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-rw-r--r--engines/sci/engine/script.cpp100
-rw-r--r--engines/sci/engine/script.h12
2 files changed, 112 insertions, 0 deletions
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index 645094d9ec..845f5b92e3 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -113,6 +113,103 @@ void Script::init(int script_nr, ResourceManager *resMan) {
}
}
+// signatures are built like this:
+// - first a counter of the bytes that follow
+// - then the actual bytes that need to get matched
+// - then another counter of bytes (0 for EOS)
+// - if not EOS, an adjust offset and the actual bytes
+// - rinse and repeat
+const byte hoyle4SignaturePortFix[] = {
+ 28,
+ 0x39, 0x09, // pushi 09
+ 0x89, 0x0b, // lsg 0b
+ 0x39, 0x64, // pushi 64
+ 0x38, 0xc8, 0x00, // pushi 00c8
+ 0x38, 0x2c, 0x01, // pushi 012c
+ 0x38, 0x90, 0x01, // pushi 0190
+ 0x38, 0xf4, 0x01, // pushi 01f4
+ 0x38, 0x58, 0x02, // pushi 0258
+ 0x38, 0xbc, 0x02, // pushi 02bc
+ 0x38, 0x20, 0x03, // pushi 0320
+ 0x46, // calle [xxxx] [xxxx] [xx]
+ 13, +5, // [skip 5 bytes]
+ 0x30, 0x27, 0x00, // bnt 0027 -> end of routine
+ 0x87, 0x00, // lap 00
+ 0x30, 0x19, 0x00, // bnt 0019 -> fade out
+ 0x87, 0x01, // lap 01
+ 0x30, 0x14, 0x00, // bnt 0014 -> fade out
+ // [...]
+ 10, +20, // [skip 20 bytes]
+ 0x38, 0xaa, 0x00, // pushi 00aa
+ 0x76, // push0
+ 0x80, 0x29, 0x01, // lag 0129
+ 0x4a, 0x04, // send 04
+ 0x48, // ret
+ 0
+};
+
+const int16 hoyle4PatchPortFix[] = {
+ 0
+};
+
+// script, description, magic DWORD, adjust
+const SciScriptSignature hoyle4Signatures[] = {
+ { 0, "port fix when disponsing windows", CONSTANT_LE_32(0x00C83864), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix },
+ { 0, NULL, 0, 0, NULL, NULL }
+};
+
+// will return -1 if no match was found, otherwise an offset to the start of the signature match
+int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) {
+ if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay
+ return -1;
+
+ const uint32 magicDWord = signature->magicDWord; // is platform-specific BE/LE form, so that the later match will work
+ const uint32 searchLimit = scriptSize - 3;
+ uint32 DWordOffset = 0;
+ // first search for the magic DWORD
+ while (DWordOffset < searchLimit) {
+ if (magicDWord == *(uint32 *)(scriptData + DWordOffset)) {
+ // magic DWORD found, check if actual signature matches
+ uint32 offset = DWordOffset + signature->magicOffset;
+ uint32 byteOffset = offset;
+ const byte *signatureData = signature->data;
+ byte matchBytesCount = *signatureData++;
+ while (matchBytesCount) {
+ if ((byteOffset + matchBytesCount) > scriptSize) // Out-Of-Bounds?
+ break;
+ if (memcmp(signatureData, &scriptData[byteOffset], matchBytesCount)) // Byte-Mismatch?
+ break;
+ // those bytes matched, adjust offsets accordingly
+ signatureData += matchBytesCount;
+ byteOffset += matchBytesCount;
+ // get next byte count and offset
+ matchBytesCount = *signatureData++;
+ if (matchBytesCount)
+ byteOffset += *signatureData++;
+ }
+ if (!matchBytesCount) // all matches worked?
+ return offset;
+ }
+ DWordOffset++;
+ }
+ // nothing found
+ return -1;
+}
+
+void Script::matchSignatureAndPatch(uint16 scriptNr, const byte *scriptData, const uint32 scriptSize) {
+ if (g_sci->getGameId() == GID_HOYLE4) {
+ const SciScriptSignature *signatureTable = hoyle4Signatures;
+ while (signatureTable->data) {
+ uint32 foundOffset = findSignature(signatureTable, scriptData, scriptSize);
+ if (foundOffset != -1) {
+ // found, so apply the patch
+ warning("matched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset);
+ }
+ signatureTable++;
+ }
+ }
+}
+
void Script::load(ResourceManager *resMan) {
Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, _nr), 0);
assert(script != 0);
@@ -123,6 +220,9 @@ void Script::load(ResourceManager *resMan) {
assert(_bufSize >= script->size);
memcpy(_buf, script->data, script->size);
+ // Check scripts for matching signatures and patch those, if found
+ matchSignatureAndPatch(_nr, _buf, script->size);
+
if (getSciVersion() >= SCI_VERSION_1_1) {
Resource *heap = resMan->findResource(ResourceId(kResourceTypeHeap, _nr), 0);
assert(heap != 0);
diff --git a/engines/sci/engine/script.h b/engines/sci/engine/script.h
index 3817f8aae1..8334cc838c 100644
--- a/engines/sci/engine/script.h
+++ b/engines/sci/engine/script.h
@@ -31,6 +31,15 @@
namespace Sci {
+struct SciScriptSignature {
+ uint16 scriptNr;
+ const char *description;
+ uint32 magicDWord;
+ int magicOffset;
+ const byte *data;
+ const int16 *patch;
+};
+
struct EngineState;
class ResourceManager;
@@ -100,6 +109,9 @@ public:
void init(int script_nr, ResourceManager *resMan);
void load(ResourceManager *resMan);
+ void matchSignatureAndPatch(uint16 scriptNr, const byte *scriptData, const uint32 scriptSize);
+ int32 findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize);
+
virtual bool isValidOffset(uint16 offset) const;
virtual SegmentRef dereference(reg_t pointer);
virtual reg_t findCanonicAddress(SegManager *segMan, reg_t sub_addr) const;