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-rw-r--r--base/main.cpp2
-rw-r--r--engines/engine.cpp4
-rw-r--r--engines/engine.h11
-rw-r--r--engines/tinsel/tinsel.cpp19
-rw-r--r--engines/tinsel/tinsel.h1
5 files changed, 28 insertions, 9 deletions
diff --git a/base/main.cpp b/base/main.cpp
index c993dfa57a..abf75b7e7e 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -197,7 +197,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
//
// Add the game path to the directory search list
- SearchMan.addDirectory(dir.getPath(), dir, 0, 4);
+ engine->initializePath(dir);
// Add extrapath (if any) to the directory search list
if (ConfMan.hasKey("extrapath")) {
diff --git a/engines/engine.cpp b/engines/engine.cpp
index 52020c772e..8326a1fe89 100644
--- a/engines/engine.cpp
+++ b/engines/engine.cpp
@@ -154,6 +154,10 @@ Engine::~Engine() {
CursorMan.popCursorPalette();
}
+void Engine::initializePath(const Common::FSNode &gamePath) {
+ SearchMan.addDirectory(gamePath.getPath(), gamePath, 0, 4);
+}
+
void initCommonGFX(bool defaultTo1XScaler) {
const Common::ConfigManager::Domain *transientDomain = ConfMan.getDomain(Common::ConfigManager::kTransientDomain);
const Common::ConfigManager::Domain *gameDomain = ConfMan.getActiveDomain();
diff --git a/engines/engine.h b/engines/engine.h
index 4f4223384a..33416dda44 100644
--- a/engines/engine.h
+++ b/engines/engine.h
@@ -37,6 +37,7 @@ class Error;
class EventManager;
class SaveFileManager;
class TimerManager;
+class FSNode;
}
namespace GUI {
class Debugger;
@@ -142,6 +143,16 @@ public:
virtual ~Engine();
/**
+ * Init SearchMan according to the game path.
+ *
+ * By default it adds the directory in non-flat mode with a depth of 4 as
+ * priority 0 to SearchMan.
+ *
+ * @param gamePath The base directory of the game data.
+ */
+ virtual void initializePath(const Common::FSNode &gamePath);
+
+ /**
* Init the engine and start its main loop.
* @return returns kNoError on success, else an error code.
*/
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 5d410e62c7..5ba3c5e80a 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -835,14 +835,6 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc)
// Setup mixer
syncSoundSettings();
- // Add DW2 subfolder to search path in case user is running directly from the CDs
- const Common::FSNode gameDataDir(ConfMan.get("path"));
- SearchMan.addSubDirectoryMatching(gameDataDir, "dw2");
-
- // Add subfolders needed for psx versions of Discworld 1
- if (TinselV1PSX)
- SearchMan.addDirectory(gameDataDir.getPath(), gameDataDir, 0, 3, true);
-
const GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();
@@ -892,6 +884,17 @@ Common::String TinselEngine::getSavegameFilename(int16 saveNum) const {
return Common::String::format("%s.%03d", getTargetName().c_str(), saveNum);
}
+void TinselEngine::initializePath(const Common::FSNode &gamePath) {
+ if (TinselV1PSX) {
+ // Add subfolders needed for psx versions of Discworld 1
+ SearchMan.addDirectory(gamePath.getPath(), gamePath, 0, 3, true);
+ } else {
+ // Add DW2 subfolder to search path in case user is running directly from the CDs
+ SearchMan.addSubDirectoryMatching(gamePath, "dw2");
+ Engine::initializePath(gamePath);
+ }
+}
+
Common::Error TinselEngine::run() {
// Initialize backend
if (getGameID() == GID_DW2) {
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h
index d26153245d..efa9355dd5 100644
--- a/engines/tinsel/tinsel.h
+++ b/engines/tinsel/tinsel.h
@@ -161,6 +161,7 @@ class TinselEngine : public Engine {
protected:
// Engine APIs
+ virtual void initializePath(const Common::FSNode &gamePath);
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
Common::Error loadGameState(int slot);