgress();
- void o90_kernelGetFunctions();
- void o90_kernelSetFunctions();
-
- byte VAR_NUM_SPRITE_GROUPS;
- byte VAR_NUM_SPRITES;
- byte VAR_NUM_PALETTES;
- byte VAR_NUM_UNK;
-
- byte VAR_U32_VERSION;
- byte VAR_U32_ARRAY_UNK;
-};
-
-class ScummEngine_v99he : public ScummEngine_v90he {
-public:
- ScummEngine_v99he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v90he(detector, syst, gs, md5sum, substResFileNameIndex) {}
-
- virtual void scummInit();
-
-protected:
- virtual void initScummVars();
-
- virtual void readMAXS(int blockSize);
-
- virtual void saveOrLoad(Serializer *s);
-
- virtual void copyPalColor(int dst, int src);
- virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
- virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
- virtual void setPalColor(int index, int r, int g, int b);
- virtual void updatePalette();
-};
-
-class ScummEngine_v100he : public ScummEngine_v99he {
-protected:
- typedef void (ScummEngine_v100he::*OpcodeProcV100he)();
- struct OpcodeEntryV100he {
- OpcodeProcV100he proc;
- const char *desc;
- };
-
- int32 _heResId, _heResType;
-
- const OpcodeEntryV100he *_opcodesV100he;
-
-public:
- ScummEngine_v100he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v99he(detector, syst, gs, md5sum, substResFileNameIndex) {}
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void saveOrLoad(Serializer *s);
-
- virtual void decodeParseString(int a, int b);
-
- /* HE version 100 script opcodes */
- void o100_actorOps();
- void o100_arrayOps();
- void o100_dim2dimArray();
- void o100_redim2dimArray();
- void o100_dimArray();
- void o100_drawLine();
- void o100_drawObject();
- void o100_floodFill();
- void o100_setSpriteGroupInfo();
- void o100_resourceRoutines();
- void o100_wizImageOps();
- void o100_jumpToScript();
- void o100_createSound();
- void o100_dim2dim2Array();
- void o100_paletteOps();
- void o100_jumpToScriptUnk();
- void o100_startScriptUnk();
- void o100_redimArray();
- void o100_roomOps();
- void o100_startSound();
- void o100_setSpriteInfo();
- void o100_startScript();
- void o100_systemOps();
- void o100_cursorCommand();
- void o100_videoOps();
- void o100_wait();
- void o100_writeFile();
- void o100_isResourceLoaded();
- void o100_getResourceSize();
- void o100_getSpriteGroupInfo();
- void o100_getPaletteData();
- void o100_readFile();
- void o100_getSpriteInfo();
- void o100_getWizData();
- void o100_getVideoData();
-};
-#endif
-
#ifndef DISABLE_SCUMM_7_8
class ScummEngine_v7 : public ScummEngine_v6 {
public:
diff --git a/scumm/intern_he.h b/scumm/intern_he.h
new file mode 100644
index 0000000000..043c336746
--- /dev/null
+++ b/scumm/intern_he.h
@@ -0,0 +1,604 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef SCUMM_INTERN_HE_H
+#define SCUMM_INTERN_HE_H
+
+#include "scumm/intern.h"
+#ifndef DISABLE_HE
+#include "scumm/floodfill_he.h"
+#include "scumm/wiz_he.h"
+#endif
+
+namespace Scumm {
+
+#ifndef DISABLE_HE
+class ResExtractor;
+class LogicHE;
+class Sprite;
+#endif
+
+class ScummEngine_v60he : public ScummEngine_v6 {
+protected:
+ typedef void (ScummEngine_v60he::*OpcodeProcv60he)();
+ struct OpcodeEntryv60he {
+ OpcodeProcv60he proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryv60he *_opcodesv60he;
+
+ Common::File _hFileTable[17];
+
+public:
+ ScummEngine_v60he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v6(detector, syst, gs, md5sum, substResFileNameIndex) {}
