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-rw-r--r--engines/mads/nebular/nebular_scenes7.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp
index 584c1c75f8..930bb7c250 100644
--- a/engines/mads/nebular/nebular_scenes7.cpp
+++ b/engines/mads/nebular/nebular_scenes7.cpp
@@ -2603,7 +2603,7 @@ void Scene752::actions() {
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
break;
case 1:
- _vm->_sound->command(0xF);
+ _vm->_sound->command(15);
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_game._objects.addToInventory(OBJ_ID_CARD);
_scene->_dynamicHotspots.remove(_cardId);
@@ -2616,7 +2616,8 @@ void Scene752::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._mainObjectSource == 4) && (!_game._objects.isInInventory(OBJ_BONES) || _game._trigger)) {
+ } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._savedFields._mainObjectSource == CAT_HOTSPOT) &&
+ (!_game._objects.isInInventory(OBJ_BONES) || _game._trigger)) {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
@@ -2627,9 +2628,9 @@ void Scene752::actions() {
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
break;
case 1:
- _vm->_sound->command(0xF);
+ _vm->_sound->command(15);
if (_game._objects.isInInventory(OBJ_BONE))
- _game._objects.setRoom(OBJ_BONE, 1);
+ _game._objects.setRoom(OBJ_BONE, NOWHERE);
_game._objects.addToInventory(OBJ_BONES);
_vm->_dialogs->showItem(OBJ_BONES, 75221);
break;
@@ -2658,12 +2659,12 @@ void Scene752::actions() {
_vm->_dialogs->show(75217);
else if (_action.isAction(VERB_LOOK, NOUN_TELEPORTER))
_vm->_dialogs->show(75218);
- else if ((_action.isAction(VERB_LOOK, NOUN_BONES) || _action.isAction(VERB_LOOK, NOUN_ID_CARD)) && (_action._mainObjectSource == 4)) {
+ else if ((_action.isAction(VERB_LOOK, NOUN_BONES) || _action.isAction(VERB_LOOK, NOUN_ID_CARD)) && (_action._mainObjectSource == CAT_HOTSPOT)) {
if (_game._objects[OBJ_ID_CARD]._roomNumber == 752)
_vm->_dialogs->show(75219);
else
_vm->_dialogs->show(75220);
- } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._mainObjectSource == 4)) {
+ } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._savedFields._mainObjectSource == CAT_HOTSPOT)) {
if (_game._objects.isInInventory(OBJ_BONES))
_vm->_dialogs->show(75222);
} else