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-rw-r--r--backends/platform/sdl/sdl.cpp16
1 files changed, 12 insertions, 4 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index dc91bd9fe7..0bc0119a80 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -125,10 +125,11 @@ void OSystem_SDL::init() {
if (_timerManager == 0)
_timerManager = new SdlTimerManager();
- #ifdef USE_OPENGL
- // Setup a list with both SDL and OpenGL graphics modes
- setupGraphicsModes();
- #endif
+#ifdef USE_OPENGL
+ // Setup a list with both SDL and OpenGL graphics modes
+ setupGraphicsModes();
+ _graphicsMode = _sdlModesCount;
+#endif
}
void OSystem_SDL::initBackend() {
@@ -464,6 +465,7 @@ int OSystem_SDL::getDefaultGraphicsMode() const {
bool OSystem_SDL::setGraphicsMode(int mode) {
const OSystem::GraphicsMode *srcMode;
int i;
+
// Check if mode is from SDL or OpenGL
if (mode < _sdlModesCount) {
srcMode = SdlGraphicsManager::supportedGraphicsModes();
@@ -472,28 +474,34 @@ bool OSystem_SDL::setGraphicsMode(int mode) {
srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
i = _sdlModesCount;
}
+
// Loop through modes
while (srcMode->name) {
if (i == mode) {
// If the new mode and the current mode are not from the same graphics
// manager, delete and create the new mode graphics manager
if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) {
+ debug(1, "switching to plain SDL graphics");
delete _graphicsManager;
_graphicsManager = new SdlGraphicsManager(_eventSource);
((SdlGraphicsManager *)_graphicsManager)->initEventObserver();
_graphicsManager->beginGFXTransaction();
} else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) {
+ debug(1, "switching to OpenGL graphics");
delete _graphicsManager;
_graphicsManager = new OpenGLSdlGraphicsManager();
((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
_graphicsManager->beginGFXTransaction();
}
+
_graphicsMode = mode;
return _graphicsManager->setGraphicsMode(srcMode->id);
}
+
i++;
srcMode++;
}
+
return false;
}