+
+ virtual void scummInit();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void saveOrLoad(Serializer *s);
+
+ void localizeArray(int slot, byte scriptSlot);
+ void redimArray(int arrayId, int newX, int newY, int d);
+ int readFileToArray(int slot, int32 size);
+ void writeFileFromArray(int slot, int resID);
+ int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
+ void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
+ virtual void decodeParseString(int a, int b);
+ void swapObjects(int object1, int object2);
+
+ /* HE version 60 script opcodes */
+ void o60_setState();
+ void o60_roomOps();
+ void o60_actorOps();
+ void o60_wait();
+ void o60_kernelSetFunctions();
+ void o60_kernelGetFunctions();
+ void o60_openFile();
+ void o60_closeFile();
+ void o60_deleteFile();
+ void o60_readFile();
+ void o60_rename();
+ void o60_writeFile();
+ void o60_soundOps();
+ void o60_seekFilePos();
+ void o60_localizeArrayToScript();
+ void o60_redimArray();
+ void o60_readFilePos();
+};
+
+#ifndef DISABLE_HE
+class ScummEngine_v70he : public ScummEngine_v60he {
+ friend class ResExtractor;
+ friend class Wiz;
+
+protected:
+ typedef void (ScummEngine_v70he::*OpcodeProcv70he)();
+ struct OpcodeEntryv70he {
+ OpcodeProcv70he proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryv70he *_opcodesv70he;
+
+ ResExtractor *_resExtractor;
+
+ byte *_heV7RoomOffsets;
+
+ int32 _heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags, _heSndSoundFreq;
+
+ bool _skipProcessActors;
+
+public:
+ ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+ ~ScummEngine_v70he();
+
+ Wiz *_wiz;
+
+ byte *heFindResourceData(uint32 tag, byte *ptr);
+ byte *heFindResource(uint32 tag, byte *ptr);
+ byte *findWrappedBlock(uint32 tag, byte *ptr, int state, bool flagError);
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void initScummVars();
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void readRoomsOffsets();
+ virtual void readGlobalObjects();
+ virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
+
+ virtual int getActorFromPos(int x, int y);
+
+ int getStringCharWidth(byte chr);
+ virtual int setupStringArray(int size);
+ void appendSubstring(int dst, int src, int len2, int len);
+
+ virtual void setCursorFromImg(uint img, uint room, uint imgindex);
+
+ virtual void clearDrawQueues();
+
+ void remapHEPalette(const uint8 *src, uint8 *dst);
+
+ /* HE version 70 script opcodes */
+ void o70_startSound();
+ void o70_pickupObject();
+ void o70_getActorRoom();
+ void o70_resourceRoutines();
+ void o70_systemOps();
+ void o70_kernelSetFunctions();
+ void o70_seekFilePos();
+ void o70_copyString();
+ void o70_getStringWidth();
+ void o70_getStringLen();
+ void o70_appendString();
+ void o70_concatString();
+ void o70_compareString();
+ void o70_isResourceLoaded();
+ void o70_readINI();
+ void o70_writeINI();
+ void o70_getStringLenForWidth();
+ void o70_getCharIndexInString();
+ void o70_setFilePath();
+ void o70_setWindowCaption();
+ void o70_polygonOps();
+ void o70_polygonHit();
+
+ byte VAR_NUM_SOUND_CHANNELS;
+ byte VAR_WIZ_TCOLOR;
+};
+
+class ScummEngine_v71he : public ScummEngine_v70he {
+public:
+ ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+protected:
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void redrawBGAreas();
+
+ virtual void processActors();
+ void preProcessAuxQueue();
+ void postProcessAuxQueue();
+
+public:
