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-rw-r--r--scumm/saveload.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 5d32a184c5..6c0d698114 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -730,6 +730,16 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
else
s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries);
+ if (savegameVersion < VER(46)) {
+ // When loading an old savegame, make sure that the 'cycle'
+ // field is set to something sensible, otherwise the scripts
+ // that were running probably won't be.
+
+ for (i = 0; i < NUM_SCRIPT_SLOT; i++) {
+ vm.slot[i].cycle = 1;
+ }
+ }
+
if (_heversion >= 71) {
Wiz *wiz = &((ScummEngine_v70he *)this)->_wiz;
s->saveLoadArrayOf(wiz->_polygons, ARRAYSIZE(wiz->_polygons), sizeof(wiz->_polygons[0]), polygonEntries);