diff options
| -rw-r--r-- | engines/dialogs.cpp | 18 | ||||
| -rw-r--r-- | engines/dialogs.h | 2 | ||||
| -rw-r--r-- | gui/launcher.cpp | 22 | ||||
| -rw-r--r-- | gui/launcher.h | 3 |
4 files changed, 40 insertions, 5 deletions
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp index 95be09184f..40cec8e10b 100644 --- a/engines/dialogs.cpp +++ b/engines/dialogs.cpp @@ -118,13 +118,15 @@ MainMenuDialog::MainMenuDialog(Engine *engine) _aboutDialog = new GUI::AboutDialog(); _optionsDialog = new ConfigDialog(); _loadDialog = new GUI::SaveLoadChooser("Load game:", "Load"); + _saveDialog = new GUI::SaveLoadChooser("Save game:", "Save"); + _saveDialog->setSaveMode(true); } MainMenuDialog::~MainMenuDialog() { delete _aboutDialog; delete _optionsDialog; delete _loadDialog; - //delete _saveDialog; + delete _saveDialog; } void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { @@ -154,16 +156,26 @@ void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat break; case kSaveCmd: /* + { Common::String gameId = ConfMan.get("gameid"); const EnginePlugin *plugin = 0; EngineMan.findGame(gameId, &plugin); int slot = _saveDialog->runModal(plugin, ConfMan.getActiveDomainName()); - Common::String desc = ... get desired description from _saveDialog ... if (slot >= 0) { - _engine->saveGameState(slot, desc.c_str()); + Common::String result(_saveDialog->getResultString()); + char *desc; + if (result.empty()) { + // If the user was lazy and entered no save name, come up with a default name. + desc = new char[20]; + sprintf(desc, "Save %d", slot + 1); + } else { + desc = (char*)result.c_str(); + } + + _engine->saveGameState(slot, desc); close(); } diff --git a/engines/dialogs.h b/engines/dialogs.h index e93b069636..0e715e6fb6 100644 --- a/engines/dialogs.h +++ b/engines/dialogs.h @@ -59,7 +59,7 @@ protected: GUI::Dialog *_aboutDialog; GUI::Dialog *_optionsDialog; GUI::SaveLoadChooser *_loadDialog; - + GUI::SaveLoadChooser *_saveDialog; }; class ConfigDialog : public GUI::OptionsDialog { diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 9a201fd936..090e3e2406 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -536,6 +536,15 @@ int SaveLoadChooser::runModal(const EnginePlugin *plugin, const String &target) return ret; } +const Common::String &SaveLoadChooser::getResultString() const { + return _list->getSelectedString(); +} + +void SaveLoadChooser::setSaveMode(bool saveMode) { + _list->setEditable(saveMode); + _list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero); +} + void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { int selItem = _list->getSelected(); @@ -543,7 +552,7 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da case GUI::kListItemActivatedCmd: case GUI::kListItemDoubleClickedCmd: if (selItem >= 0) { - if (!_list->getSelectedString().empty()) { + if (_list->isEditable() || !_list->getSelectedString().empty()) { _list->endEditMode(); setResult(atoi(_saveList[selItem].save_slot().c_str())); close(); @@ -556,6 +565,17 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da break; case GUI::kListSelectionChangedCmd: { updateSelection(true); + + /* + if (_list->isEditable()) { + _list->startEditMode(); + } + // Disable button if nothing is selected, or (in load mode) if an empty + // list item is selected. We allow choosing an empty item in save mode + // because we then just assign a default name. + _chooseButton->setEnabled(selItem >= 0 && (_list->isEditable() || !getResultString().empty())); + _chooseButton->draw(); + */ } break; case kDelCmd: if (selItem >= 0 && _delSupport) { diff --git a/gui/launcher.h b/gui/launcher.h index 7e04e865f9..4b873d6186 100644 --- a/gui/launcher.h +++ b/gui/launcher.h @@ -114,6 +114,9 @@ public: void setList(const StringList& list); int runModal(const EnginePlugin *plugin, const String &target); + const Common::String &SaveLoadChooser::getResultString() const; + void setSaveMode(bool saveMode); + virtual void reflowLayout(); virtual void close(); |