+ /* Actor AuxQueue stuff (HE) */
+ AuxBlock _auxBlocks[16];
+ uint16 _auxBlocksNum;
+ AuxEntry _auxEntries[16];
+ uint16 _auxEntriesNum;
+
+ void queueAuxBlock(Actor *a);
+ void queueAuxEntry(int actorNum, int subIndex);
+};
+
+class ScummEngine_v72he : public ScummEngine_v71he {
+protected:
+ typedef void (ScummEngine_v72he::*OpcodeProcV72he)();
+ struct OpcodeEntryV72he {
+ OpcodeProcV72he proc;
+ const char *desc;
+ };
+
+#if !defined(__GNUC__)
+ #pragma START_PACK_STRUCTS
+#endif
+
+ struct ArrayHeader {
+ int32 type; //0
+ int32 dim1start; //4
+ int32 dim1end; //8
+ int32 dim2start; //0C
+ int32 dim2end; //10
+ byte data[1]; //14
+ } GCC_PACK;
+
+#if !defined(__GNUC__)
+ #pragma END_PACK_STRUCTS
+#endif
+
+ const OpcodeEntryV72he *_opcodesV72he;
+
+ int _stringLength;
+ byte _stringBuffer[4096];
+
+ WizParameters _wizParams;
+
+public:
+ ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+ virtual void scummInit();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void initScummVars();
+ virtual void readArrayFromIndexFile();
+
+ virtual byte *getStringAddress(int i);
+ virtual void readMAXS(int blockSize);
+
+ virtual void redrawBGAreas();
+
+ ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end);
+ virtual int readArray(int array, int idx2, int idx1);
+ virtual void writeArray(int array, int idx2, int idx1, int value);
+ void redimArray(int arrayId, int newDim2start, int newDim2end,
+ int newDim1start, int newDim1end, int type);
+ void checkArrayLimits(int array, int dim2start, int dim2end, int dim1start, int dim1end);
+ void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end,
+ int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end);
+ void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num);
+ virtual int setupStringArray(int size);
+ int readFileToArray(int slot, int32 size);
+ void writeFileFromArray(int slot, int resID);
+
+ virtual void decodeParseString(int a, int b);
+ void decodeScriptString(byte *dst, bool scriptString = false);
+ void copyScriptString(byte *dst, int dstSize);
+ int convertFilePath(byte *dst, bool setFilePath = false);
+
+ int findObject(int x, int y, int num, int *args);
+ int getSoundResourceSize(int id);
+
+ virtual bool handleNextCharsetCode(Actor *a, int *c);
+
+ /* HE version 72 script opcodes */
+ void o72_pushDWord();
+ void o72_getScriptString();
+ void o72_isAnyOf();
+ void o72_resetCutscene();
+ void o72_findObjectWithClassOf();
+ void o72_getObjectImageX();
+ void o72_getObjectImageY();
+ void o72_captureWizImage();
+ void o72_getTimer();
+ void o72_setTimer();
+ void o72_getSoundPosition();
+ void o72_startScript();
+ void o72_startObject();
+ void o72_drawObject();
+ void o72_printWizImage();
+ void o72_getArrayDimSize();
+ void o72_getNumFreeArrays();
+ void o72_roomOps();
+ void o72_actorOps();
+ void o72_verbOps();
+ void o72_findObject();
+ void o72_arrayOps();
+ void o72_systemOps();
+ void o72_talkActor();
+ void o72_talkEgo();
+ void o72_dimArray();
+ void o72_dim2dimArray();
+ void o72_traceStatus();
+ void o72_debugInput();
+ void o72_drawWizImage();
+ void o72_kernelGetFunctions();
+ void o72_jumpToScript();
+ void o72_openFile();
+ void o72_readFile();
+ void o72_writeFile();
+ void o72_findAllObjects();
+ void o72_deleteFile();
+ void o72_rename();
+ void o72_getPixel();
+ void o72_pickVarRandom();
+ void o72_redimArray();
+ void o72_readINI();
+ void o72_writeINI();
