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-rw-r--r--scumm/charset.cpp57
-rw-r--r--scumm/charset.h26
-rw-r--r--scumm/cursor.cpp72
-rw-r--r--scumm/script_v5.cpp14
-rw-r--r--scumm/scumm.h2
5 files changed, 106 insertions, 65 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index ac90b4bb5b..da9b4febb9 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -74,10 +74,10 @@ void CharsetRendererV3::setCurID(byte id) {
if (_fontPtr == 0)
error("CharsetRendererCommon::setCurID: charset %d not found!", id);
- _nbChars = _fontPtr[4];
+ _numChars = _fontPtr[4];
_fontPtr += 6;
_widthTable = _fontPtr;
- _fontPtr += _nbChars;
+ _fontPtr += _numChars;
}
// do spacing for variable width old-style font
@@ -981,12 +981,12 @@ void CharsetRendererV3::printChar(int chr) {
}
if (_ignoreCharsetMask || !vs->hasTwoBuffers) {
dest_ptr = vs->getPixels(_left, drawTop);
+ drawBits1(*vs, dest_ptr, char_ptr, drawTop, 8, 8);
} else {
dest_ptr = (byte *)_vm->gdi._textSurface.pixels + _top * _vm->gdi._textSurface.pitch + _left;
+ drawBits1(_vm->gdi._textSurface, dest_ptr, char_ptr, drawTop, 8, 8);
}
- drawBits1(vs, dest_ptr, char_ptr, drawTop, 8, 8);
-
if (_str.left > _left)
_str.left = _left;
@@ -1002,6 +1002,14 @@ void CharsetRendererV3::printChar(int chr) {
_str.bottom = _top + height;
}
+void CharsetRendererV3::drawChar(int chr, const Graphics::Surface &s, int x, int y) {
+ byte *char_ptr, *dest_ptr;
+ char_ptr = _fontPtr + chr * 8;
+ dest_ptr = (byte *)s.pixels + y * s.pitch + x;
+ drawBits1(s, dest_ptr, char_ptr, y, 8, 8);
+}
+
+
void CharsetRendererClassic::printChar(int chr) {
int width, height, origWidth, origHeight;
int offsX, offsY;
@@ -1101,15 +1109,15 @@ void CharsetRendererClassic::printChar(int chr) {
dst = (byte *)_vm->gdi._textSurface.pixels + (_top - _vm->_screenTop) * _vm->gdi._textSurface.pitch + _left;
}
- back = dst;
if (_blitAlso && vs->hasTwoBuffers) {
+ back = dst;
dst = vs->getBackPixels(_left, drawTop);
}
if (is2byte) {
- drawBits1(vs, dst, charPtr, drawTop, origWidth, origHeight);
+ drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight);
} else {
- drawBitsN(vs, dst, charPtr, *_fontPtr, drawTop, origWidth, origHeight);
+ drawBitsN(*vs, dst, charPtr, *_fontPtr, drawTop, origWidth, origHeight);
}
if (_blitAlso && vs->hasTwoBuffers) {
@@ -1143,7 +1151,26 @@ void CharsetRendererClassic::printChar(int chr) {
_top -= offsY;
}
-void CharsetRendererClassic::drawBitsN(VirtScreen *vs, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height) {
+void CharsetRendererClassic::drawChar(int chr, const Graphics::Surface &s, int x, int y) {
+ const byte *charPtr;
+ byte *dst;
+
+ uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);
+ assert(charOffs < 0x10000);
+ if (!charOffs)
+ return;
+ charPtr = _fontPtr + charOffs;
+
+ int width = charPtr[0];
+ int height = charPtr[1];
+
+ charPtr += 4; // Skip over char header
+
+ dst = (byte *)s.pixels + y * s.pitch + x;
+ drawBitsN(s, dst, charPtr, *_fontPtr, y, width, height);
+}
+
+void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height) {
int y, x;
int color;
byte numbits, bits;
@@ -1152,7 +1179,7 @@ void CharsetRendererClassic::drawBitsN(VirtScreen *vs, byte *dst, const byte *sr
bits = *src++;
numbits = 8;
- for (y = 0; y < height && y + drawTop < vs->h; y++) {
+ for (y = 0; y < height && y + drawTop < s.h; y++) {
for (x = 0; x < width; x++) {
color = (bits >> (8 - bpp)) & 0xFF;
@@ -1167,30 +1194,30 @@ void CharsetRendererClassic::drawBitsN(VirtScreen *vs, byte *dst, const byte *sr
numbits = 8;
}
}
- dst += vs->pitch - width;
+ dst += s.pitch - width;
}
}
-void CharsetRendererCommon::drawBits1(VirtScreen *vs, byte *dst, const byte *src, int drawTop, int width, int height) {
+void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height) {
int y, x;
byte bits = 0;
- for (y = 0; y < height && y + drawTop < vs->h; y++) {
+ for (y = 0; y < height && y + drawTop < s.h; y++) {
for (x = 0; x < width; x++) {
if ((x % 8) == 0)
bits = *src++;
