aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--scumm/actor.cpp4
-rw-r--r--scumm/actor.h2
-rw-r--r--scumm/base-costume.cpp2
-rw-r--r--scumm/base-costume.h4
-rw-r--r--scumm/script_v6.cpp4
-rw-r--r--scumm/script_v6he.cpp6
6 files changed, 11 insertions, 11 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 7b0fac37eb..e465ecc173 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -57,7 +57,7 @@ Actor::Actor() {
walkbox = 0;
animProgress = 0;
skipLimb = false;
- actor_draw_to_bg = false;
+ actorDrawVirScr = false;
memset(animVariable, 0, sizeof(animVariable));
memset(palette, 0, sizeof(palette));
memset(sound, 0, sizeof(sound));
@@ -1018,7 +1018,7 @@ void Actor::drawActorCostume() {
bcr->_draw_bottom = bottom = 0;
bcr->_skipLimb = (skipLimb != 0);
- bcr->_actor_draw_to_bg = (actor_draw_to_bg != 0);
+ bcr->_actorDrawVirScr = (actorDrawVirScr != 0);
// If the actor is partially hidden, redraw it next frame.
// Only done for pre-AKOS, though.
diff --git a/scumm/actor.h b/scumm/actor.h
index 769ed1f1b2..ba766f8263 100644
--- a/scumm/actor.h
+++ b/scumm/actor.h
@@ -108,7 +108,7 @@ public:
uint16 talkScript, walkScript;
bool ignoreTurns;
bool skipLimb;
- bool actor_draw_to_bg;
+ bool actorDrawVirScr;
int8 layer;
uint16 sound[8];
CostumeData cost;
diff --git a/scumm/base-costume.cpp b/scumm/base-costume.cpp
index 68275c3956..0a4de63d43 100644
--- a/scumm/base-costume.cpp
+++ b/scumm/base-costume.cpp
@@ -29,7 +29,7 @@ byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, const CostumeData &c
int i;
byte result = 0;
- if (_actor_draw_to_bg)
+ if (_actorDrawVirScr)
_outptr = _vm->getResourceAddress(rtBuffer, 5) + vs.xstart;
else
_outptr = vs.screenPtr + vs.xstart;
diff --git a/scumm/base-costume.h b/scumm/base-costume.h
index a8dc0a2712..533e77523a 100644
--- a/scumm/base-costume.h
+++ b/scumm/base-costume.h
@@ -62,7 +62,7 @@ public:
int _draw_top, _draw_bottom;
bool _skipLimb;
- bool _actor_draw_to_bg;
+ bool _actorDrawVirScr;
protected:
@@ -117,7 +117,7 @@ public:
_mirror = false;
_width = _height = 0;
_skipLimb = 0;
- _actor_draw_to_bg = 0;
+ _actorDrawVirScr = 0;
_outptr = 0;
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 962568665c..ee924eed2d 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -2921,9 +2921,9 @@ void ScummEngine_v6::o6_stampObject() {
a->scalex = state;
a->scaley = state;
a->putActor(x, y, _currentRoom);
- a->actor_draw_to_bg = true;
+ a->actorDrawVirScr = true;
a->drawActorCostume();
- a->actor_draw_to_bg = false;
+ a->actorDrawVirScr = false;
a->drawActorCostume();
return;
}
diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp
index e4135997b0..3200f55a13 100644
--- a/scumm/script_v6he.cpp
+++ b/scumm/script_v6he.cpp
@@ -677,10 +677,10 @@ void ScummEngine_v6he::o6_actorOps() {
{
int top_actor = a->top;
int bottom_actor = a->bottom;
- a->actor_draw_to_bg = true;
+ a->actorDrawVirScr = true;
a->needRedraw = true;
a->drawActorCostume();
- a->actor_draw_to_bg = false;
+ a->actorDrawVirScr = false;
a->needRedraw = true;
a->drawActorCostume();
a->needRedraw = false;
@@ -693,7 +693,7 @@ void ScummEngine_v6he::o6_actorOps() {
}
break;
case 219:
- a->actor_draw_to_bg = false;
+ a->actorDrawVirScr = false;
a->needRedraw = true;
a->needBgReset = true;
break;