+ void o72_getResourceSize();
+ void o72_setFilePath();
+ void o72_setWindowCaption();
+
+ byte VAR_NUM_ROOMS;
+ byte VAR_NUM_SCRIPTS;
+ byte VAR_NUM_SOUNDS;
+ byte VAR_NUM_COSTUMES;
+ byte VAR_NUM_IMAGES;
+ byte VAR_NUM_CHARSETS;
+
+ byte VAR_POLYGONS_ONLY;
+};
+
+class ScummEngine_v80he : public ScummEngine_v72he {
+protected:
+ typedef void (ScummEngine_v80he::*OpcodeProcV80he)();
+ struct OpcodeEntryV80he {
+ OpcodeProcV80he proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryV80he *_opcodesV80he;
+
+ int32 _heSndResId, _curSndId, _sndPtrOffs, _sndTmrOffs;
+
+public:
+ ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void initScummVars();
+
+ virtual void initCharset(int charset);
+
+ virtual void clearDrawQueues();
+
+ void createSound(int snd1id, int snd2id);
+
+ void drawLine(int x1, int y1, int x, int unk1, int unk2, int type, int id);
+ void drawPixel(int x, int y, int flags);
+
+ /* HE version 80 script opcodes */
+ void o80_createSound();
+ void o80_getFileSize();
+ void o80_stringToInt();
+ void o80_getSoundVar();
+ void o80_localizeArrayToRoom();
+ void o80_readConfigFile();
+ void o80_writeConfigFile();
+ void o80_cursorCommand();
+ void o80_setState();
+ void o80_drawWizPolygon();
+ void o80_drawLine();
+ void o80_pickVarRandom();
+
+ byte VAR_PLATFORM;
+ byte VAR_WINDOWS_VERSION;
+ byte VAR_CURRENT_CHARSET;
+ byte VAR_COLOR_DEPTH;
+};
+
+class ScummEngine_v90he : public ScummEngine_v80he {
+ friend class LogicHE;
+ friend class Sprite;
+
+protected:
+ typedef void (ScummEngine_v90he::*OpcodeProcV90he)();
+ struct OpcodeEntryV90he {
+ OpcodeProcV90he proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryV90he *_opcodesV90he;
+
+ FloodFillParameters _floodFillParams;
+
+ struct VideoParameters {
+ byte filename[260];
+ int32 status;
+ int32 flags;
+ int32 unk2;
+ int32 wizResNum;
+ };
+
+ VideoParameters _videoParams;
+
+ int32 _heObject, _heObjectNum;
+ int32 _hePaletteNum;
+
+ int32 _curMaxSpriteId;
+ int32 _curSpriteId;
+ int32 _curSpriteGroupId;
+
+public:
+ ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+ ~ScummEngine_v90he();
+
+ virtual void scummInit();
+
+ LogicHE *_logicHE;
+ Sprite *_sprite;
+
+protected:
+ virtual void allocateArrays();
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void initScummVars();
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void readMAXS(int blockSize);
+
+ virtual void processActors();
+
+ int computeWizHistogram(int resnum, int state, int x, int y, int w, int h);
+ void getArrayDim(int array, int *dim2start, int *dim2end, int *dim1start, int *dim1end);
+ void sortArray(int array, int dim2start, int dim2end, int dim1start, int dim1end, int sortOrder);
+
+public:
+ int getGroupSpriteArray(int spriteGroupId);
+
+protected:
+ uint8 *getHEPaletteIndex(int palSlot);
+ int getHEPaletteColor(int palSlot, int color);
+ int getHEPaletteSimilarColor(int palSlot, int red, int green, int start, int end);
+ int getHEPaletteColorComponent(int palSlot, int color, int component);
+ void setHEPaletteColor(int palSlot, uint8 color, uint8 r, uint8 g, uint8 b);
+ void setHEPaletteFromPtr(int palSlot, const uint8 *palData);
+ void setHEPaletteFromCostume(int palSlot, int resId);
+ void setHEPaletteFromImage(int palSlot, int resId, int state);
+ void setHEPaletteFromRoom(int palSlot, int resId, int state);
+ void restoreHEPalette(int palSlot);
+ void copyHEPalette(int dstPalSlot, int srcPalSlot);