if ((bits & revBitMask[x % 8]) && y + drawTop >= 0) {
if (_dropShadow) {
*(dst + 1) = _shadowColor;
- *(dst + vs->pitch) = _shadowColor;
- *(dst + vs->pitch + 1) = _shadowColor;
+ *(dst + s.pitch) = _shadowColor;
+ *(dst + s.pitch + 1) = _shadowColor;
}
*dst = _color;
}
dst++;
}
- dst += vs->pitch - width;
+ dst += s.pitch - width;
}
}
diff --git a/scumm/charset.h b/scumm/charset.h
index 116d4e3dfe..66c506e73c 100644
--- a/scumm/charset.h
+++ b/scumm/charset.h
@@ -61,8 +61,6 @@ protected:
ScummEngine *_vm;
byte _curId;
- virtual int getCharWidth(byte chr) = 0;
-
public:
CharsetRenderer(ScummEngine *vm);
virtual ~CharsetRenderer() {}
@@ -71,6 +69,7 @@ public:
void clearCharsetMask();
virtual void printChar(int chr) = 0;
+ virtual void drawChar(int chr, const Graphics::Surface &s, int x, int y) {}
int getStringWidth(int a, const byte *str);
void addLinebreaks(int a, byte *str, int pos, int maxwidth);
@@ -79,6 +78,7 @@ public:
int getCurID() { return _curId; }
virtual int getFontHeight() = 0;
+ virtual int getCharWidth(byte chr) = 0;
virtual void setColor(byte color) { _color = color; }
};
@@ -87,7 +87,7 @@ class CharsetRendererCommon : public CharsetRenderer {
protected:
byte *_fontPtr;
- void drawBits1(VirtScreen *vs, byte *dst, const byte *src, int drawTop, int width, int height);
+ void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height);
public:
CharsetRendererCommon(ScummEngine *vm) : CharsetRenderer(vm) {}
@@ -99,46 +99,43 @@ public:
class CharsetRendererClassic : public CharsetRendererCommon {
protected:
- int getCharWidth(byte chr);
-
- void drawBitsN(VirtScreen *vs, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height);
+ void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height);
public:
CharsetRendererClassic(ScummEngine *vm) : CharsetRendererCommon(vm) {}
void printChar(int chr);
+ void drawChar(int chr, const Graphics::Surface &s, int x, int y);
+
+ int getCharWidth(byte chr);
};
class CharsetRendererV3 : public CharsetRendererCommon {
protected:
- int _nbChars;
+ int _numChars;
byte *_widthTable;
- int getCharWidth(byte chr);
-
public:
CharsetRendererV3(ScummEngine *vm) : CharsetRendererCommon(vm) {}
void printChar(int chr);
+ void drawChar(int chr, const Graphics::Surface &s, int x, int y);
void setCurID(byte id);
void setColor(byte color);
int getFontHeight() { return 8; }
+ int getCharWidth(byte chr);
};
class CharsetRendererV2 : public CharsetRendererV3 {
-protected:
- int getCharWidth(byte chr) { return 8; }
-
public:
CharsetRendererV2(ScummEngine *vm, Common::Language language);
void setCurID(byte id) {}
+ int getCharWidth(byte chr) { return 8; }
};
class CharsetRendererNut : public CharsetRenderer {
protected:
- int getCharWidth(byte chr);
-
NutRenderer *_fr[5];
NutRenderer *_current;
@@ -151,6 +148,7 @@ public:
void setCurID(byte id);
int getFontHeight();
+ int getCharWidth(byte chr);
};
} // End of namespace Scumm
diff --git a/scumm/cursor.cpp b/scumm/cursor.cpp
index 63e20c7c66..5a86396f57 100644
--- a/scumm/cursor.cpp
+++ b/scumm/cursor.cpp
@@ -21,6 +21,7 @@
#include "stdafx.h"
#include "scumm/bomp.h"
+#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/object.h"
#include "scumm/scumm.h"
@@ -41,7 +42,7 @@ static const byte default_cursor_colors[4] = {
-static const uint16 default_cursor_images[5][16] = {
+static uint16 default_cursor_images[5][16] = {
/* cross-hair */
{ 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
@@ -81,13 +82,6 @@ void ScummEngine::animateCursor() {
}
}
-void ScummEngine::setCursor(int cursor) {
- if (cursor >= 0 && cursor <= 3)
- _currentCursor = cursor;
- else
- warning("setCursor(%d)", cursor);
-}
-
void ScummEngine::setCursorHotspot(int x, int y) {
_cursor.hotspotX = x;
_cursor.hotspotY = y;
@@ -259,6 +253,48 @@ void ScummEngine_v6::useBompCursor(const byte *im, int width, int height) {
updateCursor();
}
+void ScummEngine::redefineBuiltinCursorFromChar(int index, int chr) {
+ // Cursor image in both Looms are based on images from charset.
