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-rw-r--r--engines/agi/keyboard.cpp16
1 files changed, 4 insertions, 12 deletions
diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp
index 78054e84b4..c4532941d6 100644
--- a/engines/agi/keyboard.cpp
+++ b/engines/agi/keyboard.cpp
@@ -180,18 +180,10 @@ int AgiEngine::handleController(int key) {
if (!(getFeatures() & GF_AGIMOUSE)) {
/* Handle mouse button events */
if (key == BUTTON_LEFT) {
- // FIXME: Implement adj.ego.move.to.x.y-command properly (With 2 arguments) and remove this hack.
- // This is a hack for preventing mouse usage in the mines (Rooms 147-162) in Amiga Gold Rush as
- // moving with mouse bugs in the mines because adj.ego.move.to.x.y isn't properly implemented yet.
- if (getGameID() == GID_GOLDRUSH && getPlatform() == Common::kPlatformAmiga && _game.vars[0] >= 147 && _game.vars[0] <= 162) {
- messageBox("Use yer arrow keys ta walk.");
- return true;
- } else {
- v->flags |= ADJ_EGO_XY;
- v->parm1 = WIN_TO_PIC_X(g_mouse.x);
- v->parm2 = WIN_TO_PIC_Y(g_mouse.y);
- return true;
- }
+ v->flags |= ADJ_EGO_XY;
+ v->parm1 = WIN_TO_PIC_X(g_mouse.x);
+ v->parm2 = WIN_TO_PIC_Y(g_mouse.y);
+ return true;
}
}