+ void copyHEPaletteColor(int palSlot, uint8 dstColor, uint8 srcColor);
+
+
+ void setDefaultCursor();
+
+protected:
+ /* HE version 90 script opcodes */
+ void o90_dup_n();
+ void o90_min();
+ void o90_max();
+ void o90_sin();
+ void o90_cos();
+ void o90_sqrt();
+ void o90_atan2();
+ void o90_getSegmentAngle();
+ void o90_getActorData();
+ void o90_startScriptUnk();
+ void o90_jumpToScriptUnk();
+ void o90_videoOps();
+ void o90_getVideoData();
+ void o90_wizImageOps();
+ void o90_getDistanceBetweenPoints();
+ void o90_getSpriteInfo();
+ void o90_setSpriteInfo();
+ void o90_getSpriteGroupInfo();
+ void o90_setSpriteGroupInfo();
+ void o90_getWizData();
+ void o90_floodFill();
+ void o90_mod();
+ void o90_shl();
+ void o90_shr();
+ void o90_xor();
+ void o90_findAllObjectsWithClassOf();
+ void o90_getPolygonOverlap();
+ void o90_cond();
+ void o90_dim2dim2Array();
+ void o90_redim2dimArray();
+ void o90_getLinesIntersectionPoint();
+ void o90_sortArray();
+ void o90_getObjectData();
+ void o90_getPaletteData();
+ void o90_paletteOps();
+ void o90_fontUnk();
+ void o90_getActorAnimProgress();
+ void o90_kernelGetFunctions();
+ void o90_kernelSetFunctions();
+
+ byte VAR_NUM_SPRITE_GROUPS;
+ byte VAR_NUM_SPRITES;
+ byte VAR_NUM_PALETTES;
+ byte VAR_NUM_UNK;
+
+ byte VAR_U32_VERSION;
+ byte VAR_U32_ARRAY_UNK;
+};
+
+class ScummEngine_v99he : public ScummEngine_v90he {
+public:
+ ScummEngine_v99he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v90he(detector, syst, gs, md5sum, substResFileNameIndex) {}
+
+ virtual void scummInit();
+
+protected:
+ virtual void initScummVars();
+
+ virtual void readMAXS(int blockSize);
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void copyPalColor(int dst, int src);
+ virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
+ virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
+ virtual void setPalColor(int index, int r, int g, int b);
+ virtual void updatePalette();
+};
+
+class ScummEngine_v100he : public ScummEngine_v99he {
+protected:
+ typedef void (ScummEngine_v100he::*OpcodeProcV100he)();
+ struct OpcodeEntryV100he {
+ OpcodeProcV100he proc;
+ const char *desc;
+ };
+
+ int32 _heResId, _heResType;
+
+ const OpcodeEntryV100he *_opcodesV100he;
+
+public:
+ ScummEngine_v100he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v99he(detector, syst, gs, md5sum, substResFileNameIndex) {}
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void decodeParseString(int a, int b);
+
+ /* HE version 100 script opcodes */
+ void o100_actorOps();
+ void o100_arrayOps();
+ void o100_dim2dimArray();
+ void o100_redim2dimArray();
+ void o100_dimArray();
+ void o100_drawLine();
+ void o100_drawObject();
+ void o100_floodFill();
+ void o100_setSpriteGroupInfo();
+ void o100_resourceRoutines();
+ void o100_wizImageOps();
+ void o100_jumpToScript();
+ void o100_createSound();
+ void o100_dim2dim2Array();
+ void o100_paletteOps();
+ void o100_jumpToScriptUnk();
+ void o100_startScriptUnk();
+ void o100_redimArray();
+ void o100_roomOps();
+ void o100_startSound();
+ void o100_setSpriteInfo();
+ void o100_startScript();
+ void o100_systemOps();
+ void o100_cursorCommand();
+ void o100_videoOps();
+ void o100_wait();
+ void o100_writeFile();
+ void o100_isResourceLoaded();
+ void o100_getResourceSize();
+ void o100_getSpriteGroupInfo();
+ void o100_getPaletteData();
+ void o100_readFile();