+ // For now we don't handle them.
+ if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
+ // FIXME: Actually: is this opcode ever called by a non-Loom game?
+ // Which V3-V5 game besides Loom makes use of custom cursors, ever?
+ warning("V3--V5 SO_CURSOR_IMAGE(%d,%d) called - tell Fingolfin where you saw this!", index, chr);
+ }
+
+// const int oldID = _charset->getCurID();
+
+ if (_version == 3) {
+ _charset->setCurID(0);
+ } else if (_version >= 4) {
+ _charset->setCurID(1);
+ }
+
+ Graphics::Surface s;
+ byte buf[16*16];
+ memset(buf, 123, 16*16);
+ s.pixels = buf;
+ s.w = _charset->getCharWidth(chr);
+ s.h = _charset->getFontHeight();
+ s.pitch = s.w;
+ assert(s.w <= 16 && s.h <= 16);
+ s.bytesPerPixel = 1;
+
+ _charset->drawChar(chr, s, 0, 0);
+
+ uint16 *ptr = default_cursor_images[index];
+ memset(ptr, 0, 16 * sizeof(uint16));
+ for (int h = 0; h < s.h; h++) {
+ for (int w = 0; w < s.w; w++) {
+ if (buf[s.pitch * h + w] != 123)
+ *ptr |= 1 << (16 - w);
+ }
+ ptr++;
+ }
+
+// _charset->setCurID(oldID);
+}
+
void ScummEngine::setBuiltinCursor(int idx) {
int i, j;
byte color;
@@ -270,25 +306,7 @@ void ScummEngine::setBuiltinCursor(int idx) {
else
color = default_cursor_colors[idx];
- // FIXME: None of the stock cursors are right for Loom. Why is that?
- // Fingolfing says: because it sets different cursor shapes --
- // check the SO_CURSOR_IMAGE opcode in script_v5.cpp; if we implement
- // that, this problem should be gone...
-
- if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
- int w = 0;
-
- _cursor.width = 8;
- _cursor.height = 8;
- _cursor.hotspotX = 0;
- _cursor.hotspotY = 0;
-
- for (i = 0; i < 8; i++) {
- w += (i >= 6) ? -2 : 1;
- for (j = 0; j < w; j++)
- _grabbedCursor[i * 8 + j] = color;
- }
- } else if (_version <= 2) {
+ if (_version <= 2) {
_cursor.width = 23;
_cursor.height = 21;
_cursor.hotspotX = 11;
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index 41dcd6beab..f16df1a04c 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -677,13 +677,7 @@ void ScummEngine_v5::o5_cursorCommand() {
case 10: // SO_CURSOR_IMAGE
i = getVarOrDirectByte(PARAM_1); // Cursor number
j = getVarOrDirectByte(PARAM_2); // Charset letter to use
- // Cursor image in both Looms are based on images from charset.
- // For now we don't handle them.
- if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
- // FIXME: Actually: is this opcode ever called by a non-Loom game?
- // Which V3-V5 game besides Loom makes use of custom cursors, ever?
- warning("V3--V5 SO_CURSOR_IMAGE(%d,%d) called - tell Fingolfin where you saw this!", i, j);
- }
+ redefineBuiltinCursorFromChar(i, j);
break;
case 11: // SO_CURSOR_HOTSPOT
i = getVarOrDirectByte(PARAM_1);
@@ -692,7 +686,11 @@ void ScummEngine_v5::o5_cursorCommand() {
setCursorHotspot(j, k);
break;
case 12: // SO_CURSOR_SET
- setCursor(getVarOrDirectByte(PARAM_1));
+ i = getVarOrDirectByte(PARAM_1);
+ if (i >= 0 && i <= 3)
+ _currentCursor = i;
+ else
+ error("SO_CURSOR_SET: unsupported cursor id %d", i);
break;
case 13: // SO_CHARSET_SET
initCharset(getVarOrDirectByte(PARAM_1));
diff --git a/scumm/scumm.h b/scumm/scumm.h
index aba9be3aad..5f71c9f2e8 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -936,12 +936,12 @@ protected:
void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
- void setCursor(int cursor);
void setCursorHotspot(int x, int y);
void setCursorTransparency(int a);
void setupCursor();
void setBuiltinCursor(int index);
+ void redefineBuiltinCursorFromChar(int index, int chr);
void grabCursor(int x, int y, int w, int h);
void setCursorFromBuffer(byte *ptr, int width, int height, int pitch);