+ void o100_getSpriteInfo();
+ void o100_getWizData();
+ void o100_getVideoData();
+};
+#endif
+
+
+} // End of namespace Scumm
+
+#endif
diff --git a/scumm/logic_he.cpp b/scumm/logic_he.cpp
index e299f9720c..3707a16448 100644
--- a/scumm/logic_he.cpp
+++ b/scumm/logic_he.cpp
@@ -21,7 +21,7 @@
#include "common/stdafx.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/logic_he.h"
namespace Scumm {
@@ -37,6 +37,10 @@ LogicHE::~LogicHE() {
free(_userDataD);
}
+void LogicHE::writeScummVar(int var, int32 value) {
+ _vm->writeVar(var, value);
+}
+
static int32 scumm_round(double arg) {
return (int32)(arg + 0.5);
}
diff --git a/scumm/logic_he.h b/scumm/logic_he.h
index 903c749540..deb3ab1cd6 100644
--- a/scumm/logic_he.h
+++ b/scumm/logic_he.h
@@ -24,10 +24,10 @@
#include "common/stdafx.h"
-#include "scumm/intern.h"
-
namespace Scumm {
+class ScummEngine_v90he;
+
class LogicHE {
public:
float *_userData;
@@ -37,7 +37,7 @@ public:
LogicHE(ScummEngine_v90he *vm);
virtual ~LogicHE();
- void writeScummVar(int var, int32 value) { _vm->writeVar(var, value); }
+ void writeScummVar(int var, int32 value);
int getFromArray(int arg0, int idx2, int idx1);
void putInArray(int arg0, int idx2, int idx1, int val);
diff --git a/scumm/object.cpp b/scumm/object.cpp
index 5dbdd95683..84be805f87 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -25,6 +25,9 @@
#include "scumm/actor.h"
#include "scumm/bomp.h"
#include "scumm/intern.h"
+#ifndef DISABLE_HE
+#include "scumm/intern_he.h"
+#endif
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/usage_bits.h"
diff --git a/scumm/palette_he.cpp b/scumm/palette_he.cpp
index dadda1d69d..eb16847ee5 100644
--- a/scumm/palette_he.cpp
+++ b/scumm/palette_he.cpp
@@ -22,7 +22,7 @@
#include "common/stdafx.h"
#include "common/system.h"
#include "scumm/scumm.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/resource.h"
#include "scumm/util.h"
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index 15dd50fbfa..9091a3e958 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -28,6 +28,9 @@
#include "scumm/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/intern.h"
+#ifndef DISABLE_HE
+#include "scumm/intern_he.h"
+#endif
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
@@ -52,7 +55,9 @@ extern const char *resTypeFromId(int id);
static uint16 newTag2Old(uint32 newTag);
static const byte *findResourceSmall(uint32 tag, const byte *searchin);
+#ifndef DISABLE_HE
static bool checkTryMedia(BaseScummFile *handle);
+#endif
/* Open a room */
diff --git a/scumm/resource_v7he.cpp b/scumm/resource_v7he.cpp
index 3977140693..8c8ca2070a 100644
--- a/scumm/resource_v7he.cpp
+++ b/scumm/resource_v7he.cpp
@@ -25,7 +25,7 @@
#include "common/stdafx.h"
#include "scumm/scumm.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/resource.h"
#include "scumm/resource_v7he.h"
#include "scumm/sound.h"
diff --git a/scumm/resource_v7he.h b/scumm/resource_v7he.h
index dd9e03e570..22f2c0a1ac 100644
--- a/scumm/resource_v7he.h
+++ b/scumm/resource_v7he.h
@@ -114,6 +114,8 @@ namespace Scumm {
if (!check_offset(fi->memory, fi->total_size, fi->file->name(), x, s)) \
return (r);
+class ScummEngine_v70he;
+
class ResExtractor {
public:
ResExtractor(ScummEngine_v70he *scumm);
diff --git a/scumm/room.cpp b/scumm/room.cpp
index f8432657ed..b7926346ca 100644
--- a/scumm/room.cpp
+++ b/scumm/room.cpp
@@ -25,6 +25,9 @@
#include "scumm/actor.h"
#include "scumm/boxes.h"
#include "scumm/intern.h"
+#ifndef DISABLE_HE
+#include "scumm/intern_he.h"
+#endif
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 98b6a2db62..74f8b7101a 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -31,6 +31,7 @@
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse.h"
#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/saveload.h"
diff --git a/scumm/script_v100he.cpp b/scumm/script_v100he.cpp
index 64ac36bd1c..db8a06c65a 100644
--- a/scumm/script_v100he.cpp
+++ b/scumm/script_v100he.cpp
@@ -24,7 +24,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/resource_v7he.h"
diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp
index 19959f81bb..a28c2b2ab0 100644
--- a/scumm/script_v6he.cpp
+++ b/scumm/script_v6he.cpp
@@ -26,7 +26,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/imuse.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp
index adade6ac2b..b604569c29 100644
--- a/scumm/script_v72he.cpp
+++ b/scumm/script_v72he.cpp
@@ -28,7 +28,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/resource_v7he.h"
diff --git a/scumm/script_v7he.cpp b/scumm/script_v7he.cpp
index 5fa56605d1..8029341a04 100644
--- a/scumm/script_v7he.cpp
+++ b/scumm/script_v7he.cpp
@@ -26,7 +26,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/resource_v7he.h"
diff --git a/scumm/script_v80he.cpp b/scumm/script_v80he.cpp
index 393e03c57a..d69292b7c3 100644
--- a/scumm/script_v80he.cpp
+++ b/scumm/script_v80he.cpp
@@ -28,7 +28,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/resource_v7he.h"
diff --git a/scumm/script_v90he.cpp b/scumm/script_v90he.cpp
index ed729deb4e..dbe6110080 100644
--- a/scumm/script_v90he.cpp
+++ b/scumm/script_v90he.cpp
@@ -24,7 +24,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/logic_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 527d866d82..861be2cba9 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -43,6 +43,7 @@
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/insane/insane.h"
#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/logic_he.h"
#include "scumm/player_nes.h"
#include "scumm/player_v1.h"
diff --git a/scumm/sprite_he.cpp b/scumm/sprite_he.cpp
index f0ecc7b6be..eb47a0a01e 100644
--- a/scumm/sprite_he.cpp
+++ b/scumm/sprite_he.cpp
@@ -22,7 +22,7 @@
#include "common/stdafx.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/resource.h"
#include "scumm/saveload.h"
#include "scumm/scumm.h"
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 5a83dbed77..9190d0e41e 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -30,6 +30,9 @@
#include "scumm/dialogs.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/intern.h"
+#ifndef DISABLE_HE
+#include "scumm/intern_he.h"
+#endif
#include "scumm/verbs.h"
#include "scumm/sound.h"
#include "scumm/util.h"
diff --git a/scumm/vars.cpp b/scumm/vars.cpp
index 8fa8be6a06..052e180430 100644
--- a/scumm/vars.cpp
+++ b/scumm/vars.cpp
@@ -24,6 +24,9 @@
#include "common/config-manager.h"
#include "scumm/scumm.h"
#include "scumm/intern.h"
+#ifndef DISABLE_HE
+#include "scumm/intern_he.h"
+#endif
#include "scumm/logic_he.h"
#include "sound/mididrv.h"
diff --git a/scumm/wiz_he.cpp b/scumm/wiz_he.cpp
index a77e9eac99..ef2d83f9b6 100644
--- a/scumm/wiz_he.cpp
+++ b/scumm/wiz_he.cpp
@@ -22,7 +22,7 @@
#include "common/stdafx.h"
-#include "scumm/intern.h"
+#include "scumm/intern_he.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/wiz_he.h"